Dying Light 2 in Spring 2020

Dying Light 2 now has a listing on Steam showing a spring 2020 release window for Techland's post-apocalyptic action/RPG sequel (thanks Acleacius). This post has the news, but all it says is "This is Aiden. A survivor in an infected world. The fate of The City is in your hands," while offering a link to the game's E3 2019 trailer. Word is:
Dying Light 2 is the highly anticipated sequel to the award-winning open world survival horror action game. You play as Aiden, a new hero in a world torn apart by the ravages of the infection, where every decision counts and death lurks around each corner.

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Re: Dying Light 2 in Spring 2020
Jun 11, 2019, 15:20
Rigs
 
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Re: Dying Light 2 in Spring 2020 Jun 11, 2019, 15:20
Jun 11, 2019, 15:20
 Rigs
 
Xero wrote on Jun 11, 2019, 13:10:
What about Dead Island 2??? I honestly couldn't get into Dying Light the multiple times I tried. Just wasn't feeling it. Dead Island on the other hand sucked me hardcore. Can't wait for part 2. I even beat the sub-par Rip-Tide standalone DLC which a lot of folks didn't care for too much.

I think Dead Island 1 just captured the atomspheric feeling of being on a deserted island overrun with zombies perfect. There was like no music, just the odd sounds in the air and then you had your occasional run-ins with the undead. The world was a tad static but still a beaut to look at. Even when you head over to the city, it was still fantastic.

See, now, I was the opposite. I freakin' >adore< Dying Light and it's world. The soundtrack, too, is perfect. The game feels so polished compared to other zombie games and the parkour mechanic is worth the price of admission alone!

I've replayed DL quite a few times now, twice with 'The Following' (I'll get to that in a moment), sometimes with mods, sometimes not. (Mods are typically just glorified hacks and cheats or Reshade profiles more than anything else since the game is locked up pretty tight) The day/night system is awesome, though I usually get too stressed playing at night and just skip it since I don't really find being chased by 10 screaming enemies and dying within seconds to be my idea of fun but it's there for those times I feel a little masochistic. Weather change is subtle though I found that if you choose to go to sleep before the night, when it switches over to it, it will be storming where as if you let the time move normally and don't skip ahead, it won't storm.

I don't know how some feel that you go from weakling to overpowered too quickly, it took me more than 30 hours to get most of the skill tree activated. You do feel pretty scrawny when you start out, especially if you're starting a new game and it's not a 'NEW+'. Some of the first missions are kinda corny and don't really give you that 'Holy shit, it's the end of the world!'-vibe, ending up being merely fetch quests in the middle of a zombie apocalypse. The mission where you have to go to the video store to find the right tape for the crazy guy that thinks his mother is still around to get seizure meds is just bizarre. Like let's stop everything because we can't destroy this little world this guy has made for himself while the real one we're in is going to shit. Cute, yes, but a little out of place.

Now, when I said I love DL, that extends to The Following...to a point. That point is the second to last mission and the ending. I guess because I love the game and it's story so much which is why I despise the ending so. It's just so out of character. The Following had so much going for it and the plot was pretty good for the most part, the new towns and the buggy was cool. Now I didn't have to run around for an hour to get anywhere. But that ending. OMG, I have never rage quit so hard in my life! I actually refuse to except it as the official ending at all. Much like 'The Last Jedi' and the final season of 'Game of Thrones', the ending is dead to me and never happened. It invalidates everything you have done in both the expansion and the main game. EVERYTHING. It instantly makes all those hours a waste because you did it all for NOTHING. Spoiler = Everyone dies anyway no matter what you choose to do. And while that might be the most realistic way since real life rarely ever has happy endings, I refuse to believe that we did all of that for nothing.

I recently played through Riptide and found it enjoyable. I can see the bits that Dying Light took from it, almost as if Riptide is an alpha of Dying Light. (gameplay-wise not story-wise) I then went to try to play the first Dead Island and got very bored, very quick. I dunno what's missing from the formula for me but I just couldn't stay with it. If I had to choose anything, I'd say that the melee mechanics are a bit...stiff and inflexible compared to later iterations, which is to be expected but no less frustrating. Maybe one of these days I'll go back to it and finish it. It seems I'll have plenty of time to wait for DL2 still. *sigh*

=-Rigs-=
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