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Quake II RTX Released

Quake II RTX is now available for Windows and Linux, fulfilling the promise of a version of this classic FPS from 1997 updated to support NVIDIA's ray-tracing tech. This can be picked up for free on Steam or the GeForce website, though the latter seems to be suffering under the demand at this moment. The free version is the three shareware levels as a demo, but this also supports the full version of the game, which is all of $4.99 USD on Steam. Here's more:

Download Quake II RTX
Quake II RTX is fully ray-traced and includes the 3 levels from the original shareware distribution.

Game Description
Shortly after landing on an alien surface, you learn that hundreds of your men have been reduced to just a few. Now you must fight your way through heavily fortified military installations, lower the city's defenses and shut down the enemy's war machine. Only then will the fate of humanity be known.

About Quake II RTX
Quake II RTX builds on the work of Christoph Schied and the team at the Karlsruhe Institute of Technology, who added ray tracing to Quake II to create Q2VKPT (in turn building upon the Q2PRO code base). NVIDIA has introduced new path-traced visual effects, has improved texturing, and has made dozens of other changes and improvements, resulting in an experience that rivals games created today, and pushes your RTX hardware to the limit.

Buy Quake II
Purchase the game to access all levels as well as multiplayer support.

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34 Replies. 2 pages. Viewing page 2.
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14. Re: Quake II RTX Released Jun 6, 2019, 14:29 Simon Says
 
Beamer wrote on Jun 6, 2019, 14:19:
I'm not saying it looks great - I haven't played it, but to judge it based upon how it looks on underpowered hardware seems odd.

The way it looks is exactly the same as on RTX hardware. The same processing is done on both images, just using different slower hardware on Pascal, but the end result image quality is the same, just the perf differs. It's how this whole RTX on Pascal deal works, it's how it's been working from the very moment they unlocked it in the drivers. Didn't you know?

It may be a slideshow at 1080p with everything at max, but the image quality for each frame is allegedly the same as on a 2080ti.
 
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13. Re: Quake II RTX Released Jun 6, 2019, 14:19 Beamer
 
The point of this isn't to get people to buy an RTX by making them drool, it's to give people with an RTX something to play. There's a chicken-or-egg situation, so they're trying to lay an egg. Or become chicken. Whichever.

I'm not saying it looks great - I haven't played it, but to judge it based upon how it looks on underpowered hardware seems odd.
 
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http://www.hydrahead.com
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12. Re: Quake II RTX Released Jun 6, 2019, 14:08 Verno
 
Simon Says wrote on Jun 6, 2019, 13:35:
Verno wrote on Jun 6, 2019, 13:19:
Meh, its new tech. I remember the early days of 3d accelerator addin cards. Raytracing is going to be A Thing, both next gen consoles are going to be doing DXR with AMD APUs. The performance will get there over time.

The performance I expected. But the image quality, damn it's ugly you have no idea, super vaseline mode = on. People who used to complain about FXAA/DLSS being blurry? In comparison, FXAA/DLSS is super crisp. And there's the noisiness, which means not enough rays per pixel, which means if you want better quality, you'll need more rays, more rays = even worse perf. And then there were the artifacts...

Yeah, really not impressed at all.

If Nvidia's intent was to get people without RTX GPUs to salivate and upgrade, big fail in my case. I want a RTX GPU even less now, it turned me OFF, pun intended.

I'll check it out for myself when I get home from work, I've got a 1080ti.
 
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Playing: Link's Awakening, Control, Total War Warhammer 2
Watching: Mr. Mercedes, Hobbs & Shaw, Castle Rock
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11. Re: Quake II RTX Released Jun 6, 2019, 14:07 Beamer
 
RedEye9 wrote on Jun 6, 2019, 14:02:
Beamer wrote on Jun 6, 2019, 13:57:
Simon Says wrote on Jun 6, 2019, 13:35:
Verno wrote on Jun 6, 2019, 13:19:
Meh, its new tech. I remember the early days of 3d accelerator addin cards. Raytracing is going to be A Thing, both next gen consoles are going to be doing DXR with AMD APUs. The performance will get there over time.

