Stellaris: Ancient Relics Announced

Paradox Interactive announces Ancient Relics, a new story pack for Stellaris, the grand strategy game for Windows, Mac, and Linux PCs set in space, where no one can hear you singing show tunes. This does not have an exact release date, but they say it's coming soon. The add-on brings two new Precursors to investigate, Relic Worlds to explore, and archaeological treasures, as shown in this trailer (which sounds like its narrated by Diva Plavalaguna). Here's more on what this brings to the space table:
Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. Mine their derelict cities and ships to unearth the truth, discover powerful relics and harness them for your own empire’s ambitions.

Stellaris: Ancient Relics includes:

  • Said Ancient Relics: Collect and acquire valuable relics in your adventures as rewards for overcoming major crises or after completing a dig at an archaeological site and solving the chapters. Each relic gives significant benefits to your empire to aid in your interstellar escapades.
  • Those Who Came Before: Encounter clues about two extinct Precursor civilizations, the Baol and the Zroni, the former a sprawling hivemind of plantoids, the latter some of the most the most powerful psionics to have ever lived. Players can investigate these home systems to understand who they were and, more importantly, what one can learn from their demise.
  • Relic Worlds: Once filled with teeming life, these Relic Worlds now lie dead, replete with desolate ruins and dormant mysteries. Players can excavate guaranteed archeological sites on these worlds to explore these remnants and bring to light powerful relics and artifacts.
  • Dig In: Hit the dirt on a variety of enigmatic and alien worlds with more archeology sites available for your empire to study… or plunder. Each site begins a story with between one and six chapters to investigate. Retrace the history to discover artifacts and relics that can be boons to your empire.
  • Matter of Artifacts: Learning from history is much more than parables and antiques, it can often be the key to understanding one’s own place in the galaxy. Utilizing archaeological research, discover Minor Artifacts, a new resource type which can help empower one’s empire.

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12.
 
Re: Stellaris: Ancient Relics Announced
May 15, 2019, 22:25
12.
Re: Stellaris: Ancient Relics Announced May 15, 2019, 22:25
May 15, 2019, 22:25
 
MisterBenn wrote on May 15, 2019, 09:39:
I must confess I left Stellaris behind too after the Megacorp release. It was a culmination of several issues. The game is still not feature complete 3 years after release (still no intelligence layer.) The diplomacy has plenty of features but the AI barely participates, other than to just set diplomatic status according to its like/dislike score. The gameplay systems seem overly restrictive (forced end war, can only declare on certain people, and so on) which leads to a gamey feel that I didn't expect from a sandpit style game with huge galaxies. There are too many abstract resources to balance that add to the gamey feeling. The DLC have added additional playstyles but in effect they have added multiple ways to do things with a lot of overlap, that seems to have bloated the feature list without really enriching the strategies you can get involved with.

The DLC policy has contributed to a feeling that Stellaris has been an ever-changing beast... the game is designed a certain way, it settles down, some nice mods appear on top and it feels pretty stable. Then a major update comes out, the mods don't work, some central game functions are completely reworked, many critical functions and gui items cease working, and everything feels like it's regressed for a few weeks while official patches and mods scramble to become stable again. It seemed ridiculous to me that for significant periods of time after release, major parts of the game were not working at all. Or like with the megacorp release, the AI was completely non-functional for weeks after release. You've gotta have a lot of faith in the game to overlook things like that and trust that it will eventually get there - for me though I just felt that this was unacceptable for a released game. There are definitely some positives to the Paradox/Stellaris business model... some of the reworked mechanics are clear improvements to original versions. But I have ended up disillusioned where things feel too much like they are engineered to keep customers in the pocket, paying for updates for the life of the game.

Much as that was a bit of a rant, there's a lot to like in the game. It clearly has the best space 4x flavour around imo, with nods to pretty much any sci-fi book/TV/film that you happen to love. If somehow you are into multiplayer then the Stellaris engine is great for that. I know the game makes a lot of people happy - I think you have to be the type of player that will happily accept the mechanics and the dev cycle the way they are, and be in it to enjoy the ride.

Edit: oh - check out the Starnet AI mod. It's a rework for the AI players that makes them a lot more like a multiplayer game (emphasis on military techs, maintain large fleets and swallow up weaker neighbours with no remorse.) Several people have said this AI is genuinely a big threat. No idea as to the status of the mod with regards to the latest DLC that came out, but the prospect of AI players that can actually kick your ass is pretty inviting.

A good rant that I completely agree with. I'd forgotten about the forced end to wars. The game is pretty UI wise and has lots of charm with the story stuff. Early game was often enjoyable exploring the galaxy but I would lose interest by the mid game.

