Ex-Valve Dev on Epic Games Store

There are lots of opinions being expressed about the features and royalties of the new Epic Games Store, and how this impacts gamers and rival service Steam. DSOGaming notes a bunch of thoughts on these topics are available from former Valve developer Richard Geldreich, whose credits include Counter-Strike: Global Offensive, Portal 2, Alien Swarm, and Left 4 Dead 2. Richard has been posting to his twitter feed on the topic for a few days, saying Steam "was killing PC gaming," with an "unsustainable" cut that became "[ridiculous] and oppressive." Here are some collected thoughts from several of his recent tweets:
Steam was killing PC gaming. It was a 30% tax on an entire industry. It was unsustainable. You have no idea how profitable Steam was for Valve. It was a virtual printing press. It distorted the entire company. Epic is fixing this for all gamers.

So Steam was first - so what? At the time, Steam’s 30% revshare looked good compared to the 50% revshare from retail. Now - it’s ridiculus and oppressive to game developers. Valve became abusive to its partners and employees. It took them for granted.

I think gamers are going to remain mad for a long time, as these exclusives won’t stop anytime soon. Could last 1 year or more. Steam will be for indy/2nd tier/shovelware/porn, Epic and other launchers for AAA. This seems to be where the market is heading at the moment.

I think what’s likely is that Sweeney will push his team to add features to EGS until it’s somewhat at parity vs. Steam’s key features. The exclusive backlash will only cost them a few percent of sales (maybe 5-10%?)

If gamers *really* want to fix this, they need to stop whining and hand wringing over Epic. It will get them nowhere. Instead, tell Valve to lower their revshare to 15% across the board. That will suck a lot of wind out of Epic’s sails.
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Re: Skyrim Creation Club Launches with Survival Mode
Apr 8, 2019, 15:23
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Re: Skyrim Creation Club Launches with Survival Mode Apr 8, 2019, 15:23
Apr 8, 2019, 15:23
 
Avus wrote on Apr 8, 2019, 10:57:
Kajetan wrote on Apr 8, 2019, 09:59:
"Steam killing PC gaming" is THE most ridiculous nonsense i have heard in this context.

Valve was solely responsible for the indie boom, providing a 70% percent cut of all revenue to a developer where there was NONE before, only milestone payments and sometimes royalties for the big studios.

200% agreed. Steam was there when even the fxxking MS abandoned PC game and created XBox division and most "AAA" developers like "E fxxking A", Ubisuck... were concentrating on making console games. Did you remember how many sh!tty console port PC got within original Xbox to Xbox360 period. How many time Ubisuck said PC game is dead.

I will say the 2 things that kept PC gaming "alive" in the "dark age" were: Steam and World of Warcraft. And now all these fxxking devs and Steam haters are saying how bad is Steam when PC gaming is strong and console is sucking.

BTW, do anyone know how much MS/Sony's cut for PSN/Xbox store?

Having troubles finding the current numbers.

It used to be that Microsoft/Sony would take $10 per game sold. That is one of the main reasons console games used to be $10 more than their PC counterparts.

Microsoft added small ($5) and Indie ($3) flat fees later. These smaller prices had to only be digital distributions though.
Sony also added some lower price points. I have never seen anything public saying what those prices were.

Sony has been praised for their not charging for patches for digital downloads, and reasonable pricing to attract indie developers.
It is never said directly, but it sounds like Sony still just charges the flat fee and doesn't take anything extra for being in the store.

If you look at the shelf distribution model, you used to have to figure in 50% going to stores and distributors. So for a $60 game, $30 would go to retailers, $10 to Sony/Microsoft, leaving $20 for the development studio - taxes.
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  Re: Skyrim Creation Club Launches with Survival Mode
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