No Man’s Sky: Beyond Getting VR Support

The No Man's Sky Website announces a major free update will come to No Man’s Sky: Beyond this summer to add virtual reality support to the space exploration game. This trailer accompanies the news, which is detailed below, along with a tease of yet another upcoming announcement that will reveal a third major feature that's coming to the game:
As creators of No Man’s Sky, we are in love with everything sci-fi. Virtual reality feels like a science fiction become real, and has always seemed like a perfect fit for this futuristic game of ours.

It’s completely unique to land on a world that no-one has ever seen before and to really feel as if you’re there, and the team has worked so hard to make this a true VR experience rather than a port.

Grab the joystick and thruster to fly your starship over an unexplored alien planet as you peer out of the cockpit at the view below. Reach into your backpack to grab your multitool, touch it to switch to terrain manipulation, and carve out intricate shapes with unprecedented control. Play in multiplayer and casually wave to your non-VR friends or fist bump your PSVR peers.

No Man’s Sky Virtual Reality is not a separate mode, but the entire game brought to life in virtual reality. Anything possible in No Man’s Sky, NEXT or any other update is ready and waiting as an immersive and enriched VR experience.

No Man’s Sky Virtual Reality, like all the parts of Beyond, will be free to existing players. However, we’re excited to announce that the release of Beyond will see an exclusive retail release of the game on PlayStation 4. This physical edition will come with the base game, VR support, and every update so far, including Beyond.

No Man’s Sky Virtual Reality will bring the experience to PlayStation VR and Steam VR, and will be released simultaneously on both platforms.

By bringing full VR support, for free, to the millions of players already playing the game, No Man’s Sky will become perhaps the most owned VR title when released. This amazes us, and is utterly humbling. The team is working so hard to live up to the expectations that creates. We are excited for that moment when millions of players will suddenly update and be able to set foot on their home planets and explore the intricate bases they have built in virtual reality for the first time.

As well as Online and Virtual Reality, No Man’s Sky Beyond contains a third major feature set that we’ll be talking more about when we can.

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16.
 
Re: No Man’s Sky: Beyond Getting VR Support
Mar 27, 2019, 22:39
Kxmode
 
16.
Re: No Man’s Sky: Beyond Getting VR Support Mar 27, 2019, 22:39
Mar 27, 2019, 22:39
 Kxmode
 
Razumen wrote on Mar 25, 2019, 23:37:
Kxmode wrote on Mar 25, 2019, 21:49:
Several major things still missing are

- The planet's distance from its star creates variables in gravity, temperature, flora, fauna, and so forth (opportunity to have "Goldie Lock" planets)
- Planetary rotation
- Planets that orbit their star
- Planetary weather
- Large landmasses that match-up between space and land meaning if you see a large island on the planet from space you can land on it

These are huge for an immersive experience. When Sean Murray and HG adds this, all will be forgiven.

1, 4 and 5 are all that I think are really interesting, the rest you'd hardly ever notice unless you were looking specifically for it.

- Planetary rotation
- Planets that orbit their star

The reason for these both contribute to #1 and #4. The speed of the planet's rotation determines weather and seasons and in many respects the potential for changing biomes, while planets that orbit their star produce variables in how long seasons last. How long or short seasons last is data players can use to determine the type of world they wish to inhabit. So yes, it's not an immediate thing but long term, it would be pronounced.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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15.
 
Re: No Man’s Sky: Beyond Getting VR Support
Mar 27, 2019, 22:29
Kxmode
 
15.
Re: No Man’s Sky: Beyond Getting VR Support Mar 27, 2019, 22:29
Mar 27, 2019, 22:29
 Kxmode
 
jdreyer wrote on Mar 26, 2019, 05:16:
Kxmode wrote on Mar 25, 2019, 21:49:
Several major things still missing are

- The planet's distance from its star creates variables in gravity, temperature, flora, fauna, and so forth (opportunity to have "Goldie Lock" planets)
- Planetary rotation
- Planets that orbit their star
- Planetary weather
- Large landmasses that match-up between space and land meaning if you see a large island on the planet from space you can land on it

These are huge for an immersive experience. When Sean Murray and HG adds this, all will be forgiven.

OMG, there's a game that totally has all these features. Have you heard of it? It's called "Star Citizen" Due to be released in 2025.

Yes, but unlike Star Citizen, Sean Murray promised these features for launch, and repeatedly in interviews both on video and print. I'm not holding Chris Roberts to the same level since half of the stuff on the list is in the game. Basically what I'm saying is thus far Chris has delivered more of what he promised than what Sean Murray has. Of course, Star Citizen is in its 8th year of development with no end in sight, so there's that.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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14.
 
Re: No Man’s Sky: Beyond Getting VR Support
Mar 26, 2019, 13:26
14.
Re: No Man’s Sky: Beyond Getting VR Support Mar 26, 2019, 13:26
Mar 26, 2019, 13:26
 
Kudos to them for creating VR support for free, but just for the record, I'd buy the game all over again for the VR alone.
13.
 
Re: No Man’s Sky: Beyond Getting VR Support
Mar 26, 2019, 05:17
13.
Re: No Man’s Sky: Beyond Getting VR Support Mar 26, 2019, 05:17
Mar 26, 2019, 05:17
 
McTurbo wrote on Mar 26, 2019, 03:08:
No man sky the game that's not really a game. end result. no one cares you shot yourself in the foot releasing that trash... you should have just advertised engine demo for download.

Oooo, so edgy!

Have you even played the game?
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12.
 