My rule for Stellaris for the past two years has been once you start a game, finish it within 2-4 weeks otherwise there will be a patch that will bork your game save and I gave up on using mods that weren't just cosmetic.
11.
 
Re: Stellaris: Ancient Relics Announced
May 15, 2019, 09:39
11.
Re: Stellaris: Ancient Relics Announced May 15, 2019, 09:39
May 15, 2019, 09:39
 
I must confess I left Stellaris behind too after the Megacorp release. It was a culmination of several issues. The game is still not feature complete 3 years after release (still no intelligence layer.) The diplomacy has plenty of features but the AI barely participates, other than to just set diplomatic status according to its like/dislike score. The gameplay systems seem overly restrictive (forced end war, can only declare on certain people, and so on) which leads to a gamey feel that I didn't expect from a sandpit style game with huge galaxies. There are too many abstract resources to balance that add to the gamey feeling. The DLC have added additional playstyles but in effect they have added multiple ways to do things with a lot of overlap, that seems to have bloated the feature list without really enriching the strategies you can get involved with.

The DLC policy has contributed to a feeling that Stellaris has been an ever-changing beast... the game is designed a certain way, it settles down, some nice mods appear on top and it feels pretty stable. Then a major update comes out, the mods don't work, some central game functions are completely reworked, many critical functions and gui items cease working, and everything feels like it's regressed for a few weeks while official patches and mods scramble to become stable again. It seemed ridiculous to me that for significant periods of time after release, major parts of the game were not working at all. Or like with the megacorp release, the AI was completely non-functional for weeks after release. You've gotta have a lot of faith in the game to overlook things like that and trust that it will eventually get there - for me though I just felt that this was unacceptable for a released game. There are definitely some positives to the Paradox/Stellaris business model... some of the reworked mechanics are clear improvements to original versions. But I have ended up disillusioned where things feel too much like they are engineered to keep customers in the pocket, paying for updates for the life of the game.

Much as that was a bit of a rant, there's a lot to like in the game. It clearly has the best space 4x flavour around imo, with nods to pretty much any sci-fi book/TV/film that you happen to love. If somehow you are into multiplayer then the Stellaris engine is great for that. I know the game makes a lot of people happy - I think you have to be the type of player that will happily accept the mechanics and the dev cycle the way they are, and be in it to enjoy the ride.

Edit: oh - check out the Starnet AI mod. It's a rework for the AI players that makes them a lot more like a multiplayer game (emphasis on military techs, maintain large fleets and swallow up weaker neighbours with no remorse.) Several people have said this AI is genuinely a big threat. No idea as to the status of the mod with regards to the latest DLC that came out, but the prospect of AI players that can actually kick your ass is pretty inviting.
Avatar 56105
10.
 
Re: Stellaris: Ancient Relics Announced
May 14, 2019, 21:23
10.
Re: Stellaris: Ancient Relics Announced May 14, 2019, 21:23
May 14, 2019, 21:23
 
If the price is right I'll pick this up as I've just got back into it to check out 2.2 which I'm enjoying so far.

There was some talk on the reddit about how this is essentially a stories update and the coders focused on their own update/fixes. I haven't really come across anything yet but that could be good news.

I really hope Stellaris 2 they bring in full multithread support. I want huge galaxies and minimal late game lag
9.
 
Re: Stellaris: Ancient Relics Announced
May 14, 2019, 20:42
9.
Re: Stellaris: Ancient Relics Announced May 14, 2019, 20:42
May 14, 2019, 20:42
 
FloorPie wrote on May 14, 2019, 20:01:
Oh, and you couldn't declare war on someone you didnt share a border with.

That part I really fucking hate.
Avatar 15604
8.
 
Re: Stellaris: Ancient Relics Announced
May 14, 2019, 20:41
8.
Re: Stellaris: Ancient Relics Announced May 14, 2019, 20:41
May 14, 2019, 20:41
 
Simon Says wrote on May 14, 2019, 16:22:
Have you played recently? Even on a high end CPU with lots of ram ( i7-8700 + 24GB ) in the smallest galaxy and only 4-5 AIs, the mid to late game becomes a laggy, stuttery, slideshow mess until it comes to a screeching halt. I haven't been able to finish a single game.

Googled the issue, found out it had been widespread for several patches and Paradox didn't even care.

Consider yourself lucky you're not affected I guess.

Edit: It's a trend with paradox games, Hearts of Iron IV suffers from the exact same issue.

I haven't played the last patch, but I played a lot on the one before that. It would get slower as more of the galaxy showed, of course, but it never became unplayable, and I always play with like 10-15 AIs.

