Star Citizen Free Fly Weekend

Cloud Imperium Games announces a new Free Fly Weekend gets underway today, offering everyone the chance to check out the Star Citizen Alpha 3.5. The post is from yesterday, so the tomorrow they refer to is today:
Tomorrow, Cloud Imperium will make Star Citizen Alpha 3.5 free to download and play for any player to celebrate the launch of Star Citizen’s city-covered planet, ArcCorp. First revealed at CitizenCon 2017, ArcCorp is a massive planet almost entirely covered in man-made structures. Players on ArcCorp will travel the bustling plazas and neon-hued alleys of Area18 (the planet's main landing zone), uncover local urban culture, meet colorful locals, and find new ways to make in-game credits.

To celebrate, Cloud Imperium Games will launch a “Free Fly” event encompassing five ships that bring the Star Citizen experience to life. During the promotion, it will be free for anyone to join the Star Citizen Persistent Universe and play across Star Citizen’s more than 30 varying mission types, 10 traversable moons, several “rest stops” and more. Players can download Star Citizen free here.

Star Citizen Alpha 3.5 includes numerous features new to Star Citizen, including:

  • Playable Female Characters - at long last, Star Citizen adds playable female characters. Implementing playable females meant re-working nearly every interactable object in the game for use with an additional player model, from seating to carrying to shooting and piloting.
  • ArcCorp - a sprawling urban planet covered by city space, ArcCorp features the new Area 18 Landing Zone, where players will find a neon lit cityscape teeming with life.
  • New Flight Model - an all new in-game flight control system that applies to all ships in Star Citizen, incorporating a total overhaul to the entire flight experience and adds gravity to in-atmosphere planetary bodies. This New Flight Model is also applied to all AI controlled pilots in Star Citizen.
  • CIG Character Customization Technology – An updated system for customizing your player character in the Persistent Universe, which includes new customization technology empowering players to select from up to three source heads and blend each of their various facial features into a fully customized character. This replaces Star Citizen’s previous 100-plus character permutations with a near-infinite pool of character customizations that is used for both player and NPC characters. All customizations are available for both male and the all-new female player character selections.
  • FoIP + VoIP Improvements – New video streaming technology which allows players to participate in video comms calls no matter how far away they are in the Persistent Universe. Previously, as other players were “streamed out” from server clients, they would no longer be eligible as targets for a comms call. This update enables players to call anyone in the Star Citizen Persistent Universe through tech that evaluates your client and streams to the other party’s client as video data.
  • New Environmental AI Bounty Hunting - AI bounty hunters will now attack players with bounties placed on their heads, and AI security forces will attack players with high crime stats.

    Anyone who plays Star Citizen between May 1 and May 8 will have access to the following five ships:

  • Anvil Arrow - Featuring an ultra-aerodynamic frame, slight profile, and the most advanced maneuvering thruster tech available, the Arrow shines in Alpha 3.5’s new flight atmospheric flight model. It’s the most agile ship in its class, and can hold its own in a knock-down-drag-out dogfight with quad missile racks and a full complement of countermeasures.
  • MISC Prospector – equipped with a mining laser, the Prospector is Star Citizen’s starter mining ship.
  • Drake Cutlass Black – this ship packs real firepower with both piloted guns as well as a manned turret. It is flown by multiple crew members to haul and protect cargo. This is one of our most popular ships for both new and returning players.
  • Aegis Avenger Titan – one of our cargo ships, the Titan is a light cargo hauler version of the Avenger specifically kitted out to deliver payloads across the ‘Verse.
  • Drake Dragonfly – a two seater hoverbike, the Dragonfly is equipped with a laser cannon and is one of the best ways to navigate surface-side in Star Citizen. The Dragonfly can fit easily in the cargo hold of multiple ships, giving players an on-the-ground option after landing.

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38.
 
Re: Star Citizen Free Fly Weekend
May 1, 2019, 19:19
38.
Re: Star Citizen Free Fly Weekend May 1, 2019, 19:19
May 1, 2019, 19:19
 
Kxmode wrote on May 1, 2019, 18:31:
Kxmode wrote on May 1, 2019, 17:53:
CJ_Parker wrote on May 1, 2019, 17:42:
The Saga Of 'Star Citizen,' A Video Game That Raised $300 Million—But May Never Be Ready To Play

And the Non-AMP version if you're on your desktop

"What's really rough is the current state of Star Citizen. The company Roberts cofounded, Cloud Imperium Games, has raised $288 million to bring the PC game to life along with its companion, an offline single-player action game called Squadron 42. Of this haul, $242 million has been contributed by about 1.1 million fans, who have either bought digital toys like the Kraken or given cash online."

According to the funding page they've raised $224 million, which includes the Kickstarter campaign totals. Forbes doesn't strike me as a publications that gets numbers wrong. So where exactly did they get the "$242 million" or "$288 million" or "$300 Million" from? It's almost like they're just pulling numbers out of the air that don't jive with the facts.

I see where.

"To supercharge the money that Gardiner was raising, Roberts brought in a big outside investor for the first time last fall. Cloud Imperium received $46 million from Clive Calder, the South African billionaire behind Jive Records, and his son, Keith. The funds are meant for—what else?—more marketing."

224 + 46 = 270. Still doesn't explain where they got 242, 288 or 300 from.

Why obsess over the numbers? It doesn't really matter. The $300m seems to be a forward-looking statement in the headline, i.e. it will have raised $300m with barely anything to play which is simply the plain, cold, harsh truth.

$242m could be a typo that was meant to come out as $224m. Regarding the $288m it sounds like the authors actually talked to Mr. Liar so maybe he gave them the $288m?

This might be made up of $224m pledges + $46m investors and an unknown amount of extra funding like from government programs (AFAIK they have definitely received some funding from the EU/UK) or the self-funding before the crowd funding started in 2012. They started with a skeleton crew in 2011 to hack together that initial demo in CryEngine. Maybe that is also included.

Looking at the state of the game let us not kid ourselves, This is still at less than 1% delivered compared to the lofty promises of yore. It will be far, far, far beyond $300m in funding before it is anywhere near "ready to play"... which I would define as the point in time when Squadron 42 has been delivered in its entirety (not just an episode!) and when Star Citizen has left beta, i.e. after the final wipe.
Oh, and also when I finally hold my fucking collector's box in my hands. You know, the one that was meant to ship in late 2014.
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