Re: No Man’s Sky: Beyond Getting VR Support
Mar 26, 2019, 05:16
12.
Re: No Man’s Sky: Beyond Getting VR Support Mar 26, 2019, 05:16
Mar 26, 2019, 05:16
 
Kxmode wrote on Mar 25, 2019, 21:49:
Several major things still missing are

- The planet's distance from its star creates variables in gravity, temperature, flora, fauna, and so forth (opportunity to have "Goldie Lock" planets)
- Planetary rotation
- Planets that orbit their star
- Planetary weather
- Large landmasses that match-up between space and land meaning if you see a large island on the planet from space you can land on it

These are huge for an immersive experience. When Sean Murray and HG adds this, all will be forgiven.

OMG, there's a game that totally has all these features. Have you heard of it? It's called "Star Citizen" Due to be released in 2025.
To prevent CV-19, avoid the Serious Seven: weddings, funerals, faith-based activities, bars, gyms, house gatherings and other small events.
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11.
 
Re: No Man’s Sky: Beyond Getting VR Support
Mar 26, 2019, 03:20
11.
Re: No Man’s Sky: Beyond Getting VR Support Mar 26, 2019, 03:20
Mar 26, 2019, 03:20
 
I don't use VR, but these updates sound pretty awesome. I want more ships/ship variety, though! Curious to see what the 3rd part is.
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10.
 
Re: No Man’s Sky: Beyond Getting VR Support
Mar 26, 2019, 03:08
10.
Re: No Man’s Sky: Beyond Getting VR Support Mar 26, 2019, 03:08
Mar 26, 2019, 03:08
 
No man sky the game that's not really a game. end result. no one cares you shot yourself in the foot releasing that trash... you should have just advertised engine demo for download.
9.
 
Re: No Man’s Sky: Beyond Getting VR Support
Mar 25, 2019, 23:45
9.
Re: No Man’s Sky: Beyond Getting VR Support Mar 25, 2019, 23:45
Mar 25, 2019, 23:45
 
VR was a top request for many with VR. Great to hear.
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8.
 
Re: No Man’s Sky: Beyond Getting VR Support
Mar 25, 2019, 23:37
8.
Re: No Man’s Sky: Beyond Getting VR Support Mar 25, 2019, 23:37
Mar 25, 2019, 23:37
 
Kxmode wrote on Mar 25, 2019, 21:49:
Several major things still missing are

- The planet's distance from its star creates variables in gravity, temperature, flora, fauna, and so forth (opportunity to have "Goldie Lock" planets)
- Planetary rotation
- Planets that orbit their star
- Planetary weather
- Large landmasses that match-up between space and land meaning if you see a large island on the planet from space you can land on it

These are huge for an immersive experience. When Sean Murray and HG adds this, all will be forgiven.

1, 4 and 5 are all that I think are really interesting, the rest you'd hardly ever notice unless you were looking specifically for it.
7.
 
Re: No Man’s Sky: Beyond Getting VR Support
Mar 25, 2019, 22:15
7.
Re: No Man’s Sky: Beyond Getting VR Support Mar 25, 2019, 22:15
Mar 25, 2019, 22:15
 
Fcking sweeeeet. Bandana
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6.
 
Re: No Man’s Sky: Beyond Getting VR Support
Mar 25, 2019, 21:56
6.
Re: No Man’s Sky: Beyond Getting VR Support Mar 25, 2019, 21:56
Mar 25, 2019, 21:56
 
Yeah, this game could actually be good in VR. VR is the perfect medium for this game cuz it's super chill. The complete opposite of another spacey game like Polybius that came out not too long ago for PC, great game if played on a monitor but game was meant for VR where it's elevated to beautiful & utter psychedelic chaos.
5.
 
Re: No Man’s Sky: Beyond Getting VR Support
Mar 25, 2019, 21:49
Kxmode
 
5.
Re: No Man’s Sky: Beyond Getting VR Support Mar 25, 2019, 21:49
Mar 25, 2019, 21:49
 Kxmode
 
Several major things still missing are

- The planet's distance from its star creates variables in gravity, temperature, flora, fauna, and so forth (opportunity to have "Goldie Lock" planets)
- Planetary rotation
- Planets that orbit their star
- Planetary weather
- Large landmasses that match-up between space and land meaning if you see a large island on the planet from space you can land on it

These are huge for an immersive experience. When Sean Murray and HG adds this, all will be forgiven.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
4.
 
Re: No Man’s Sky: Beyond Getting VR Support
Mar 25, 2019, 21:34
4.
Re: No Man’s Sky: Beyond Getting VR Support Mar 25, 2019, 21:34
Mar 25, 2019, 21:34
 
Great news 😊
3.
 
Re: No Man’s Sky: Beyond Getting VR Support
Mar 25, 2019, 21:16
3.
Re: No Man’s Sky: Beyond Getting VR Support Mar 25, 2019, 21:16
Mar 25, 2019, 21:16
 

Free update, cue the inquisition.

A mask is not a political statement.
It's an IQ test.
It's a compassion test.
It's a decency test.
It's a social responsibility test.
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2.
 
Re: No Man’s Sky: Beyond Getting VR Support
Mar 25, 2019, 20:51
2.
Re: No Man’s Sky: Beyond Getting VR Support Mar 25, 2019, 20:51
Mar 25, 2019, 20:51
 
First patch that might bring me back for more than a few minutes...
1.
 
Re: No Man’s Sky: Beyond Getting VR Support
Mar 25, 2019, 18:51
1.
Re: No Man’s Sky: Beyond Getting VR Support Mar 25, 2019, 18:51
Mar 25, 2019, 18:51
 
This game seems tailor made for VR.
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