Newsweek
interviewed Chris Roberts as part of a
Star Citizen preview. For some reason this diverged into how the
Star
Citizen director "Would Fix Anthem" after
Koatku's rough postmortem of BioWare's
recently released action/RPG. Apparently the thing he would fix is
gamers, as he seems to feel the main issues here are expectations and prejudice
against EA. This is also reflected in his comment on
No Man's Sky: "The
problem was players' expectations were so far beyond that." For
Anthem,
he admits to wishing for more content and depth, and that the game was not as
dynamic as what was pitched. But while he excuses the developers for this, he's
less forgiving of the audience. "A lot of gamers don't understand quite how
difficult it is to deliver everything working flawlessly," he opines. "The
expectations keep ramping up, and in some ways those expectations may be higher
than people are humanly possible of always delivering." He also seems to think
Electronic Arts is not getting a fair shake: "Part of the problem is that Anthem
comes with the EA penalty so people are predisposed to hate on it because they
feel EA messes everything up." He indicates he feels the developers of
Star
Citizen are avoiding these woes by better communicating with their audience,
and not suffering release pressure from an external publisher.