Here's more from team green, as
an article on the NVIDIA website has details on the project to add RTX
ray-tracing effects to
QUAKE II. The centerpiece is
Quake 2 real-time path
tracing using RTX, a new trailer showing how a 22 year-old game can benefit
from a new coat of digital paint. Here's a bit on what we're seeing and how this
differs from the previous such project:
Running on a Vulkan renderer, with
support for Linux, Quake II RTX is a pure ray-traced game. That means all
lighting, reflections, shadows and VFX are ray-traced, with no traditional
effects or techniques utilized.
“But what’s new with Quake II RTX compared to Q2VKPT?”, you ask. A lot. We’ve
introduced real-time, controllable time of day lighting, with accurate sunlight
and indirect illumination; refraction on water and glass; emissive, reflective
and transparent surfaces; normal and roughness maps for added surface detail;
particle and laser effects for weapons; procedural environment maps featuring
mountains, sky and clouds, which are updated when the time of day is changed; a
flare gun for illuminating dark corners where enemies lurk; an improved denoiser;
SLI support (hands-up if you rolled with Voodoo 2 SLI back in the day); Quake 2
XP high-detail weapons, models and textures; optional NVIDIA Flow fire, smoke
and particle effects, and much more!