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Path of Exile Melee Change Plans

A new Development Manifesto from Grinding Gear Games has word on how they're approaching the melee rebalance in the upcoming version 3.7.0 update for Path of Exile, their action/RPG (thanks VG247). Here's what to expect from the game's next expansion, which is planned for June:

In Synthesis, we performed an extensive rebalance of Spellcasting throughout Path of Exile. A lot of this work focused on a numerical rebalance of most skills.

We have indicated that the June 3.7.0 expansion contains a similar rebalance of Melee skills, and while we certainly do intend to numerically adjust them to make sure they're viable, the actual scope of Melee changes planned is a lot larger than we have indicated so far.

Players from other Action RPGs have occasionally criticised Path of Exile's melee combat for being "clunky", especially early on before players get a lot of attack speed. We are making various experimental changes to the animation system that should help resolve these concerns and really tighten up the feel of melee combat.

In addition to animation system improvements and melee skill rebalances, we are experimenting with changes to systems such as accuracy, melee splash, leech, fortify, various Ascendancy classes, the passive tree, hit/miss feedback, melee base types, movement skills and melee damage availability on items.

This post has been intentionally light on specific details because all of the above potential changes are ongoing experiments that evolve as we try new stuff. We'll post more information in the news over the coming weeks (with the majority of it after 3.7.0's announcement in May). We are very excited about these changes and look forward to sharing more information with you.

Edit: And Cyclone is now a Channelled skill.

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7. Re: Re: Path of Exile Melee Change Plans Apr 16, 2019, 09:23 Wallshadows
 
Kxmode wrote on Apr 16, 2019, 00:40:
This sounds eerily like what Blizzard did with WOW over the years. There's a reason Path of Exile is enjoyed by many. It's a HARD game to play that is brutal after level 90. It's a niche game for people who like this style of play. To rock that formula they risk alienating their core fans.

You're not wrong but the changes they intend to make for melee have been asked for for some time and widely received as beneficial for the health of the game due to the massive disparity melee has against, say, casters. As it stands now there's no reason to roll melee unless you intentionally want to play with a huge handicap which continues to grow over each league. It doesn't help that you need to take a calculus class in order to understand the leech mechanic which keeps getting nerfed.

If anything, this will greatly improve the experience for everyone and will create much more diversity.
 
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    Date Subject Author
  1. Apr 15, 20:27 Re: Path of Exile Melee Change Plans Darks
  2. Apr 15, 20:34  Re: Path of Exile Melee Change Plans MoreLuckThanSkill
  3. Apr 15, 22:20   Re: Path of Exile Melee Change Plans rist3903
  4. Apr 15, 22:48   Re: Path of Exile Melee Change Plans Mr. Tact
  5. Apr 16, 00:40 Re: Path of Exile Melee Change Plans Kxmode
>> 7. Apr 16, 09:23  Re: Re: Path of Exile Melee Change Plans Wallshadows
  6. Apr 16, 09:19 Re: Path of Exile Melee Change Plans G.oZ
  8. Apr 16, 09:38 Re: Path of Exile Melee Change Plans The Pyro
  9. Apr 16, 10:57 Re: Path of Exile Melee Change Plans Creston
  11. Apr 16, 23:51  Re: Op Ed Kxmode
  10. Apr 16, 12:08 Re: Path of Exile Melee Change Plans panbient


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