Star Citizen Free Fly Weekend

Cloud Imperium Games announces a new Free Fly Weekend gets underway today, offering everyone the chance to check out the Star Citizen Alpha 3.5. The post is from yesterday, so the tomorrow they refer to is today:
Tomorrow, Cloud Imperium will make Star Citizen Alpha 3.5 free to download and play for any player to celebrate the launch of Star Citizen’s city-covered planet, ArcCorp. First revealed at CitizenCon 2017, ArcCorp is a massive planet almost entirely covered in man-made structures. Players on ArcCorp will travel the bustling plazas and neon-hued alleys of Area18 (the planet's main landing zone), uncover local urban culture, meet colorful locals, and find new ways to make in-game credits.

To celebrate, Cloud Imperium Games will launch a “Free Fly” event encompassing five ships that bring the Star Citizen experience to life. During the promotion, it will be free for anyone to join the Star Citizen Persistent Universe and play across Star Citizen’s more than 30 varying mission types, 10 traversable moons, several “rest stops” and more. Players can download Star Citizen free here.

Star Citizen Alpha 3.5 includes numerous features new to Star Citizen, including:

  • Playable Female Characters - at long last, Star Citizen adds playable female characters. Implementing playable females meant re-working nearly every interactable object in the game for use with an additional player model, from seating to carrying to shooting and piloting.
  • ArcCorp - a sprawling urban planet covered by city space, ArcCorp features the new Area 18 Landing Zone, where players will find a neon lit cityscape teeming with life.
  • New Flight Model - an all new in-game flight control system that applies to all ships in Star Citizen, incorporating a total overhaul to the entire flight experience and adds gravity to in-atmosphere planetary bodies. This New Flight Model is also applied to all AI controlled pilots in Star Citizen.
  • CIG Character Customization Technology – An updated system for customizing your player character in the Persistent Universe, which includes new customization technology empowering players to select from up to three source heads and blend each of their various facial features into a fully customized character. This replaces Star Citizen’s previous 100-plus character permutations with a near-infinite pool of character customizations that is used for both player and NPC characters. All customizations are available for both male and the all-new female player character selections.
  • FoIP + VoIP Improvements – New video streaming technology which allows players to participate in video comms calls no matter how far away they are in the Persistent Universe. Previously, as other players were “streamed out” from server clients, they would no longer be eligible as targets for a comms call. This update enables players to call anyone in the Star Citizen Persistent Universe through tech that evaluates your client and streams to the other party’s client as video data.
  • New Environmental AI Bounty Hunting - AI bounty hunters will now attack players with bounties placed on their heads, and AI security forces will attack players with high crime stats.

    Anyone who plays Star Citizen between May 1 and May 8 will have access to the following five ships:

  • Anvil Arrow - Featuring an ultra-aerodynamic frame, slight profile, and the most advanced maneuvering thruster tech available, the Arrow shines in Alpha 3.5’s new flight atmospheric flight model. It’s the most agile ship in its class, and can hold its own in a knock-down-drag-out dogfight with quad missile racks and a full complement of countermeasures.
  • MISC Prospector – equipped with a mining laser, the Prospector is Star Citizen’s starter mining ship.
  • Drake Cutlass Black – this ship packs real firepower with both piloted guns as well as a manned turret. It is flown by multiple crew members to haul and protect cargo. This is one of our most popular ships for both new and returning players.
  • Aegis Avenger Titan – one of our cargo ships, the Titan is a light cargo hauler version of the Avenger specifically kitted out to deliver payloads across the ‘Verse.
  • Drake Dragonfly – a two seater hoverbike, the Dragonfly is equipped with a laser cannon and is one of the best ways to navigate surface-side in Star Citizen. The Dragonfly can fit easily in the cargo hold of multiple ships, giving players an on-the-ground option after landing.

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57.
 
Re: Star Citizen Free Fly Weekend
May 5, 2019, 15:19
57.
Re: Star Citizen Free Fly Weekend May 5, 2019, 15:19
May 5, 2019, 15:19
 
RedEye9 wrote on May 4, 2019, 13:04:
jdreyer wrote on May 2, 2019, 19:34:
Yup, paid $35. Expected SQ 42. Anything else was gravy.
Lucky You because you'll eventually be rolling in gravy.

