May 2019 Digital Game Sales

SuperData Research offers a summary report on the worldwide digital games market for May 2019. Word is this is down 4% compared to last May, and they place blame on a decline in mobile and a falloff for Fortnite:
Worldwide digital game spending dips on every platform. Consumers spent $8.7 billion digitally on games across console, PC and mobile in May, down 4% from the same month last year. This was driven by a 6% decline in Mobile, which continues to be a larger contributor than console and PC combined. The drop off in Fortnite also continues to drag both console and PC.

Top Grossing Titles by Category
Worldwide, ranked by May 2019 earnings
PC CONSOLE MOBILE
1 League of Legends Fortnite Honour of Kings
2 Dungeon Fighter Online FIFA 19 Perfect World
3 Fantasy Westward Online II Mortal Kombat 11 Candy Crush Saga
4 Crossfire NBA 2K19 Clash of Clans
5 Fortnite Call of Duty: Black Ops IIII Monster Strike
6 Total War: Three Kingdoms Devil May Cry 5 Pokémon GO
7 World of Tanks MLB The Show 19 Fate/Grand Order
8 Tom Clancy's The Division 2 Days Gone Homescapes
9 Overwatch Tom Clancy's The Division 2 Mafia City
10 Dota 2 Grand Theft Auto V Clash Royale
Source: SuperData Arcade. Please visit http://bit.ly/sdarcade for more info.
© 2019 SuperData. A Nielsen Company. All Rights Reserved
SUPERDATA
A NIELSEN COMPANY

Fortnite gets a boost from Season 9 but is still far off from its peak. Fortnite made $203 million across console, PC and mobile, up significantly from April but down 38% from May 2018. Console continues to contribute the largest share of players and revenue.

FIFA Ultimate Team revenue declines year-over-year. We estimate that FIFA in-game spending generated $93 million across console and PC in May, down from the same month last year, partly due to a tough comparison against the initial strength of the World Cup mode last May. However, we note that World Cup performance weakened over time and will likely lead to more favorable comparisons in the coming months.

Total War: Three Kingdoms breaks one million units at launch. Sega’s latest strategy game led the top rankings on PC this month with $62 million in digital revenue.

PlayerUnknown’s Battlegrounds quietly continues to sell millions of units. We estimate that PUBG has sold 4.7 million digital units across PC and console year-to-date through May, maintaining its position as one of the best selling shooter titles on any platform despite losing much of the spotlight to EA’s Apex Legends and Fortnite.
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23.
 
Re: May 2019 Digital Game Sales
Jun 25, 2019, 03:54
Kxmode
 
23.
Re: May 2019 Digital Game Sales Jun 25, 2019, 03:54
Jun 25, 2019, 03:54
 Kxmode
 
Osc8r wrote on Jun 23, 2019, 18:31:
Kxmode wrote on Jun 22, 2019, 20:31:
Osc8r wrote on Jun 22, 2019, 17:32:
Kxmode wrote on Jun 22, 2019, 15:21:
The only actual Epic Game Store exclusive is Fortnite on PC.

"Fortnite gets a boost from Season 9 but is still far off from its peak. Fortnite made $203 million across console, PC and mobile, up significantly from April but down 38% from May 2018. Console continues to contribute the largest share of players and revenue."

So that fad is coming to an inevitable end and with it Epic's ability to lock down exclusives. They should be focusing all the Fortnite cash on making their platform as good as if not better than Steam.

Almost 2 years of been the most profitable/popular game on the planet? That's some 'fad' :P

Perhaps you missed the part where it read "but down 38% from May 2018." A 38% drop isn't trivial. If Epic were a publicly traded company, a 38% drop from a previous year would cause investors to sell off shares, especially considering Fortnite is Epic's golden cash cow and primary source of profitable income.

I didn't, because even if it had a 100% drop tomorrow it wouldn't change the facts or the past eg:

"Fortnite earned record $2.4bn in 2018, the 'most annual revenue of any game in history."

But i guess you missed the part where the game is still topping the highest grossing game lists, and that they are still making over 200 million dollars a month from ONE GAME. One game that has broken pretty much all records and made the company a fkn mint - enough to single handedly fund all their other projects including their store.

Most AAA games are popular for a month or two at best... Fortnite has been killing it for 2 years straight now.

Any AAA dev would kill to have this 'fad' as you call it.

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