CJ_Parker wrote on May 1, 2019, 19:19:
Kxmode wrote on May 1, 2019, 18:31:
Kxmode wrote on May 1, 2019, 17:53:
CJ_Parker wrote on May 1, 2019, 17:42:
The Saga Of 'Star Citizen,' A Video Game That Raised $300 Million—But May Never Be Ready To Play
And the Non-AMP version if you're on your desktop
"What's really rough is the current state of Star Citizen. The company Roberts cofounded, Cloud Imperium Games, has raised $288 million to bring the PC game to life along with its companion, an offline single-player action game called Squadron 42. Of this haul, $242 million has been contributed by about 1.1 million fans, who have either bought digital toys like the Kraken or given cash online."
According to the funding page they've raised $224 million, which includes the Kickstarter campaign totals. Forbes doesn't strike me as a publications that gets numbers wrong. So where exactly did they get the "$242 million" or "$288 million" or "$300 Million" from? It's almost like they're just pulling numbers out of the air that don't jive with the facts.
I see where.
"To supercharge the money that Gardiner was raising, Roberts brought in a big outside investor for the first time last fall. Cloud Imperium received $46 million from Clive Calder, the South African billionaire behind Jive Records, and his son, Keith. The funds are meant for—what else?—more marketing."
224 + 46 = 270. Still doesn't explain where they got 242, 288 or 300 from.
Why obsess over the numbers? It doesn't really matter. The $300m seems to be a forward-looking statement in the headline, i.e. it will have raised $300m with barely anything to play which is simply the plain, cold, harsh truth.
$242m could be a typo that was meant to come out as $224m. Regarding the $288m it sounds like the authors actually talked to Mr. Liar so maybe he gave them the $288m?
This might be made up of $224m pledges + $46m investors and an unknown amount of extra funding like from government programs (AFAIK they have definitely received some funding from the EU/UK) or the self-funding before the crowd funding started in 2012. They started with a skeleton crew in 2011 to hack together that initial demo in CryEngine. Maybe that is also included.
Looking at the state of the game let us not kid ourselves, This is still at less than 1% delivered compared to the lofty promises of yore. It will be far, far, far beyond $300m in funding before it is anywhere near "ready to play"... which I would define as the point in time when Squadron 42 has been delivered in its entirety (not just an episode!) and when Star Citizen has left beta, i.e. after the final wipe.
Oh, and also when I finally hold my fucking collector's box in my hands. You know, the one that was meant to ship in late 2014.
My comments have nothing to do with the state of the game. It is about such an article appearing on Forbes as a headline piece. Forbes pride themselves on getting their financial numbers accurate since that's their core business. In the late '90s, a Forbes reporter investigated a piece called Hack Haven by Stephen Glass in The New Republic. Both Forbes and TNR discovered Glass had fabricated most of it. So if this article is claiming a specific amount down to the dollar amount on a site like Forbes, then the number should be accurate throughout. The author shouldn't be throwing out three different amounts that don't mathematically add up even if you include the substantial $46M outside investment.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf