Cyberpunk 2077 Getting Ray Tracing Support

NVIDIA announces they've partnered with CD Project RED to bring Ray Tracing support to Cyberpunk 2077, the upcoming sci-fi role-playing game. Here's the plan:
For Cyberpunk 2077, we’ve partnered with CD PROJEKT RED as an official technology partner to bring real-time ray tracing to the game.

“Cyberpunk 2077 is an incredibly ambitious game, mixing first person perspective and deep role-playing, while also creating an intricate and immersive world in which to tell this story. We believe the world of Cyberpunk will greatly benefit from the realistic lighting that ray tracing delivers,” said Matt Wuebbling, head of GeForce marketing at NVIDIA.

For a first look at real-time ray tracing in Cyberpunk 2077, check out these exclusive 4K gameplay screenshots:

“Ray tracing allows us to realistically portray how light behaves in a crowded urban environment,” said Adam Badowski, Head of Studio, CD PROJEKT RED. “Thanks to this technology, we can add another layer of depth and verticality to the already impressive megacity the game takes place in.”
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Re: Cyberpunk 2077 Getting Ray Tracing Support
Jun 12, 2019, 09:55
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Re: Cyberpunk 2077 Getting Ray Tracing Support Jun 12, 2019, 09:55
Jun 12, 2019, 09:55
 
I mean I'm planning on building a ultra high end computer here in a year or two, but I'm doubtful I'll have it before the game releases. But joe blow average probably won't have ray tracing for years, not until those cards come way down in price.

I really haven't see any of the side by sides, but graphics is already in that realm of where it's really hard to see some of the improvements, at least IMO anyway. I thought the consensus though was that it was just another gimmick to hype sales. Sure, yet another step forward with technology, but nothing worth breaking the bank over.

Of course, if you're going to add it in. What better game to put it in. Set in a world where people are always chasing after the next improvement...so it works I guess
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