Drowning in gravy is more like it.
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56.
 
Re: Star Citizen Free Fly Weekend
May 4, 2019, 13:04
56.
Re: Star Citizen Free Fly Weekend May 4, 2019, 13:04
May 4, 2019, 13:04
 
jdreyer wrote on May 2, 2019, 19:34:
Yup, paid $35. Expected SQ 42. Anything else was gravy.
Lucky You because you'll eventually be rolling in gravy.
A mask is an IQ test
"All of humanity's problems stem from man's inability to sit quietly in a room alone." Blaise Pascal
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55.
 
Re: Star Citizen Free Fly Weekend
May 3, 2019, 07:42
55.
Re: Star Citizen Free Fly Weekend May 3, 2019, 07:42
May 3, 2019, 07:42
 
grudgebearer wrote on May 2, 2019, 21:22:
jdreyer wrote on May 2, 2019, 19:34:
Mr. Tact wrote on May 2, 2019, 14:25:
I wouldn't fault anyone who gave them $25 or $35 (or whatever it was) for the Squadron 42 game. But yeah, if you spent more than that you got duped. Pretty much the only reason I didn't is it was funded by the time I found out about it. So I figured there was no need for me to gamble on it.

Yup, paid $35. Expected SQ 42. Anything else was gravy.

In looking at the Squadron 42 roadmap, it seems that there's a lot more work going into FPS aspects than space-fighter-sim aspects.

Time will tell which ends up with more focus I guess.

I sincerely doubt time will tell anything. Time has no influence over Robert, it seems.
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54.
 
Re: Star Citizen Free Fly Weekend
May 2, 2019, 21:22
54.
Re: Star Citizen Free Fly Weekend May 2, 2019, 21:22
May 2, 2019, 21:22
 
jdreyer wrote on May 2, 2019, 19:34:
Mr. Tact wrote on May 2, 2019, 14:25:
I wouldn't fault anyone who gave them $25 or $35 (or whatever it was) for the Squadron 42 game. But yeah, if you spent more than that you got duped. Pretty much the only reason I didn't is it was funded by the time I found out about it. So I figured there was no need for me to gamble on it.

Yup, paid $35. Expected SQ 42. Anything else was gravy.

In looking at the Squadron 42 roadmap, it seems that there's a lot more work going into FPS aspects than space-fighter-sim aspects.

Time will tell which ends up with more focus I guess.
Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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53.
 
Re: Star Citizen Free Fly Weekend
May 2, 2019, 19:34
53.
Re: Star Citizen Free Fly Weekend May 2, 2019, 19:34
May 2, 2019, 19:34
 
Mr. Tact wrote on May 2, 2019, 14:25:
I wouldn't fault anyone who gave them $25 or $35 (or whatever it was) for the Squadron 42 game. But yeah, if you spent more than that you got duped. Pretty much the only reason I didn't is it was funded by the time I found out about it. So I figured there was no need for me to gamble on it.

Yup, paid $35. Expected SQ 42. Anything else was gravy.
To prevent CV-19, avoid the Serious Seven: weddings, funerals, faith-based activities, bars, gyms, house gatherings and other small events.
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52.
 
Re: Star Citizen Free Fly Weekend
May 2, 2019, 14:25
52.
Re: Star Citizen Free Fly Weekend May 2, 2019, 14:25
May 2, 2019, 14:25
 
I wouldn't fault anyone who gave them $25 or $35 (or whatever it was) for the Squadron 42 game. But yeah, if you spent more than that you got duped. Pretty much the only reason I didn't is it was funded by the time I found out about it. So I figured there was no need for me to gamble on it.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
51.
 
Re: Star Citizen Free Fly Weekend
May 2, 2019, 13:01
51.
Re: Star Citizen Free Fly Weekend May 2, 2019, 13:01
May 2, 2019, 13:01
 
Anybody who gave a single $ to this shyster won't get a drop of sympathy from me.

