Sean Murray on Fixing No Man's Sky

This video from a 2019 GDC Main Stage session features Sean Murray of Hello Games discussing the initial launch of No Man's Sky (thanks Ant). He addresses the negative reception their space exploration game met with and the challenges they faced in getting things on the right track. The description has a more detailed outline:
A small and unlikely team was behind one of the most ambitious and anticipated games of 2016. In this 2019 GDC Main Stage session, Hello Games' Sean Murray takes us behind the scenes during the intense and dramatic launch of one the biggest selling new IPs in recent years. He demonstrates how his team found the grit to deal with releasing an innovative and polarizing game into an increasingly vocal gaming landscape, and details how through determination and love in 2019 they have built to record player numbers and positivity amongst their most negative detractors. This candid and open discussion will show the power of focusing on what you do, rather than what you say, in the face of adversity.

View : : :
19.
 
Re: Sean Murray on Fixing No Man's Sky
Apr 2, 2019, 21:20
Kxmode
 
19.
Re: Sean Murray on Fixing No Man's Sky Apr 2, 2019, 21:20
Apr 2, 2019, 21:20
 Kxmode
 
SMITE wrote on Apr 2, 2019, 18:34:
This is one of the rare cases when a hyped game goes south on launch, collects a lot of hate, and yet still somehow manages to right the ship and weather the storm and come out sailing (relatively) smoothly in the end. Good on them for sticking with it.

It's not there, yet.

jdreyer wrote on Apr 2, 2019, 17:16:

Link for all that promised content?

Also, Star Citizen is implementing all of that stuff. Should be available 2025 or so.

I'm not going to do the work for you. Youtube "Sean Murray lie." You'll find videos cataloging a large list of missing promised features. The ones I've noted that will get a forgiveness from me are the most outstanding.

I don't care about Star Citizen in this thread.

HoSpanky wrote on Apr 2, 2019, 16:17:
Mreh, most of the list literally wouldn’t be noticed or cared about.

A promise made should be a promise kept. This isn't about the efforts Sean and his studio put forth to make things right after the fact. This is about giving people who bought the game before and at-launch the game promised.

HoSpanky wrote on Apr 2, 2019, 16:17:
It’s entirely possible some of the features existed and then failed to matter, gameplay-wise, while ALSO being a resource burden. Planetary rotation, specifically, doesn’t matter but would require the game to keep track of more assets just so visuals lined up for the 3 people who paid attention to it.

They had a third-person prototype showing what the avatar looked like (google it; it's disturbing). They also had screenshots of fleet battles on the Steam store page for about a year after launch. Neither were in the game at launch.

HoSpanky wrote on Apr 2, 2019, 16:17:
Tons of announced features don’t make it into games. Focusing on small, literally inconsequential ones that were cut for whatever reason is absurd. The larger ones that he lied about, like consistent time of day across all instances of the game, or that you might run into other players if you happened to be in the same place/time...THAT affects gameplay.

Murray repeatedly stated the items on the list were in the game and he talked about them in matter-of-fact tones. In one video he discussed the orbit of star and how that would affect gravity so that landing on planets closer or further from the star would fundamentally affect gameplay. In retrospect, he never actually showed any of this stuff when presenting a demo so that should have been a red flag. Still you gave him the benefit of the doubt. Until that trust was completely shattered once the truth of the product became known.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
Date
Subject
Author
5.
Apr 2, 2019Apr 2 2019
7.
Apr 2, 2019Apr 2 2019
9.
Apr 2, 2019Apr 2 2019
10.
Apr 2, 2019Apr 2 2019
15.
Apr 2, 2019Apr 2 2019
16.
Apr 2, 2019Apr 2 2019
17.
Apr 2, 2019Apr 2 2019
8.
Apr 2, 2019Apr 2 2019
18.
Apr 2, 2019Apr 2 2019
 19.
Apr 2, 2019Apr 2 2019
  Re: Sean Murray on Fixing No Man's Sky
20.
Apr 2, 2019Apr 2 2019
21.
Apr 3, 2019Apr 3 2019
22.
Apr 3, 2019Apr 3 2019
23.
Apr 3, 2019Apr 3 2019
24.
Apr 3, 2019Apr 3 2019
25.
Apr 3, 2019Apr 3 2019
26.
Apr 3, 2019Apr 3 2019
13.
Apr 2, 2019Apr 2 2019