Baldur's Gate III Announced

Today's Google Stadia event included the announcement of Baldur's Gate III, confirming indications that this will be developed (and published) by Divinity creators Larian Studios. The unveiling of the D&D RPG sequel includes an announcement teaser trailer and word that the Baldur's Gate III website is online, as are the game's listings on GOG.com and Steam. There's also an article about the game on IGN with quotes from Larian on the project. Here's what they are announcing for now, which does not include a release date:
Larian Studios is proud to announce that it is developing and publishing Baldur’s Gate III on PC and Google Stadia. Created in close collaboration with the Dungeons & Dragons team at Wizards of the Coast, Baldur’s Gate III is based off current D&D mechanics and spells and is the official new chapter in the legendary series.

Baldur’s Gate III will push the boundaries of the RPG genre and offer a rich narrative with unparalleled player freedom, high-stakes decisions, unique companion characters and memorable combat. It is Larian Studios’ biggest production ever and will be playable together with friends or as a single-player adventure.

The teaser trailer shows a return of a malevolent presence to Baldur's Gate, intent on devouring it from the inside out, corrupting everything that remains in the Forgotten Realms.

Alone you may resist, but together you can overcome. Gather your party.

“Baldur's Gate means so much to so many people. It's a great responsibility but I think we're ready for it,” said Swen Vincke, Creative Director at Larian Studios. “We're all about creating reactive, systemic worlds that respect player agency and having a chance to apply our team's skillset in a universe as rich as Dungeons & Dragons is a lot of fun. We're working very closely with Wizards to bring an unprecedented level of immersion to the realm of Faerun and I can't wait to show the world what our team cooked up."

“Partnering with Larian, a studio that combines a remarkable history of critically-acclaimed titles with a genuine passion for one of the most iconic locations in Dungeons & Dragons, has been a terrific experience,” said Chris Cocks, President of Wizards of the Coast. “We believe fans of the Baldur’s Gate saga – and even those new to the series – will be thrilled to step into this epic story.”

Larian Studios plans to work closely with the global community to bring the coveted series to life, with more news to follow over the course of the year.

View : : :
39.
 
Re: Baldur's Gate III Announced
Jun 7, 2019, 14:45
39.
Re: Baldur's Gate III Announced Jun 7, 2019, 14:45
Jun 7, 2019, 14:45
 
grudgebearer wrote on Jun 7, 2019, 14:14:
Darks wrote on Jun 7, 2019, 10:16:
Verno wrote on Jun 7, 2019, 07:58:
MoreLuckThanSkill wrote on Jun 6, 2019, 22:32:
I like RTWP, especially for BG type games, simply because Turn Based starts to become a drag if you have a LOT of fights. That said, Larian is so good with their D:OS turn based engine I'd be surprised if this game wasn't also turn based.

Also I saw this announcement before it was on Bluesnews, but it only mentioned Google Stadia. Thank all the D&D Gods it'll be on Gog too.

Also part two, apparently I'm way out of date on D&D lore... Illithids can just infect/inhabit/take over another humanoid like that? Since when? Just curious, I'll roll with it regardless.

Yeah I'm kinda with you on that. I'm replaying Pillars of Eternity 2 and its still a fun game with the new turn based mode but it limits a lot of usable mechanics like weapon speed and bleeds. It also makes trash fights obnoxious and drag on forever.

RTWP has its flaws but it moves at a solid pace and opens up a lot more depth in the combat.

Either way I'm going to get it so whatever haha.


RTWP works really well especially in Coop games where you have multiple people controlling their own characters.

And honestly, I'm burned out on Turned based games. Sins 2 was fun playing Coop, but it like you all said got boring and slowed the game down to much. Still we had a lot of fun.

It doesn't work in systems with concepts like initiative, rounds, or facing. At least none of the implementations of it have worked out well. Pathfinder: Kingmaker is a good example of a modern implementation of d20 rules using RTwP, and like its predecessors, it's broken in the same areas.

Pathfinder: Kingmaker soured me on the concept of RTwP entirely. I now actually also start to hate Pillars of Eternity 1 and 2 (before the TB update) because you have so little control in battles and things happen so quickly that it completely destroys any tactics. Just do any ship boarding fight in PoE2 for an idea what I mean, 30% of your people will be dead before you even get to click anywhere.
Avatar 54727
Date
Subject
Author
1.
Jun 6, 2019Jun 6 2019
3.
Jun 6, 2019Jun 6 2019
2.
Jun 6, 2019Jun 6 2019
25.
Jun 7, 2019Jun 7 2019
4.
Jun 6, 2019Jun 6 2019
5.
Jun 6, 2019Jun 6 2019
6.
Jun 6, 2019Jun 6 2019
7.
Jun 6, 2019Jun 6 2019
8.
Jun 6, 2019Jun 6 2019
29.
Jun 7, 2019Jun 7 2019
31.
Jun 7, 2019Jun 7 2019
37.
Jun 7, 2019Jun 7 2019
 39.
Jun 7, 2019Jun 7 2019
        Re: Baldur's Gate III Announced
40.
Jun 7, 2019Jun 7 2019
41.
Jun 7, 2019Jun 7 2019
20.
Jun 7, 2019Jun 7 2019
27.
Jun 7, 2019Jun 7 2019
33.
Jun 7, 2019Jun 7 2019
38.
Jun 7, 2019Jun 7 2019
21.
Jun 7, 2019Jun 7 2019
22.
Jun 7, 2019Jun 7 2019
23.
Jun 7, 2019Jun 7 2019
9.
Jun 6, 2019Jun 6 2019
17.
Jun 7, 2019Jun 7 2019
18.
Jun 7, 2019Jun 7 2019
19.
Jun 7, 2019Jun 7 2019
32.
Jun 7, 2019Jun 7 2019
10.
Jun 6, 2019Jun 6 2019
11.
Jun 6, 2019Jun 6 2019
12.
Jun 6, 2019Jun 6 2019
28.
Jun 7, 2019Jun 7 2019
42.
Jun 7, 2019Jun 7 2019
13.
Jun 6, 2019Jun 6 2019
14.
Jun 6, 2019Jun 6 2019
16.
Jun 7, 2019Jun 7 2019
24.
Jun 7, 2019Jun 7 2019
26.
Jun 7, 2019Jun 7 2019
30.
Jun 7, 2019Jun 7 2019
34.
Jun 7, 2019Jun 7 2019
35.
Jun 7, 2019Jun 7 2019
43.
Jun 7, 2019Jun 7 2019
45.
Jun 8, 2019Jun 8 2019
46.
Jun 9, 2019Jun 9 2019
47.
Jun 9, 2019Jun 9 2019
48.
Jun 9, 2019Jun 9 2019
49.
Jun 10, 2019Jun 10 2019