The performance I expected. But the image quality, damn it's ugly you have no idea, super vaseline mode = on. People who used to complain about FXAA/DLSS being blurry? In comparison, FXAA/DLSS is super crisp. And there's the noisiness, which means not enough rays per pixel, which means if you want better quality, you'll need more rays, more rays = even worse perf. And then there were the artifacts...

Yeah, really not impressed at all.

If Nvidia's intent was to get people without RTX GPUs to salivate and upgrade, big fail in my case. I want a RTX GPU even less now, it turned me OFF, pun intended.
I mean, you played it without the RTX.
There was a driver update that allowed RTX on 1060 and up gpu's?
https://www.polygon.com/2019/3/18/18271633/nvidia-rtx-gtx-ray-tracing-gdc-2019
https://www.pcworld.com/article/3373496/rtx-nvidia-geforce-gtx-gpu-ray-tracing-dxr.html

Limitedly, but the minimum specs for this is an RTX processor, not an older one with RTX drivers.
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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10. Re: Quake II RTX Released Jun 6, 2019, 14:04 jdreyer
 
Xero wrote on Jun 6, 2019, 12:10:
I kind of want to re-play Quake II, but I don't want to see it lag on my 1070ti just because of RTX bs.

I'm assuming I can get it and turn off RTX to play the game the way it was meant to be played?

If your GPU doesn't have RTX, I would think you'd want something like this to update Q2.

 
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The land in Minecraft is flat, Minecraft simulates the Earth, ergo the Earth is flat.
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9. Re: Quake II RTX Released Jun 6, 2019, 14:02 RedEye9
 
Beamer wrote on Jun 6, 2019, 13:57:
Simon Says wrote on Jun 6, 2019, 13:35:
Verno wrote on Jun 6, 2019, 13:19:
Meh, its new tech. I remember the early days of 3d accelerator addin cards. Raytracing is going to be A Thing, both next gen consoles are going to be doing DXR with AMD APUs. The performance will get there over time.

The performance I expected. But the image quality, damn it's ugly you have no idea, super vaseline mode = on. People who used to complain about FXAA/DLSS being blurry? In comparison, FXAA/DLSS is super crisp. And there's the noisiness, which means not enough rays per pixel, which means if you want better quality, you'll need more rays, more rays = even worse perf. And then there were the artifacts...

Yeah, really not impressed at all.

If Nvidia's intent was to get people without RTX GPUs to salivate and upgrade, big fail in my case. I want a RTX GPU even less now, it turned me OFF, pun intended.
I mean, you played it without the RTX.
There was a driver update that allowed RTX on 1060 and up gpu's?
https://www.polygon.com/2019/3/18/18271633/nvidia-rtx-gtx-ray-tracing-gdc-2019
https://www.pcworld.com/article/3373496/rtx-nvidia-geforce-gtx-gpu-ray-tracing-dxr.html
 
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“If the facts are against you, argue the law. If the law is against you, argue the facts. If the law and the facts are against you, pound the table and yell like hell.”
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8. Re: Quake II RTX Released Jun 6, 2019, 13:57 Beamer
 
Simon Says wrote on Jun 6, 2019, 13:35:
Verno wrote on Jun 6, 2019, 13:19:
Meh, its new tech. I remember the early days of 3d accelerator addin cards. Raytracing is going to be A Thing, both next gen consoles are going to be doing DXR with AMD APUs. The performance will get there over time.

The performance I expected. But the image quality, damn it's ugly you have no idea, super vaseline mode = on. People who used to complain about FXAA/DLSS being blurry? In comparison, FXAA/DLSS is super crisp. And there's the noisiness, which means not enough rays per pixel, which means if you want better quality, you'll need more rays, more rays = even worse perf. And then there were the artifacts...

Yeah, really not impressed at all.

If Nvidia's intent was to get people without RTX GPUs to salivate and upgrade, big fail in my case. I want a RTX GPU even less now, it turned me OFF, pun intended.