That sucks.
Avatar 15604
7.
 
Re: Stellaris: Ancient Relics Announced
May 14, 2019, 20:01
7.
Re: Stellaris: Ancient Relics Announced May 14, 2019, 20:01
May 14, 2019, 20:01
 
Simon Says wrote on May 14, 2019, 16:12:
Game is unplayable in mid to late game and they're still adding content?

What about bug fixing first?

This is Paradox and with Stellaris they've been fixing, finishing and forever changing the game since release. Fix bugs? Hah, they're going to fix the supposed boring tedious tile system of planet management by making it involve even more micro management. I saw earlier they've changed sector AI system yet again, the third time in three years.

I got fed up after 2.1. 2.0 was ok with some fixes but they made things worse by putting in their stupid EU rule sets of 1600s European politics that don't often work for a interstellar empire.

I mean, I get the change to hyperlanes only. I don't like it but I understand it. They at least made borders more static and sane instead of based on a weird cultural spread concept that made federations pointless as the player. They slow the game play down even more then before for early game and then add in war weariness with 2.0/2.1 that was just retarded. Oh, and you couldn't declare war on someone you didnt share a border with.
6.
 
Re: Stellaris: Ancient Relics Announced
May 14, 2019, 16:32
6.
Re: Stellaris: Ancient Relics Announced May 14, 2019, 16:32
May 14, 2019, 16:32
 
Undocumented Alien wrote on May 14, 2019, 16:09:
Just started playing Stellaris again after a long break, liking the new 2.2 update and always like to add the Story Packs to have more content to explore. Will add this DLC when it comes out.

They made the game shit after slashing other ftl drives and making it hyperdrive only.
5.
 
Re: Stellaris: Ancient Relics Announced
May 14, 2019, 16:22
5.
Re: Stellaris: Ancient Relics Announced May 14, 2019, 16:22
May 14, 2019, 16:22
 
Creston wrote on May 14, 2019, 16:14:
Simon Says wrote on May 14, 2019, 16:12:
Game is unplayable in mid to late game and they're still adding content?

What about bug fixing first?

What about it is unplayable? I've played a dozen games to the end without issues? Unless you're talking about the mop-up action being boring, in which case I will agree. I tend to stop after the Galaxy Crisis has been taken care of, at which point I can literally roflstomp everyone else, just don't feel like doing so. Only time I ever play all the way to the finish is if I get a war of the heavens. (God, I love that event. Complete with Babylon 5 quotes!)

Have you played recently? Even on a high end CPU with lots of ram ( i7-8700 + 24GB ) in the smallest galaxy and only 4-5 AIs, the mid to late game becomes a laggy, stuttery, slideshow mess until it comes to a screeching halt. I haven't been able to finish a single game.

Googled the issue, found out it had been widespread for several patches and Paradox didn't even care.

Consider yourself lucky you're not affected I guess.

Edit: It's a trend with paradox games, Hearts of Iron IV suffers from the exact same issue.
4.
 
Re: Stellaris: Ancient Relics Announced
May 14, 2019, 16:14
4.
Re: Stellaris: Ancient Relics Announced May 14, 2019, 16:14
May 14, 2019, 16:14
 
Simon Says wrote on May 14, 2019, 16:12:
Game is unplayable in mid to late game and they're still adding content?

What about bug fixing first?

What about it is unplayable? I've played a dozen games to the end without issues? Unless you're talking about the mop-up action being boring, in which case I will agree. I tend to stop after the Galaxy Crisis has been taken care of, at which point I can literally roflstomp everyone else, just don't feel like doing so. Only time I ever play all the way to the finish is if I get a war of the heavens. (God, I love that event. Complete with Babylon 5 quotes!)
Avatar 15604
3.
 
Re: Stellaris: Ancient Relics Announced
May 14, 2019, 16:12
3.
Re: Stellaris: Ancient Relics Announced May 14, 2019, 16:12
May 14, 2019, 16:12
 
Game is unplayable in mid to late game and they're still adding content?

What about bug fixing first?
2.
 
Re: Stellaris: Ancient Relics Announced
May 14, 2019, 16:09
2.
Re: Stellaris: Ancient Relics Announced May 14, 2019, 16:09
May 14, 2019, 16:09
 
Just started playing Stellaris again after a long break, liking the new 2.2 update and always like to add the Story Packs to have more content to explore. Will add this DLC when it comes out.
1.
 
Re: Stellaris: Ancient Relics Announced
May 14, 2019, 14:35
1.
Re: Stellaris: Ancient Relics Announced May 14, 2019, 14:35
May 14, 2019, 14:35
 
The game needs more flavor so I'll definitely pick this up.
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