Kxmode wrote on Jun 19, 2019, 09:17:
MoreLuckThanSkill wrote on Jun 19, 2019, 07:52:
It's not overly complex, but one small break or weakness in your defense will quickly kill/infect large portions of most city setups. Your civilians are stupid as can be and do NOT run fast enough to not get immediately infected if you don't wall them in and defend them appropriately.
That sounds exactly like the Jerusalem scene from World War Z!
Very similar, except most of the zombies can't climb walls or jump real high, so they just bash the gates/walls down over time. Until they get sawn in half by your gatling towers, of course.
Verno is right to a certain extent, you can get RNG screwed in your map's choke points in the survival mode. I'm assuming they've tested the campaign maps and/or the campaign maps are less random? Haven't played a ton yet.
*EDIT* Just fired up the game a few minutes ago(06-19-2019), looks like there was a bit of a balance patch already. The mission durations for the Campaign have been extended, and I think total number requirements for City Population etc. have been reduced, making it overall a little easier. Maps in the campaign appear
to be static as well, so less RNG bad spawn /no chokepoint games in the campaign.This comment was edited on Jun 19, 2019, 13:56.