Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:

Morning Interviews

View
15 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >

15. Re: Morning Interviews Mar 20, 2019, 17:13 Creston
 
You can tell that they’re a game developer at heart.

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAA. Oh that was a good one... wait, you were being serious?
 
Avatar 15604
 
Reply Quote Edit Delete Report
 
14. Re: Morning Interviews Mar 20, 2019, 17:11 Riahderymnmaddog
 
All these tears over Epic store, all these people pretending that they don't play Fortnight.  
Avatar 15164
 
Reply Quote Edit Delete Report
 
13. Re: Morning Interviews Mar 20, 2019, 15:43 Kain
 
SimplyMonk wrote on Mar 20, 2019, 15:12:
Steam disliked the politics part of that side of their business so now they pretty much just serve as a brick-and-mortar store does.

If you want people to know about your product you can't rely on the store owner to market it for you.

Kind of an odd analogy, brick and mortars are well known for hand curation of their product offerings. I get your point though. I wonder if wasn't so much politics as it is laziness or cost concerns. Valve tries to crowd-source everything whenever possible, you see this approach everywhere on Steam.

That said, I've had better luck lately with discoverability thanks to the queue functionality.
 
Avatar 58638
 
Reply Quote Edit Delete Report
 
12. Re: Morning Interviews Mar 20, 2019, 15:12 SimplyMonk
 
Kain wrote on Mar 20, 2019, 14:39:
The store was far easier an experience in general when they directly decided what games were going on the service.

For the customer, yes, but for a developer trying to get on the Steam store was politics and already being a big success somewhere else. Being a big success somewhere else usually involved the developer/publisher actually spending money on marketing. Steam disliked the politics part of that side of their business so now they pretty much just serve as a brick-and-mortar store does.

If you want people to know about your product you can't rely on the store owner to market it for you.
 
Avatar 55902
 
Reply Quote Edit Delete Report
 
11. Re: Morning Interviews Mar 20, 2019, 14:39 Kain
 
I do agree with your point HoSpanky. It's bothered me that Valve seems so focused on divorcing themselves from the process so much with Steam. At some point you need humans to curate things, some things can't be automated or community driven. The store was far easier an experience in general when they directly decided what games were going on the service.  
Avatar 58638
 
Reply Quote Edit Delete Report
 
10. Re: Morning Interviews Mar 20, 2019, 14:20 HoSpanky
 
Indie games wouldn’t have such a hard time getting attention on Steam if it wasn’t packed with garbage. I miss the days before Greenlight.

I think devs are currently looking at the epic store like a new game console: exclusivity to it means there may be fewer overall users that see your game, but there isn’t nearly the competition. New games release on steam every day, and although most are crap, good ones can be missed quite easily. A pleasant surprise find was Sky Force Reloaded, a unique vertical shooter like 1942, but with persistent upgrades, gorgeous art and better reasons to revisit levels than “higher score”. By the time I discovered it, the developer had given up on the game series. Had it launched on the Epic store, I’d at least have SEEN it. I wouldn’t have been able to purchase gift copies for friends, because Epic’s store is embarrassingly bare bones, but at least I’d have been aware of it.

That awareness is what I think devs are more interested in. The extra percentage they make is also a factor, but it’s not the ONLY one.
 
Avatar 15603
 
Reply Quote Edit Delete Report
 
9. Re: Morning Interviews Mar 20, 2019, 14:01 jdreyer
 
Timmeh wrote on Mar 20, 2019, 11:42:
i dont get it.. there is no way epic has the user base to sell as many copies of their game. it makes no sense.

what is a bigger number? 70% of a million or 82 % of 200,000 or less.

It's actuality its more like 70% of a potential 20 million plus.


Your point is solid. There are a few corrections.

88% of 200,000 units. EGS takes a 12% cut.

It's 88% plus $5M, or however much cash Epic used to bribe them into an exclusive.

They'll be on Steam in a year, and make some sales then, but I doubt it will be as much as if they had launched on Steam.

In sum, they are probably going to make less money, but not substantially so.
 
Avatar 22024
 
The land in Minecraft is flat, Minecraft simulates the Earth, ergo the Earth is flat.
Reply Quote Edit Delete Report
 
8. Re: Morning Interviews Mar 20, 2019, 13:29 Porn-O-Matic
 
Careful, Rami... your immaturity is showing, and it's not attractive. All the more reason for me to pay no attention to Epic Games.  
Reply Quote Edit Delete Report
 
7. Re: Morning Interviews Mar 20, 2019, 12:26 RedEye9
 

Good for Rami, Valve needed a wakeup call and Epic dialed their number.

 
Avatar 58135
 
I want to shut the noise out and reconnect to my inner thoughts on the road to feeling more at one with myself. Fleabag
Reply Quote Edit Delete Report
 
6. Re: Morning Interviews Mar 20, 2019, 11:52 Gas Bandit
 
Now, Rami is coming off like a little bitch here, granted, and I'm a staunch anti-exclusives guy (and there's no such thing as a steam exclusive)... but I have to say this is probably the right way to phrase it to try to pressure Valve into the only possible positive outcome of this epic store nonsense - and that is, getting developers a larger share percentage of their sales revenue on Steam.

If that happens, it'll be good for everyone. Devs will get more money and all the me-too platforms like Epic and the Discord store will dry up as the devs flock back to the massive userbase on Steam, and us consumers won't have to keep 3-4 steam-alikes loaded in memory just to play our games.
 
Avatar 55217
 
Reply Quote Edit Delete Report
 
5. Re: Morning Interviews Mar 20, 2019, 11:48 Kain
 
A lot of work left to do Rami, stay humble.  
Avatar 58638
 
Reply Quote Edit Delete Report
 
4. Re: Morning Interviews Mar 20, 2019, 11:42 Timmeh
 
i dont get it.. there is no way epic has the user base to sell as many copies of their game. it makes no sense.

what is a bigger number? 70% of a million or 82 % of 200,000 or less.

It's actuality its more like 70% of a potential 20 million plus.

 
Reply Quote Edit Delete Report
 
3. Re: Morning Interviews Mar 20, 2019, 11:42 J
 
I'm not sure which colour his windows are, as I suspect that 'schoolyard' doesn't qualify as a colour. Crouch-grinding Steele Johnson's post with a groovy sway as I think back to whether or not I've ever seen 'schoolyard' on a colour palette...  
Avatar 45926
 
nin: This forum is headed for a disaster of biblical proportions.
Blue: What do you mean, "biblical"?
xXBatmanXx: What he means is Old BBS, El Presidente, real wrath of SysOp type stuff.
Reply Quote Edit Delete Report
 
2. Re: Morning Interviews Mar 20, 2019, 11:39 Cutter
 
Yeah, I'm sure Gabe is crying into his billions.
Wry
 
Avatar 25394
 
"Put the pick in there, Pete, and turn it round real neat."
Reply Quote Edit Delete Report
 
1. Re: Morning Interviews Mar 20, 2019, 10:57 Tipsy McStagger
 
"Go Fuck yourself Rami" - my wallet

 
Avatar 57660
 
Reply Quote Edit Delete Report
 
15 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >


footer

Blue's News logo