Laughter and derision, yes. Sympathy, no.

But thanks for the entertainment
50.
 
Re: Star Citizen Free Fly Weekend
May 2, 2019, 12:38
50.
Re: Star Citizen Free Fly Weekend May 2, 2019, 12:38
May 2, 2019, 12:38
 
Rigs wrote on May 2, 2019, 11:05:
Quinn wrote on May 2, 2019, 09:45:
It started in the first few seconds ingame. My character stood up from his bed. I walked up to my little table and in a very unresponsive and unintuitive HUD system finally managed to pick up a pack of space-food. I looked at it and didn't care for it, so I dropped it.
It fell through the floor. It was gone.
Yup,
=-Rigs-=
So it is up to par with recent Triple A releases.
Nothing a driver update can't take care of, said no one ever.
A mask is an IQ test
"All of humanity's problems stem from man's inability to sit quietly in a room alone." Blaise Pascal
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49.
 
Re: Star Citizen Free Fly Weekend
May 2, 2019, 12:22
49.
Re: Star Citizen Free Fly Weekend May 2, 2019, 12:22
May 2, 2019, 12:22
 
Sounds like about what I would have expected...
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
48.
 
Re: Star Citizen Free Fly Weekend
May 2, 2019, 11:05
Rigs
 
48.
Re: Star Citizen Free Fly Weekend May 2, 2019, 11:05
May 2, 2019, 11:05
 Rigs
 
Quinn wrote on May 2, 2019, 09:45:
It started in the first few seconds ingame. My character stood up from his bed. I walked up to my little table and in a very unresponsive and unintuitive HUD system finally managed to pick up a pack of space-food. I looked at it and didn't care for it, so I dropped it.
It fell through the floor. It was gone.

Yup, same thing happened to me when I started. I went to (very jankily, I might add) grab something from the table, like the food or the cup and then I went to put it back and it just kinda fell or got sucked to the floor and disappeared. The cup actually sat on the table for a split-second and then fell through, appeared for another split second down toward the floor before disappearing for good. Oh my fucking god, seriously?! Seriously?!? How much money? HOW MANY YEARS?!?

But that wasn't the end of it, oh no no no! I walked out into the corridor, not really knowing where or what the hell I was doing or going. I brought up the 'mobiGlass' PDA thing and that was...pretty much broken. If I attempted to open the main menu with ESC with the mobiGame..I mean mobiGlass open, the menus would stay on the screen even after exiting out of them. I had to back out all the way to the main menu to get it off. Then, looking down at my 'body', it seems I was leaking air? All this seemed to be 'venting' out of my suit, like I'd gotten a bunch of holes in it. But I was in a station which had it's own air, so why would I need to have air on in my suit? Walking around brought sounds of airlocks and doors opening and closing, some quietly, some SUPER-FUCKING-'right next to your eardrum'-LOUD!
I eventually found my way down to where you can spawn a ship outside. Clicking on one of the ships, any one it seemed, automatically sent me to the desktop, without warning or fanfare. Like as if all the ships were the 'Exit to desktop' option in the main menu! *Click*, boom, desktop. DONE!

Wha...how...who...WTF?!? Something's not right here. Game performance was abysmal unless I had it on 'Baked Potato'. Not to mention there aren't really a lot of graphical options to being with! Certainly not enough to really get down and tweak to get into that sweet spot of performance vs. quality. I dare say that this thing is worse off than it was when I tried it over two years ago! Sure, there's more 'to do'. But it's still all just a mish-mash of disconnected parts haphazardly strung together with the digital equivalent of 'Flex Seal'! And this time I even had a much better video card than before and it didn't seem to matter one damn bit! I can't believe that they can look at this, that Roberts himself, can look at this and say, 'Yup, we're on track and lookin' good!'. Fuckin' delusional, mate!


=-Rigs-=
Avatar 14292
47.
 
