No Man's Sky Adding Vulkan Support

Hello Games announces a new update for No Man's Sky adds support for the Vulkan graphics API to the space exploration game. This is part of the optimizations coming to the game for the upcoming No Man's Sky Beyond update they recently announced, but they have decided they are going to add it to the current version as well. This is beginning with a test on the Experimental Branch before it officially goes live, and they have instructions and warnings for those willing to test it. Here's word:
As this is a large change – a complete overhaul of the graphics API – we will roll it out first to the PC Experimental branch, whilst we perform wider compatibility testing with the help of the brave experimental branch players.

In future it will be rolled out to all players.

The patch notes are as follows:

  • OpenGL has been replaced by Vulkan. Many players, particularly players with AMD graphics cards, should see a performance improvement
  • Revised HDR support, updated output curve in line with advances in HDR calibration
  • Adaptive and Triple-Buffered V-Sync are now selectable from Graphics Settings
  • Players with more than one GPU can now select which is used from Graphics Settings
  • Changing the following settings no longer require restarting:
    • Window Mode
    • Resolution
    • V-Sync
    • Shadow Detail
    • Reflection Quality
  • The ‘LOADING SHADERS’ load step has been removed, improving the loading experience.
  • Crash data is gathered via Steam to help us track down and fix issues.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

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9.
 
Re: Street Fighter V New Character & Patch Plans
Apr 17, 2019, 06:22
9.
Re: Street Fighter V New Character & Patch Plans Apr 17, 2019, 06:22
Apr 17, 2019, 06:22
 
Isn't this the game where they told blatant lies and did massive misleadings before release? What's with all the goodwill here?
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