Sean Murray on Fixing No Man's Sky

This video from a 2019 GDC Main Stage session features Sean Murray of Hello Games discussing the initial launch of No Man's Sky (thanks Ant). He addresses the negative reception their space exploration game met with and the challenges they faced in getting things on the right track. The description has a more detailed outline:
A small and unlikely team was behind one of the most ambitious and anticipated games of 2016. In this 2019 GDC Main Stage session, Hello Games' Sean Murray takes us behind the scenes during the intense and dramatic launch of one the biggest selling new IPs in recent years. He demonstrates how his team found the grit to deal with releasing an innovative and polarizing game into an increasingly vocal gaming landscape, and details how through determination and love in 2019 they have built to record player numbers and positivity amongst their most negative detractors. This candid and open discussion will show the power of focusing on what you do, rather than what you say, in the face of adversity.

View : : :
6.
 
Re: Sean Murray on Fixing No Man's Sky
Apr 2, 2019, 13:35
6.
Re: Sean Murray on Fixing No Man's Sky Apr 2, 2019, 13:35
Apr 2, 2019, 13:35
 
These guys clearly value their company’s good name and have gone to extraordinary lengths to make NMS a game most will end up looking back at fondly.

I bought the game when proper co-op play appeared, and it was fun for a while. The upcoming VR patch looks to be WAY more than the expected bare-bones implementation most games get. They clearly sat down and thought about how to make each interaction FEEL right.

They’ll eventually have to step away from the game and make something else, and I hope they learned from this game.


I know it’s a bad word here, but another game that has improved more than expected is Fortnite STW. It’s all but given up on microtransactions, changed weapons and heroes to be far more customizable in a way you can FEEL, and have made full story missions for almost every holiday event. They silently added another landscape type recently, and there are routinely new mission types that are....weird, and temporary. If you bought STW and abandoned it long ago, it’s worth taking a peek at now. Just accept that it’s going to take a while to get your head around some of the changes.
Avatar 15603
Date
Subject
Author
5.
Apr 2, 2019Apr 2 2019
7.
Apr 2, 2019Apr 2 2019
9.
Apr 2, 2019Apr 2 2019
10.
Apr 2, 2019Apr 2 2019
15.
Apr 2, 2019Apr 2 2019
16.
Apr 2, 2019Apr 2 2019
17.
Apr 2, 2019Apr 2 2019
 6.
Apr 2, 2019Apr 2 2019
 Re: Sean Murray on Fixing No Man's Sky
8.
Apr 2, 2019Apr 2 2019
18.
Apr 2, 2019Apr 2 2019
19.
Apr 2, 2019Apr 2 2019
20.
Apr 2, 2019Apr 2 2019
21.
Apr 3, 2019Apr 3 2019
22.
Apr 3, 2019Apr 3 2019
23.
Apr 3, 2019Apr 3 2019
24.
Apr 3, 2019Apr 3 2019
25.
Apr 3, 2019Apr 3 2019
26.
Apr 3, 2019Apr 3 2019
13.
Apr 2, 2019Apr 2 2019