jdreyer wrote on May 22, 2019, 21:07:
The sunrise Ray tracing on the mesa looks cool. However, the purple illumination of the weapon looks overdone. Maybe that's how Avalanche coded it rather than being an issue with the hardware, but it reminded me of the gimmicky fluid PhysX effects from Borderlands 2 (which were also purple)
We agree on the purple. I think that comes from the light-source being so close. The panel's current brilliance wouldn't produce light that vivid (at least I don't think it would). If halved the diffusion would more accurately reflect the amount of light the hand scan emanates. This RTX tech is all bleeding-edge stuff though, so it'll get better as devs grow more familiar with the tools. But in the meantime, I think it is a significant first step. This comment was edited on May 22, 2019, 21:46.
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