RAGE 2 Roadmap

Bethesda.net offers an E3 2019 trailer for RAGE 2, offering a look at the future of the shooter sequel in a clip styled after an 80s television intro. The clip shows off the free weekly content coming to the game, as well as a glimpse of the Rise of the Ghosts expansion coming later this year. Here's the roadmap:
Oh, that’s right. It’s a bunch of awesome free shit, including new vehicles like the pilotable Mech and the one-wheeled Armadillo, new dynamic events, new Cheats, and so. Much. More. Now, you might be thinking to yourself, “Wow. Why are they giving all this stuff away for free?” That’s a stupid question. It’s because we just love you guys, like, so much. We would give you the moon if that weren’t such a stupid gift. Seriously, where would you keep a moon? That’s not a present; it’s a responsibility. Take a look at the latest RAGE 2 trailer for a sneak peak at everything coming up and get the full breakdown of everything you’ll see below.

Here’s everything you’ll have access to over the next month:

  • Pilotable Mech “Boom Bringer” vehicle – Mechs aren’t just for the River Hogs anymore. Hop into the new Boom Bringer Mech and…. Well, bring the boom. And the explosions. And the mindboggling amounts of pain.
  • Global Worming dynamic event – Aside from having a really excellent name, the Global Worming event introduces the Sand Worm, a massive new enemy that will require all your Ranger skills to take down.
  • Bug Swarm dynamic event – Don’t you love leaving your house in the warmer months and immediately being assaulted by millions of flying insects? Yeah, neither do we. Let’s kill all those little bastards.
  • One-wheeled “Armadillo” vehicle – The name is cute, and if you ask us, the vehicle is pretty cute, too. Cute in an “Oh god, it’s coming this way and it’s not slowing down and it’s going to run right over me” kind of way. So maybe not that cute. Definitely rad, though. (Did you know that armadillos can transmit leprosy to humans? So cute!)
  • “Ghost” motorcycle – Be the edgiest kid in the wasteland with the new Ghost motorcycle. A hint of what’s to come in the upcoming Rise of the Ghosts expansion, perhaps?
  • Stanley Express missions – Visit key locations around the map and find Stanley, an excellent source of missions and a machine-shaped friend.
  • New Cheats – Get the TV fatal and OzzyMan voice packs, the Rejector Seat Cheat, and more!
  • New weapon skins
  • New Daily Events
  • New Wasteland Challenges and Community Events

The trailer also teased the Rise of the Ghosts expansion, which is coming later this year. This huge expansion will add an entirely new questline, region to explore, and faction to the game, in addition to a new weapon and ability to add to your already impressive arsenal.

The teams at Avalanche and id Software have been listening to your comments and feedback and are also working on new difficulty modes and a New Game+ mode, and we’ll have more on that in the coming weeks.

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Re: Skyrim Creation Club Launches with Survival Mode
Jun 10, 2019, 19:39
Re: Skyrim Creation Club Launches with Survival Mode Jun 10, 2019, 19:39
Jun 10, 2019, 19:39
DrEvil wrote on Jun 10, 2019, 19:03:
Frijoles wrote on Jun 10, 2019, 17:28:
I'm waiting for them to disable the damn UI interruptions. I don't care what my XP is with someone I haven't met.

This was my biggest complaint by far. I 100%'d the game as far as I know (all weapons, all side quests, all upgrades, etc.) after dumping about 40-50 hours into it. Don't exactly know how many hours since the Bethesda.net launcher and the game don't keep track (sigh).

The game makes a big deal about encouraging players to stay "in the flow" through overdrive and everything else but when push comes to shove it loves taking control from the player and splatting *multiple* near-full-screen showy xp, progress, whatever bars completely disrupting that flow. Even more annoying, when you play with Mouse+Keyboard, you have to use the enter key (as far as I can tell) to dismiss them. Game input scheme seems to be some weird hybrid of typical console game and PC.

Overall, here's my thoughts:

* generally great combat experience
* frequently confusing as hell navigation ("gps")
* boring, barely-existent story
* bizarre, disposable story locations only used once and then no reason to go back
* bizarre boss battle endings where boss corpse would just disappear immediately after end of fight
* vehicle control was bad enough when using Mouse+Keyboard that I often switched to my XBox Controller just for vehicles and then back for gameplay

Spoilery thoughts:

* frustrating vehicle experiences; game claims you can drive any vehicle, but then suddenly you can't (for example, water hovercraft aren't drivable)
* vehicle upgrades are only for vehicle you start with; I ended up collecting car parts like crazy at the end with nothing to use them on and you can't even sell them for in-game currency
* only used BFG twice, at $700-800 in-game currency per shot, too expensive to actually enjoy using
* unsatisfying quasi-cliffhanger ending
* end boss used typical console-game-style boss with targets, etc. unlike all others

Overall, a nice distraction, but this is definitely a single run through game for me. I'll probably play through the rest of the DLC content when it's all available, but until then not nearly exciting enough to bother playing again.

If you use the default controls, you can use spacebar to do most things that require enter for what it's worth.
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