BioWare's mechanized action/RPG. He expresses their disappointment that the game
suffered from so many issues at launch, and says that it's been their top
priority to get things straightened out as quickly as possible. Here's where he
talks about what they have done and will do about this, acknowledging that they
understand why this will be met with some skepticism:
In these first few
weeks, our Live team has worked hard on that, delivering over 200 improvements
through patches and live updates, across stability, loot and progression,
We also continue to listen to your feedback, with more improvements to endgame
loot and progression, game flow, and stability and performance coming soon – so
there’s a lot more work that we intend to do. This is all a learning experience
for us, and as we work to make sure the game is improved and perfected, we can’t
emphasize enough how much we appreciate you staying with us. Especially because
the next stage is where things really get exciting.
The Story is Just Beginning
As we move through this most difficult period of launching a new game and IP, we
are also working on the things that will really show what Anthem is capable of –
a series of world events, new story content, and new features, that
all build towards the Cataclysm
later this spring.
But we understand there is skepticism out there. We hear the criticisms and
doubts. But we’ll keep going anyway, working hard every day on Anthem – an
ever-changing world, constantly improving and growing, and supported well into
the future by our team of passionate developers.
With Anthem we’re trying something a little different than we’ve done before.
And likewise our upcoming games will be different from Anthem. But with
everything we do, we focus on staying true to our
, creating worlds that inspire you to become the hero of your own
story. So what’s most important to us is you, the players who have supported us
in this journey. And we’re excited to prove that with Anthem, the best is yet to