Re: Star Citizen Free Fly Weekend
May 2, 2019, 09:45
47.
Re: Star Citizen Free Fly Weekend May 2, 2019, 09:45
May 2, 2019, 09:45
 
Finally managed to play this trash game. This game won't come out, fellas. I've been actively playing PC games for 28 years and this game is so bad and so far from any release state that I dare to bet a lot of money on it not releasing. Maybe due to lawsuits it will one day release, but it will be garbage.

It started in the first few seconds ingame. My character stood up from his bed. I walked up to my little table and in a very unresponsive and unintuitive HUD system finally managed to pick up a pack of space-food. I looked at it and didn't care for it, so I dropped it.
It fell through the floor. It was gone.
At some point I managed to spawn a spacecraft. I opened the rear hatch and walked in but the door to the cockpit didn't open nor could I interact with it. It turned out I could just walk through the closed door due to no clipping.
I sat down in the cockpit, didn't know fuck-all of what I was doing. Too much shit was going on but I finally managed to take flight, and my spacecraft did that by sort of someraulting off the landing pad. While I was spinning in space, I finally managed to stabelize my spacecraft.
Somehow I managed to then quantum jump to a planet I wanted to see for myself. It would take me many minutes to finally get there, so in boredom I fucked around within the ship. The HUD told me I could open the rear hatch I walked into earlier, but I was certain that doing so would 1). give me a warning or 2). suck me out of my ship or 3). blow my ship up. After all, I was traveling FTL.
But instead, the hatch opened and nothing happend. I walked back to the cockpit. Sat down and opened the cockpit window with the same non-effect. LOLZ!
After a while my cockpit told me the engine was overheating. I shut the entire spacecraft down in FTL travel. I warped back into space (which looked ugly AF btw, no deep black or sharp, pixel-size stars but instead an ugly gray and smudged stars). When I warped back into space I couldn't by the life of me target any destination anymore even though my map told me I had my route set-up properly.
I couldn't jump, I couldn't do anything.
I had gotten quite tired of the crap state this game was in already, so I chose shits and giggles and ejected out of my spacecraft. I was then flying in zero-gravity and saw my spacecraft doing his favorite somersault spin again. I flew back toward the spacecraft to smash myself onto it in a gleeful attempt at suicide but instead: no clipping. I flew right through it.

This game is so much shit, guys. So much shit.

Oh, and btw, what I described above started while I was already half an hour into the game. During my first attempt to fly around, I killed myself by holding down the Backspace key while I was chatting with other players.
Apparently, that's the only way you can kill yourself intentionally.
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46.
 
Re: Star Citizen Free Fly Weekend
May 2, 2019, 09:32
46.
Re: Star Citizen Free Fly Weekend May 2, 2019, 09:32
May 2, 2019, 09:32
 
Kosumo wrote on May 2, 2019, 02:51:
Derek Smart is not real.

Christ Roberts, saviour of P.C. gaming.

These truths have been said.

You know nothing, Jon Snow.
45.
 
Re: Star Citizen Free Fly Weekend
May 2, 2019, 08:23
45.
Re: Star Citizen Free Fly Weekend May 2, 2019, 08:23
May 2, 2019, 08:23
 
One thing I haven't seen mention is that "Star Citizen" is the online portion and is just the collection of things that is going into the single player game, which has all the focus right now. They make tech for Squadron42, and then push it into the online part, which you see here. They've pushed so much into the online part, they are now having to focus on real multiplayer servers.

They have stated many times they plan to do VR, but haven't gotten to it yet.

For backers, the fun part of this game is watching the development, at least to me. There are so many game systems they are putting into place between ships, fps, planets, etc. This game is WAY more complex than ED. At least the last time I played ED, I couldn't storm out the back of a ship with my friends, and invade an underground bunker...
44.
 
Re: Star Citizen Free Fly Weekend
May 2, 2019, 02:51
44.
Re: Star Citizen Free Fly Weekend May 2, 2019, 02:51
May 2, 2019, 02:51
 
Derek Smart is not real.

Christ Roberts, saviour of P.C. gaming.

These truths have been said.
43.
 
