Kxmode wrote on May 22, 2019, 03:08:
Dacote wrote on May 21, 2019, 21:00:
Kxmode wrote on May 21, 2019, 20:27:noted. Have fun benchmarking.
Dacote wrote on May 21, 2019, 20:19:
The test guide is public but the New sheet asks for permission.
Almost immediately noticed an RTX feature called "Global Illumination" in Rage 2 (I believe this is part of the RTX's raytracing system), and wow is it nice! Rage 2 with settings maxed out and GI enabled runs at a solid 4K60 (sometimes it bumps past 60). Recorded a 4K60 video showing GI in action. This is pretty much how most games run on my machine. Here's another 4K60 recorded example of GI in play, but this time in the entire environment. You'll notice the overall hue is an orange tint. This is from the sunrise. That was not present on my 1080TI without GI.
The sunrise Ray tracing on the mesa looks cool. However, the purple illumination of the weapon looks overdone. Maybe that's how Avalanche coded it rather than being an issue with the hardware, but it reminded me of the gimmicky fluid PhysX effects from Borderlands 2 (which were also purple)
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