Sean Murray on Fixing No Man's Sky

This video from a 2019 GDC Main Stage session features Sean Murray of Hello Games discussing the initial launch of No Man's Sky (thanks Ant). He addresses the negative reception their space exploration game met with and the challenges they faced in getting things on the right track. The description has a more detailed outline:
A small and unlikely team was behind one of the most ambitious and anticipated games of 2016. In this 2019 GDC Main Stage session, Hello Games' Sean Murray takes us behind the scenes during the intense and dramatic launch of one the biggest selling new IPs in recent years. He demonstrates how his team found the grit to deal with releasing an innovative and polarizing game into an increasingly vocal gaming landscape, and details how through determination and love in 2019 they have built to record player numbers and positivity amongst their most negative detractors. This candid and open discussion will show the power of focusing on what you do, rather than what you say, in the face of adversity.

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8.
 
Re: Sean Murray on Fixing No Man's Sky
Apr 2, 2019, 13:54
Kxmode
 
8.
Re: Sean Murray on Fixing No Man's Sky Apr 2, 2019, 13:54
Apr 2, 2019, 13:54
 Kxmode
 
Creston wrote on Apr 2, 2019, 13:16:
For all the shit he (deservedly) got back then, I think he's absolutely allowed to now go "Hey, we fixed all of that." I think NMS is probably the poster child for "most improved later on", even taking that crown away from X games.

It's also a stellar example of "Don't be Peter Molyneux and just lie for the sake of sounding interesting", as that shit is going to come back to bite you in the ass.

Be honest and upfront about your game. It's hard to shake a negative stigma, and it's going to follow you for years. Making bald-faced lies about your game right before release is probably the dumbest thing you can do as a dev.

Even so, good on them for fixing it to the point where it now actually looks like a really fun game.

It's not "a fixing" but "a missing" that needs to be addressed. Noted more than few outstanding items that need to be added. Items that Murray repeatedly promised would be available at launch.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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