Activision Blizzard Announces First-Quarter 2019 Financial Results
they earned and spent a big old pile of money during the quarter. Specifically:
"For the quarter ended March 31, 2019, Activision Blizzard’s net revenues
presented in accordance with GAAP were $1.83 billion, as compared with $1.97
billion for the first quarter of 2018. GAAP net revenues from digital channels
were $1.39 billion. GAAP operating margin was 31%. GAAP earnings per diluted
share were $0.58, as compared with $0.65 for the first quarter of 2018." The
numbers are all a bit dizzying, so here are some of their words to explain
- Activision Blizzard had 345 million Monthly Active
Users (MAUs)C in the quarter, with 41 million at Activision, 32 million at
Blizzard, and 272 million at King.
- King MAUsC were up sequentially for the second
quarter in a row driven by the Candy Crush™ franchise where
MAUsC again grew quarter-over-quarter and year-over-year. Candy Crush
Friends Saga™ continues to attract both former and new players to
- Sekiro™: Shadows Die Twice launched
in March to 90-plus Metacritic scores. The game sold-through more than two
million copies worldwide in less than 10 days.
- For each of Activision, Blizzard, and King, daily
time spent per user increased year-over-year. For the Company overall,
average time spent was approximately 50 minutes.
- Daily time spent per player across the Candy
Crush franchise reached a new high, driving the King network to a
record of 38 minutes.
- Call of Duty: Black Ops 4’s core
player base remains highly engaged, with total hours played and daily time
spent per player growing double-digits versus Call of Duty: WWII.
- The Company’s professional Call of Duty
city-based league is off to a strong start, selling its first five franchise
teams. In Atlanta, Dallas, New York, Paris and Toronto, we are partnering
with existing Overwatch League team owners who have first-hand
experience of our esports strategy and capabilities and recognize the scale
of the opportunity for a global Call of Duty league.
- The second season of the Overwatch League
commenced in February to sell-out crowds at the Blizzard Arena. Viewership
hours for the second season to date are over 30% higher than in the first