Electronic Arts Reports Q4 and Full Year FY19 Financial Results
online. It seems pretty safe to assume fiscal 2019 didn't go exactly as they
hoped by how they jump right into the discussion of what to expect in their
“FY20 will be a year of continued growth for our industry,
and we’re excited to bring more great entertainment to the expanding audience
around the world,” said CEO Andrew Wilson. “Players are engaging with games in
more ways than ever before. We’re committed to meeting them where they are with
a broad portfolio of amazing new games and live services, choice of engagement
models including free-to-play and subscriptions, and new opportunities to play,
compete and watch.”
“We ended our fiscal year with strong growth, driven by our live services
business which continued to provide a very large, stable and profitable source
of net bookings,” said COO and CFO Blake Jorgensen. “Looking ahead, we will
bring games to an extraordinary variety of players in fiscal 2020 and deliver on
our commitment to players with deep live services content for Ultimate Team,
Apex Legends, The Sims 4, Anthem and Battlefield V.”
Selected Operating Highlights and Metrics
- Digital net bookings* for the trailing twelve
months was $3.722 billion, up 5% year-over-year and represents 75% of total
- During the quarter, launched two new original IP
titles, Apex LegendsTM and AnthemTM.
- During the quarter, launched Firestorm battle
royale in Battlefield TM V, the biggest BattlefieldTM live service event
- In FY19, more than 45 million unique players
engaged in FIFA 19 and FIFA 18 on console and PC.
- In FY19, active players in The Sims TM 4 increased
by 35% year-over-year.
* Net bookings is defined as the net amount of products and services sold
digitally or sold-in physically in the period. Net bookings is calculated by
adding total net revenue to the change in deferred net revenue for
online-enabled games and, for periods after the fourth quarter of fiscal 2018,
mobile platform fees.