BioWare Offers Anthem Post-Launch Thoughts

A post on the BioWare Blog by Casey Hudson offers a post-launch update on Anthem, BioWare's mechanized action/RPG. He expresses their disappointment that the game suffered from so many issues at launch, and says that it's been their top priority to get things straightened out as quickly as possible. Here's where he talks about what they have done and will do about this, acknowledging that they understand why this will be met with some skepticism:
In these first few weeks, our Live team has worked hard on that, delivering over 200 improvements through patches and live updates, across stability, loot and progression, customization, and more.

We also continue to listen to your feedback, with more improvements to endgame loot and progression, game flow, and stability and performance coming soon – so there’s a lot more work that we intend to do. This is all a learning experience for us, and as we work to make sure the game is improved and perfected, we can’t emphasize enough how much we appreciate you staying with us. Especially because the next stage is where things really get exciting.

The Story is Just Beginning
As we move through this most difficult period of launching a new game and IP, we are also working on the things that will really show what Anthem is capable of – a series of world events, new story content, and new features, that all build towards the Cataclysm later this spring.

But we understand there is skepticism out there. We hear the criticisms and doubts. But we’ll keep going anyway, working hard every day on Anthem – an ever-changing world, constantly improving and growing, and supported well into the future by our team of passionate developers.

With Anthem we’re trying something a little different than we’ve done before. And likewise our upcoming games will be different from Anthem. But with everything we do, we focus on staying true to our mission, creating worlds that inspire you to become the hero of your own story. So what’s most important to us is you, the players who have supported us in this journey. And we’re excited to prove that with Anthem, the best is yet to come.
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Re: BioWare Offers Anthem Post-Launch Thoughts
Mar 19, 2019, 22:22
Re: BioWare Offers Anthem Post-Launch Thoughts Mar 19, 2019, 22:22
Mar 19, 2019, 22:22
Prez wrote on Mar 19, 2019, 21:23:
Maybe they'll insert another "bug" that makes drop rates somewhat reasonable. By all accounts the only time the end game has been fun is when one of these "bugs" pops up.

But even then legendary loot in this game isn't all that legendary at all...

You find more interesting gear in Borderlands at like level 5.

And what do you do when you eventually get a few decent legendary pieces? The higher difficulties drop chance doesn't even come close to offsetting the additional time investment (read: mob hp inflation), so you basically just grind on the same mobs in the Rage stronghold on the same difficulty and quit before the boss in a hope to get more legendary pieces that are virtually pointless anyway...

But that's if you can even get into a fresh Rage stronghold, most of the time you ended up in a Rage stronghold that's in progress due to everyone else in the game doing the exact same thing, so you're basically playing watch the loading screens.

The whole things a fkn mess. So much wasted potential.

This comment was edited on Mar 19, 2019, 22:32.
Mar 19, 2019Mar 19 2019
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