Hello Games announces
a new update for No Man's Sky
adds support for the Vulkan graphics API to
the space exploration game. This is part of the optimizations coming to the game
for the upcoming No Man's Sky Beyond update they recently
, but they have decided they are going to add it to the current
version as well. This is beginning with a test on the Experimental Branch before
it officially goes live, and they have instructions and warnings for those
willing to test it. Here's word:
As this is a large change – a complete
overhaul of the graphics API – we will roll it out first to the PC Experimental
branch, whilst we perform wider compatibility testing with the help of the brave
experimental branch players.
In future it will be rolled out to all players.
The patch notes are as follows:
- OpenGL has been replaced by Vulkan. Many players,
particularly players with AMD graphics cards, should see a performance
- Revised HDR support, updated output curve in line
with advances in HDR calibration
- Adaptive and Triple-Buffered V-Sync are now
selectable from Graphics Settings
- Players with more than one GPU can now select
which is used from Graphics Settings
- Changing the following settings no longer require
- Window Mode
- Shadow Detail
- Reflection Quality
- The ‘LOADING SHADERS’ load step has been removed,
improving the loading experience.
- Crash data is gathered via Steam to help us track
down and fix issues.
As always, thank you to all players who use Experimental and take the time to
report any issues you encounter.