Rune: Ragnarok Becomes Epic Game Store Exclusive RUNE II

Human Head Studios announces RUNE II is the new title of the project formerly known as Rune: Ragnarok, also revealing the Viking-themed action/RPG sequel is now going to be an Epic Games Store exclusive when it launches this summer. If this raises questions or concerns, the chance to voice them will come on Friday afternoon, when they plan an AMA session on Twitch. They illustrate the announcement with a new Ages of Darkness trailer. Here's word:
RUNE II is finalizing development and will launch worldwide on Windows PC on the Epic Games store in Summer 2019.


For more details on the story, bad guys, quests, and other items players will discover in RUNE II, join Human Head at Twitch.tv/HumanHeadStudios on May 24 at 3PM CST/1PM PST for a livestream and Ask Us Anything event to see further reveals and chat with the developers. Have a burning question you want answered? Submit it in the official RUNE II Discord (Discord.gg/PlayRune) in the #may-ama channel.

“We’ve spent the last few years building a story-driven brutal Viking experience and evolving it with the help of our fan base,” said Human Head Studios Co-founder and CEO Chris Rhinehart. “Players return to Midgard with a sense of familiarity, but with new mechanics such as god-given abilities, open world events, crafting, a full single/co-op campaign, along with UE4 enhanced visuals, making it a true sequel to the original.”

Inspired by the original Rune (2000), RUNE II is set in a dangerous Norse universe during Ragnarok, the end of days, where beasts and the last remaining humans alike struggle to survive. You have been chosen by the gods to be Midgard’s savior - receive their blessings and powerful abilities as you endeavor to end Ragnarok! Race against time to prevent the trickster Loki from destroying Midgard as he keeps the world in a perpetual state of chaos. Alone or with friends, you will battle legions of Loki’s minions in brutal melee combat, travel the world collecting rare resources, locate precious artifacts to weaken the Realm Gate and craft the mightiest weapons the Nine Realms have ever seen. Are you powerful enough to take down Loki...or will a new age of darkness begin?

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Re: Rune: Ragnarok Becomes Epic Game Store Exclusive RUNE II
May 23, 2019, 19:35
36.
Re: Rune: Ragnarok Becomes Epic Game Store Exclusive RUNE II May 23, 2019, 19:35
May 23, 2019, 19:35
 
Beamer wrote on May 23, 2019, 11:22:

Did they have time? I don't think so. Unless they started building this in 2014, they have no chance to catch up to Valve.
Do they have money? Yes

I think they had plenty of time. And I'm the first one here to think someone armcharing like I'm about to doesn't know all sides of a story, but this all seems pretty clear to me so... they could have started this (with the full intent to make a full blown Steam competitor) by building it as a store front for all of the virtual items sold for Fortnight, then gotten to at least having basic things in place like a shopping cart (for ffs).

They'd then have that entire player base seeing a feature complete (or nearly), full-blown store form. Then add the news that they'll be carrying other titles with a 13% revenue split and huzzah! we have our competent Steam competitor!

I have to assume that would have given them much larger profit margins during the build up then whatever pile of money they must be giving out to do these exclusives. Even if they did the payed exclusives at that point I'd have enough trust in the development of the store front to use it.

I really don't get the mentality here of must needing to defend EGS's name no matter the cost! When A) the 13% take is obviously a race to the bottom to keep going for as long as they can afford to (due to their war chest from Fortnite). And B) the lack-luster state of the store drawing virtually no criticism from the pro-camp. It's ok to do so, it's not like Steam wins if an inch is given up in the course of the war here. Assuming the developers don't pull any antics Epic's not going anywhere, that much is clear.

Also don't get the sudden vilifying of anything Steam does these days. For example, Steam reviews are subject to abuse, but they're awesome for judging smaller titles where the reviews are genuine. If they can solve the bombing problem I'd much rather have reviews exist than not.

I welcome the competition but I'm not giving money to a store that's using it for this current course that heavily favors them over the customers. I'm not even bringing up some of the customer complaints I've read about account hacks and returns.
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