Development Manifesto from Grinding Gear Games
has word on how they're
approaching the melee rebalance in the upcoming version 3.7.0 update for Path
, their action/RPG (thanks
). Here's what to expect from the game's next expansion, which is
planned for June:
In Synthesis, we performed an extensive rebalance of
Spellcasting throughout Path of Exile. A lot of this work focused on a numerical
rebalance of most skills.
We have indicated that the June 3.7.0 expansion contains a similar rebalance of
Melee skills, and while we certainly do intend to numerically adjust them to
make sure they're viable, the actual scope of Melee changes planned is a lot
larger than we have indicated so far.
Players from other Action RPGs have occasionally criticised Path of Exile's
melee combat for being "clunky", especially early on before players get a lot of
attack speed. We are making various experimental changes to the animation system
that should help resolve these concerns and really tighten up the feel of melee
In addition to animation system improvements and melee skill rebalances, we are
experimenting with changes to systems such as accuracy, melee splash, leech,
fortify, various Ascendancy classes, the passive tree, hit/miss feedback, melee
base types, movement skills and melee damage availability on items.
This post has been intentionally light on specific details because all of the
above potential changes are ongoing experiments that evolve as we try new stuff.
We'll post more information in the news over the coming weeks (with the majority
of it after 3.7.0's announcement in May). We are very excited about these
changes and look forward to sharing more information with you.
Edit: And Cyclone is now a Channelled skill.