The first week of May has come and gone, so SIGIL
has missed the
most recent release window
for this new
episode from Romero Games. Similar to the prior delays to this megawad
for the seminal shooter, this setback is attributed to problems creating the
physical rewards and discs for paying customers. Word is the programming part of
this is otherwise complete. Here's
a string of
tweets on the topic from The Romero
Update on SIGIL: SIGIL has been
done for quite a while at this point. There were two production issues at
Limited Run -- the head and the disk. The head is now heading through
All units are crafted and finished by an individual artist. The second is the
disk which is expected in shortly. There was *also* an issue with that.
These are beyond the control of Romero Games, and we desperately wish that we
could release it right now. We regret the delay, and have expressed your
frustration to Limited Run.
We have also asked them to regularly update people who have purchased the game
as this is also beyond the control of Romero Games. They have that list.
We’re sorry. We want SIGIL in your hands more than you know. We have to wait
until Beast Box players get it before we release the free version.
For their part, Limited Run isn’t happy with the delays either, and looks
forward to releasing the game.
The Limited Run team has been doing everything it can to resolve the delays and
are as frustrated as we are. We all want the game in our hands.
The delays are due to making these items higher quality, because we and Limited
Run believe you deserve the best possible product. They could have accepted
earlier revisions and shipped an inferior product, but we both believe that you
Limited Run will be in contact with an email update soon - until then, thanks
for your patience!