Re: Star Citizen Free Fly Weekend
May 2, 2019, 02:45
43.
Re: Star Citizen Free Fly Weekend May 2, 2019, 02:45
May 2, 2019, 02:45
 
C'mon guys, DS will only show up if we get to 100 comments.
To prevent CV-19, avoid the Serious Seven: weddings, funerals, faith-based activities, bars, gyms, house gatherings and other small events.
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42.
 
Re: Star Citizen Free Fly Weekend
May 1, 2019, 23:32
42.
Re: Star Citizen Free Fly Weekend May 1, 2019, 23:32
May 1, 2019, 23:32
 
Why would you think I'm talking about ED..??

I was obviously replying to Armengar.
Avatar 36713
41.
 
Re: Star Citizen Free Fly Weekend
May 1, 2019, 21:42
41.
Re: Star Citizen Free Fly Weekend May 1, 2019, 21:42
May 1, 2019, 21:42
 
Rigs wrote on May 1, 2019, 19:10:
Mr. Tact wrote on May 1, 2019, 18:11:
I thought someone here said ED did have VR support. jd maybe? Am I remembering incorrectly?
ED has VR support...like freakin' NATIVE VR support, not that janky, 'cram it in and hope it works' crap. SC is the one that doesn't have it yet. (I think you meant to say SC)
I was responding to the following posts, which in retrospect it isn't 100% clear if Drayth was talking about ED or SC.
Armengar wrote on May 1, 2019, 18:03:
well i need to take a break from x4 and im already on a break from E:D so I might give this a whirl over the weekend. Daft question but does it have VR?
Drayth wrote on May 1, 2019, 18:03:
No VR
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
40.
 
Re: Star Citizen Free Fly Weekend
May 1, 2019, 20:59
Kxmode
 
40.
Re: Star Citizen Free Fly Weekend May 1, 2019, 20:59
May 1, 2019, 20:59
 Kxmode
 
CJ_Parker wrote on May 1, 2019, 19:19:
Kxmode wrote on May 1, 2019, 18:31:
Kxmode wrote on May 1, 2019, 17:53:
CJ_Parker wrote on May 1, 2019, 17:42:
The Saga Of 'Star Citizen,' A Video Game That Raised $300 Million—But May Never Be Ready To Play

And the Non-AMP version if you're on your desktop

"What's really rough is the current state of Star Citizen. The company Roberts cofounded, Cloud Imperium Games, has raised $288 million to bring the PC game to life along with its companion, an offline single-player action game called Squadron 42. Of this haul, $242 million has been contributed by about 1.1 million fans, who have either bought digital toys like the Kraken or given cash online."

According to the funding page they've raised $224 million, which includes the Kickstarter campaign totals. Forbes doesn't strike me as a publications that gets numbers wrong. So where exactly did they get the "$242 million" or "$288 million" or "$300 Million" from? It's almost like they're just pulling numbers out of the air that don't jive with the facts.

I see where.

"To supercharge the money that Gardiner was raising, Roberts brought in a big outside investor for the first time last fall. Cloud Imperium received $46 million from Clive Calder, the South African billionaire behind Jive Records, and his son, Keith. The funds are meant for—what else?—more marketing."

224 + 46 = 270. Still doesn't explain where they got 242, 288 or 300 from.

Why obsess over the numbers? It doesn't really matter. The $300m seems to be a forward-looking statement in the headline, i.e. it will have raised $300m with barely anything to play which is simply the plain, cold, harsh truth.

$242m could be a typo that was meant to come out as $224m. Regarding the $288m it sounds like the authors actually talked to Mr. Liar so maybe he gave them the $288m?

This might be made up of $224m pledges + $46m investors and an unknown amount of extra funding like from government programs (AFAIK they have definitely received some funding from the EU/UK) or the self-funding before the crowd funding started in 2012. They started with a skeleton crew in 2011 to hack together that initial demo in CryEngine. Maybe that is also included.

Looking at the state of the game let us not kid ourselves, This is still at less than 1% delivered compared to the lofty promises of yore. It will be far, far, far beyond $300m in funding before it is anywhere near "ready to play"... which I would define as the point in time when Squadron 42 has been delivered in its entirety (not just an episode!) and when Star Citizen has left beta, i.e. after the final wipe.
Oh, and also when I finally hold my fucking collector's box in my hands. You know, the one that was meant to ship in late 2014.

