CJ_Parker wrote on Mar 19, 2019, 12:52:
Sounds pretty desperate and the most probable root cause is that AMD can not deliver a high performance GPU for the next gen shitbox conslows.
AMD and the conslow makers are stuck with the shitty GCN architecture (Navi being the last iteration). PS5 and the next shitbox will be the most disappointing "next gen" ever.
So the only way to
mfake next gen games look better is via h4XX and tR1XX like VRS coupled with adaptive resolution scaling.
The other reason is most likely to mitigate the performance degradation that comes with their super-shitty UWP apps. With VRS you can at least gain back a little bit of that performance loss.
Um, no, actually, the root cause is gamers themselves. With every generation of new video hardware comes the cry from those who can't afford the best or newest cards, so they continually demand that developers and manufacturers look for game optimizations and driver tweaks to make up the gaps where raw horsepower isn't enough. So, now that someone is doing the work that gamers demand, you have the nerve to throw them shade? Get fucked. It's not a "hack" or a "trick" (please note the proper spelling of those words), and it's a perfectly logical step in refining the code. If you want to visit a friend that lives three blocks down the street, you just walk straight there. You don't jump on a bus, take it halfway across the city, then hop a train, ride around the city loop, and then get a taxi to take you back to your neighborhood so you can walk three blocks to your friend's house, do you? No. The point of VRS is to cut out the bullshit work that is completely pointless and has no benefit.
It's also partly because of necessity out of the fact that GPU architectures are starting to reach a physical limit of what can be done in hardware without doubling the cost of making them, which just means higher retail prices yet again next time. I'd much rather see improvements to the code than have to upgrade my video card again soon.