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Op Ed

GamesIndustry.biz - Valve Index asks for innovation without incentive.
"But cool technology comes at a cost, and not just a hefty price tag. In presenting the headset to the press, Valve representatives outlined three core pillars they felt were necessary for VR's success as an industry. High fidelity, which I've already mentioned, was one. The other two were low friction and affordability. And then, in one of the strangest pitches I've witnessed, Valve told us that the remaining two pillars of low friction and affordability were problems for another day and not what the company was concerning itself with for the Valve Index."

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7. Re: Op Ed May 11, 2019, 14:26 jacobvandy
 
Goldeneye on N64 had the dual-stick, dual-trigger FPS control scheme in '97. It just required you hold two of those controllers.  
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    Date Subject Author
  1. May 10, 21:17 Re: Op Ed CJ_Parker
  2. May 10, 22:36  Re: Op Ed jdreyer
  3. May 10, 23:12   Re: Op Ed Cutter
  8. May 11, 15:53    Re: Op Ed MoreLuckThanSkill
  4. May 10, 23:54   Re: Op Ed CJ_Parker
  5. May 11, 00:01    Re: Op Ed jdreyer
  6. May 11, 09:42     Re: Op Ed HoSpanky
>> 7. May 11, 14:26 Re: Op Ed jacobvandy
  9. May 11, 22:21 Re: Op Ed Tipsy McStagger
  10. May 12, 02:16  Re: Op Ed jdreyer
  11. May 14, 01:52  Re: Op Ed Razumen


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