Creston wrote on Apr 7, 2019, 14:27:
Why is there an issue with people leaving a battle royale game early? (serious question.)
I mean, if there's four left and 2 leave early, then the two who are left are 1 and 2, what's the big deal?
For Apex Legends specifically there are two ways to come back...
-The usual BR mechanic where you get "knocked" down and crawl around helpless for some amount of time until a teammate helps you up, an enemy "thirsts" you to a more permanent* death (and a +1 to their kill count), or your knockdown time is up and you expire due to time without a teammate pick up.
-The other way in Apex Legends that's not usually present in other BRs, is after you're past knocked and fully killed, your loot box has a "banner" that can be picked up by a teammate and taken to a respawn node. This is also on a timer but it's longer than the knocked timer and the enemy can't prevent. Also the respawn nodes can only be used once, so they're kind of a limited resource in theory, but in practice they're not used often enough in a game to run out for someone who needs one.
Anyways, that's all background to explain the problem with randos leaving.
Instead of waiting for their "banner" to be taken to a respawn point they leave, even more egregious they'll leave during the "knocked" phase instead of waiting to find out if their teammate is going to be able to pick them up or not.
People want to be starting their next game not holding out on the chance that the bozo they were randomly paired with is going to attempt to respawn them or not. I understand it and have definitely done it before when I know for sure that there is no hope to be had. The (relatively) very short turnaround time on getting into a new game is partially to blame as well... so a timed leaver penalty would help make it more in your interest to stick around.
That being said, I don't really think this is necessary. If you want more dependable teammates, play with people you know. And finally, Respawn just needs to make a damn solo and duos mode so that people aren't forced to play with strangers.