Kxmode wrote on Apr 2, 2019, 15:21:
Tipsy McStagger wrote on Apr 2, 2019, 15:03:
Yeah but those things aren't needed for the game to be fun...
#1 is a game needs to be fun. Realism usually is a slog..
It doesn't matter if they're needed or not. What matters is Murray repeatedly promised them as core gameplay features that would be available at launch. In terms of "realism usually is a slog," I agree. However, in this case, they remain outstanding launch items. Once added all would be forgiven because with them No Man's Sky will finally be the game that Murray pitched.
Mreh, most of the list literally wouldn’t be noticed or cared about. It’s entirely possible some of the features existed and then failed to matter, gameplay-wise, while ALSO being a resource burden. Planetary rotation, specifically, doesn’t matter but would require the game to keep track of more assets just so visuals lined up for the 3 people who paid attention to it.
Tons of announced features don’t make it into games. Focusing on small, literally inconsequential ones that were cut for whatever reason is absurd. The larger ones that he lied about, like consistent time of day across all instances of the game, or that you might run into other players if you happened to be in the same place/time...THAT affects gameplay.