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Sekiro: Shadows Die Twice a Million Times

Publisher Activision and developer FromSoftware announce that Sekiro: Shadows Die Twice sold more than two million copies within 10 days of the release of this action/adventure a few weeks ago. They don't break this down further, simply saying, "the game has performed well on all platforms including PC." Here's word on the game's success:

Sekiro™: Shadows Die Twice has shinobi-death-blowed its way into fans hearts and the top of the charts! With a “Must-Play” status on Metacritic that only one percent of all games achieve each year¹ and 90+ rated review score across all platforms on Metacritic, the highly-anticipated game sold more than 2 million copies worldwide² across PlayStation, Xbox and PC in less than 10 days.

"Sekiro: Shadows Die Twice has brought something very special and unique to Activision’s portfolio of games. It’s been an honor to work with FromSoftware to help introduce a brand-new franchise to gamers around the world,” said Michelle Fonseca, Vice President of Product Management and Marketing at Activision. “The fans have made Sekiro: Shadows Die Twice one of the most incredible game launches of 2019 thus far. The game has performed well on all platforms including PC and we’re excited by the continued support from gamers and critics alike. It has been gratifying to see the enjoyment from fans when they overcome each challenge.”

On launch day, Sekiro: Shadows Die Twice was the #1 viewed game on Twitch³. With more than 631 million minutes watched on Twitch³ during launch weekend, players could not get enough of the intense combat and thrilling opportunity to escape death. The game also had 1.1 billion minutes watched on Twitch within one week³.

Sekiro: Shadows Die Twice introduces players to a beautifully-dark world filled with brutal enemies, intense sword combat, and engrossing vertical exploration. Fans of FromSoftware will find familiarity in the gritty gameplay found in Sekiro: Shadows Die Twice where combat reigns supreme. Players will enjoy combining new features, such as prosthetic arm tools, with visceral head-to-head battle to fulfill their destiny in a vast world filled with beautiful vistas, unique weaponry, and larger-than-life foes. Published** by Activision, a wholly-owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), Sekiro: Shadows Die Twice is available now on PlayStation®4; PlayStation®4 Pro; the family of Xbox One devices from Microsoft, including the Xbox One X; and PC via Steam. The game is rated M for Mature (Blood and Gore, Violence). For more information, please visit www.SekiroTheGame.com and follow @SekiroTheGame on Twitter, Instagram, and Facebook.

¹ Based on all games in the Metacritic database per calendar year
² Based on Activision Blizzard and FromSoftware internal estimates
³ According to NoScope and Twitch
**excluding in Japan and Asia

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8. Re: Sekiro: Shadows Die Twice a Million Times Apr 12, 2019, 20:38 PHJF
 

Is the PC game ever going to get patches? Out for a while and it's still v1.02?

I didn't notice any bugs in my play through, and didn't have any crashes.
 
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Steam + PSN: PHJF
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7. Re: Sekiro: Shadows Die Twice a Million Times Apr 11, 2019, 21:01 Overon
 
Is the PC game ever going to get patches? Out for a while and it's still v1.02?  
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6. Re: Sekiro: Shadows Die Twice a Million Times Apr 11, 2019, 19:08 Quinn
 
I need a demo to experience whether this game is difficult of unnecessarily difficult. I hate the latter and that's FromSoftware's trademark. I like The Surge and Lords of the Fallen more because it because of it.  
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"F!#& YOU, MISSILE!"
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5. Re: Sekiro: Shadows Die Twice a Million Times Apr 11, 2019, 16:34 CJ_Parker
 
Sad to see these fuckerinos getting rewarded for their $40 Dark Souls remaster stunts. And for a lame as fuck conslow game to add insult to injury.  
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4. Re: Sekiro: Shadows Die Twice a Million Times Apr 11, 2019, 15:44 Tipsy McStagger
 
Single player offline games don't make money!

"WRONG!" - FromSoftware
 
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3. Re: Sekiro: Shadows Die Twice a Million Times Apr 11, 2019, 15:08 PHJF
 

Fantastic game, well deserved success. It's funny how many comparisons its drawn to the Souls games but it plays very differently from them.

In what way(s)? The only appreciable difference in my experience is there are far fewer bosses who catch players off guard and steamroll them, and the death penalty is negligible this time around.
 
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2. Re: Sekiro: Shadows Die Twice a Million Times Apr 11, 2019, 13:44 Creston
 
Yep. Massive congrats to them! These are absolutely NOT my kind of games, but I am glad someone is making them and is obviously doing well off them.  
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1. Re: Sekiro: Shadows Die Twice a Million Times Apr 11, 2019, 13:36 Kain
 
Fantastic game, well deserved success. It's funny how many comparisons its drawn to the Souls games but it plays very differently from them. Learning the battle system has been one of the most rewarding experiences I've had in a game. The game does not accommodate button mashing at all but on the other hand it really rewards you for timing and judgment. I actually found this much easier than Dark Souls 3 once I adjusted to the pace of combat and the expectations.  
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