I mean, you played it without the RTX. If I played Crysis on a refrigerator I may wonder why people loved it, too.
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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7. Re: Quake II RTX Released Jun 6, 2019, 13:35 Simon Says
 
Verno wrote on Jun 6, 2019, 13:19:
Meh, its new tech. I remember the early days of 3d accelerator addin cards. Raytracing is going to be A Thing, both next gen consoles are going to be doing DXR with AMD APUs. The performance will get there over time.

The performance I expected. But the image quality, damn it's ugly you have no idea, super vaseline mode = on. People who used to complain about FXAA/DLSS being blurry? In comparison, FXAA/DLSS is super crisp. And there's the noisiness, which means not enough rays per pixel, which means if you want better quality, you'll need more rays, more rays = even worse perf. And then there were the artifacts...

Yeah, really not impressed at all.

If Nvidia's intent was to get people without RTX GPUs to salivate and upgrade, big fail in my case. I want a RTX GPU even less now, it turned me OFF, pun intended.
 
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6. Re: Quake II RTX Released Jun 6, 2019, 13:19 Verno
 
Meh, its new tech. I remember the early days of 3d accelerator addin cards. Raytracing is going to be A Thing, both next gen consoles are going to be doing DXR with AMD APUs. The performance will get there over time.  
Avatar 51617
 
Playing: Link's Awakening, Control, Total War Warhammer 2
Watching: Mr. Mercedes, Hobbs & Shaw, Castle Rock
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5. Re: Quake II RTX Released Jun 6, 2019, 12:50 Scheherazade
 
Framerates are about what a decent system would have in q2 when it was new.

Mouse input lag is massive, maybe 200ms. I suspect the input and renderer are now asynchronous.

-scheherazade
 
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4. Re: Quake II RTX Released Jun 6, 2019, 12:47 Simon Says
 
RedEye9 wrote on Jun 6, 2019, 12:35:
640x480@45fps
It truly is 1997 again.

1997 had better frame pacing xD
 
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3. Re: Quake II RTX Released Jun 6, 2019, 12:35 RedEye9
 
Simon Says wrote on Jun 6, 2019, 12:25:
All you need to know about this game if you don't have a RTX GPU:

1060 6gb, 640*480

-RTX OFF = 1000FPS, Core Clock = 139mhz, Utilization = 30%
-RTX ON = 45 FPS ( that's with GI at low ), Core Clock = 2012mhz, Utilization = 100%

Even @ 1080p ( and about 10fps, or 30fps with 50% res scale ), it's blurry, noisy and artifacty as fuck.

#NotImpressed

Also, it doesn't seem to have an invert Y-axis toggle for the mouse.
640x480@45fps
It truly is 1997 again.
 
Avatar 58135
 
“If the facts are against you, argue the law. If the law is against you, argue the facts. If the law and the facts are against you, pound the table and yell like hell.”
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2. Re: Quake II RTX Released Jun 6, 2019, 12:25 Simon Says
 
All you need to know about this game if you don't have a RTX GPU:

1060 6gb, 640*480

-RTX OFF = 1000FPS, Core Clock = 139mhz, Utilization = 30%
-RTX ON = 45 FPS ( that's with GI at low ), Core Clock = 2012mhz, Utilization = 100%

Even @ 1080p ( and about 10fps, or 30fps with 50% res scale ), it's blurry, noisy and artifacty as fuck.

#NotImpressed

Also, it doesn't seem to have an invert Y-axis toggle for the mouse.

Edit: Found a fix for the invert mouse, open up console and type: set m_pitch -0.022

This comment was edited on Jun 6, 2019, 13:18.
 
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1. Re: Quake II RTX Released Jun 6, 2019, 12:10 Xero
 
I kind of want to re-play Quake II, but I don't want to see it lag on my 1070ti just because of RTX bs.

I'm assuming I can get it and turn off RTX to play the game the way it was meant to be played?
 
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Primarily playing: Witcher 3 again (2nd playthrough), MK11, Dead Cells, Turok 2, RE2
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