My comments have nothing to do with the state of the game. It is about such an article appearing on Forbes as a headline piece. Forbes pride themselves on getting their financial numbers accurate since that's their core business. In the late '90s, a Forbes reporter investigated a piece called Hack Haven by Stephen Glass in The New Republic. Both Forbes and TNR discovered Glass had fabricated most of it. So if this article is claiming a specific amount down to the dollar amount on a site like Forbes, then the number should be accurate throughout. The author shouldn't be throwing out three different amounts that don't mathematically add up even if you include the substantial $46M outside investment.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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39.
 
Re: Star Citizen Free Fly Weekend
May 1, 2019, 20:31
39.
Re: Star Citizen Free Fly Weekend May 1, 2019, 20:31
May 1, 2019, 20:31
 
Yeah, the VR support for E:D is fantastic. It really captures the feeling of piloting a spacecraft through space. It's easily the game I've played in VR the most, to the tune of 50 or so hours.

I've seen people playing SC in VR for years. I guess they have been using VorpX for that? I'm surprised they don't have it native yet. They have time write code to map your facial expressions to your avatar in real time, but not to implement native VR? Just another example of Robert's fucked up priorities.
To prevent CV-19, avoid the Serious Seven: weddings, funerals, faith-based activities, bars, gyms, house gatherings and other small events.
Avatar 22024
38.
 
Re: Star Citizen Free Fly Weekend
May 1, 2019, 19:19
38.
Re: Star Citizen Free Fly Weekend May 1, 2019, 19:19
May 1, 2019, 19:19
 
Kxmode wrote on May 1, 2019, 18:31:
Kxmode wrote on May 1, 2019, 17:53:
CJ_Parker wrote on May 1, 2019, 17:42:
The Saga Of 'Star Citizen,' A Video Game That Raised $300 Million—But May Never Be Ready To Play

And the Non-AMP version if you're on your desktop

"What's really rough is the current state of Star Citizen. The company Roberts cofounded, Cloud Imperium Games, has raised $288 million to bring the PC game to life along with its companion, an offline single-player action game called Squadron 42. Of this haul, $242 million has been contributed by about 1.1 million fans, who have either bought digital toys like the Kraken or given cash online."

According to the funding page they've raised $224 million, which includes the Kickstarter campaign totals. Forbes doesn't strike me as a publications that gets numbers wrong. So where exactly did they get the "$242 million" or "$288 million" or "$300 Million" from? It's almost like they're just pulling numbers out of the air that don't jive with the facts.

I see where.

"To supercharge the money that Gardiner was raising, Roberts brought in a big outside investor for the first time last fall. Cloud Imperium received $46 million from Clive Calder, the South African billionaire behind Jive Records, and his son, Keith. The funds are meant for—what else?—more marketing."

224 + 46 = 270. Still doesn't explain where they got 242, 288 or 300 from.

Why obsess over the numbers? It doesn't really matter. The $300m seems to be a forward-looking statement in the headline, i.e. it will have raised $300m with barely anything to play which is simply the plain, cold, harsh truth.

$242m could be a typo that was meant to come out as $224m. Regarding the $288m it sounds like the authors actually talked to Mr. Liar so maybe he gave them the $288m?

This might be made up of $224m pledges + $46m investors and an unknown amount of extra funding like from government programs (AFAIK they have definitely received some funding from the EU/UK) or the self-funding before the crowd funding started in 2012. They started with a skeleton crew in 2011 to hack together that initial demo in CryEngine. Maybe that is also included.

Looking at the state of the game let us not kid ourselves, This is still at less than 1% delivered compared to the lofty promises of yore. It will be far, far, far beyond $300m in funding before it is anywhere near "ready to play"... which I would define as the point in time when Squadron 42 has been delivered in its entirety (not just an episode!) and when Star Citizen has left beta, i.e. after the final wipe.
Oh, and also when I finally hold my fucking collector's box in my hands. You know, the one that was meant to ship in late 2014.
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