Avus wrote on Apr 8, 2019, 10:57:
Kajetan wrote on Apr 8, 2019, 09:59:
"Steam killing PC gaming" is THE most ridiculous nonsense i have heard in this context.
Valve was solely responsible for the indie boom, providing a 70% percent cut of all revenue to a developer where there was NONE before, only milestone payments and sometimes royalties for the big studios.
200% agreed. Steam was there when even the fxxking MS abandoned PC game and created XBox division and most "AAA" developers like "E fxxking A", Ubisuck... were concentrating on making console games. Did you remember how many sh!tty console port PC got within original Xbox to Xbox360 period. How many time Ubisuck said PC game is dead.
I will say the 2 things that kept PC gaming "alive" in the "dark age" were: Steam and World of Warcraft. And now all these fxxking devs and Steam haters are saying how bad is Steam when PC gaming is strong and console is sucking.
BTW, do anyone know how much MS/Sony's cut for PSN/Xbox store?
Having troubles finding the current numbers.
It used to be that Microsoft/Sony would take $10 per game sold. That is one of the main reasons console games used to be $10 more than their PC counterparts.
Microsoft added small ($5) and Indie ($3) flat fees later. These smaller prices had to only be digital distributions though.
Sony also added some lower price points. I have never seen anything public saying what those prices were.
Sony has been praised for their not charging for patches for digital downloads, and reasonable pricing to attract indie developers.
It is never said directly, but it sounds like Sony still just charges the flat fee and doesn't take anything extra for being in the store.
If you look at the shelf distribution model, you used to have to figure in 50% going to stores and distributors. So for a $60 game, $30 would go to retailers, $10 to Sony/Microsoft, leaving $20 for the development studio - taxes.