QUAKE II RTX

Here's more from team green, as an article on the NVIDIA website has details on the project to add RTX ray-tracing effects to QUAKE II. The centerpiece is Quake 2 real-time path tracing using RTX, a new trailer showing how a 22 year-old game can benefit from a new coat of digital paint. Here's a bit on what we're seeing and how this differs from the previous such project:
Running on a Vulkan renderer, with support for Linux, Quake II RTX is a pure ray-traced game. That means all lighting, reflections, shadows and VFX are ray-traced, with no traditional effects or techniques utilized.

“But what’s new with Quake II RTX compared to Q2VKPT?”, you ask. A lot. We’ve introduced real-time, controllable time of day lighting, with accurate sunlight and indirect illumination; refraction on water and glass; emissive, reflective and transparent surfaces; normal and roughness maps for added surface detail; particle and laser effects for weapons; procedural environment maps featuring mountains, sky and clouds, which are updated when the time of day is changed; a flare gun for illuminating dark corners where enemies lurk; an improved denoiser; SLI support (hands-up if you rolled with Voodoo 2 SLI back in the day); Quake 2 XP high-detail weapons, models and textures; optional NVIDIA Flow fire, smoke and particle effects, and much more!

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16.
 
Re: QUAKE II RTX
Mar 19, 2019, 18:36
KS
16.
Re: QUAKE II RTX Mar 19, 2019, 18:36
Mar 19, 2019, 18:36
KS
 
I remember an animation of Quake ray traced. It looked cool, and they threw in stained glass for the heck of it.

They estimates it would take a 30,000 Hz Pentium to render it live.

I doubted I would live long enough.
15.
 
Re: QUAKE II RTX
Mar 19, 2019, 18:32
15.
Re: QUAKE II RTX Mar 19, 2019, 18:32
Mar 19, 2019, 18:32
 
The Pyro wrote on Mar 19, 2019, 09:53:
Perhaps my memory of Q2 is faulty, but it looks they (accidentally?) removed all of the particle effects. No blaster trail, no shotgun splash on the walls, no blood sprays. Bugged?

No the developer said that particle effects aren't implemented yet with the Vulkan path tracing renderer. They will eventually add it later. NVIDIA implemented it in their Quake II RTX version.
14.
 
Re: QUAKE II RTX
Mar 19, 2019, 18:08
14.
Re: QUAKE II RTX Mar 19, 2019, 18:08
Mar 19, 2019, 18:08
 
aka_STEVE wrote on Mar 19, 2019, 15:17:
the only game yet that Nvidia can run Raytracing & get playable frames in...
Laugh
bazinga
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13.
 
Re: QUAKE II RTX
Mar 19, 2019, 17:06
13.
Re: QUAKE II RTX Mar 19, 2019, 17:06
Mar 19, 2019, 17:06
 
I think the "grainy" quality of the software renderer could probably be duplicated in OpenGL by just disabling texture interpolation; it's been a while since I poked around in Q2, but there's probably a console command that can do it.

Personally I preferred OpenGL for performance reasons but also because it supported colored lighting.
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12.
 
Re: QUAKE II RTX
Mar 19, 2019, 17:05
12.
Re: QUAKE II RTX Mar 19, 2019, 17:05
Mar 19, 2019, 17:05
 
I'd play this on my 2080Ti. I hope it is available for download, at least eventually.
11.
 
Re: QUAKE II RTX
Mar 19, 2019, 16:25
Slick
 
11.
Re: QUAKE II RTX Mar 19, 2019, 16:25
Mar 19, 2019, 16:25
 Slick
 
here's another... software #1

https://youtu.be/IxIvDWnW_Wc
For your transgressions you shall be labeled a shill, called an idiot and anytime you mention facts or disagree with a tribe member you will henceforth be known as a troll. The best you can hope for is that the labels won't haunt your offspring. -RedEye9
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10.
 
Re: QUAKE II RTX
Mar 19, 2019, 16:24
Slick
 
10.
Re: QUAKE II RTX Mar 19, 2019, 16:24
Mar 19, 2019, 16:24
 Slick
 
OpenGL vs Software renderer
For your transgressions you shall be labeled a shill, called an idiot and anytime you mention facts or disagree with a tribe member you will henceforth be known as a troll. The best you can hope for is that the labels won't haunt your offspring. -RedEye9
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9.
 
Re: QUAKE II RTX
Mar 19, 2019, 16:21
Slick
 
9.
Re: QUAKE II RTX Mar 19, 2019, 16:21
Mar 19, 2019, 16:21
 Slick
 
I liked the "grainy" raytracing renderer from a few years ago better IMO.

It reminded me more of the "sortware" renderer for the original Quake 2, which was super pixelated, but to me that's what feels "right".

I never liked the OpenGL renderer for this game, made it look too clean. My nostalgia is all about that sweet sweet softrware renderer, and how sexy the railgun shots would look within it ^_^
For your transgressions you shall be labeled a shill, called an idiot and anytime you mention facts or disagree with a tribe member you will henceforth be known as a troll. The best you can hope for is that the labels won't haunt your offspring. -RedEye9
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8.
 
Re: QUAKE II RTX
Mar 19, 2019, 15:17
8.
Re: QUAKE II RTX Mar 19, 2019, 15:17
Mar 19, 2019, 15:17
 
the only game yet that Nvidia can run Raytracing & get playable frames in...
Laugh
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7.
 
Re: QUAKE II RTX
Mar 19, 2019, 12:55
Jivaro
 
7.
Re: QUAKE II RTX Mar 19, 2019, 12:55
Mar 19, 2019, 12:55
 Jivaro
 
Bill Borre wrote on Mar 19, 2019, 10:15:
OMG what a flashback. It all comes back, the sound effects, how they'd fire off a couple bursts as they died...

Literally set off a bunch of memories from my twenties. So much time in Quake and Quake 2.
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6.
 
Re: QUAKE II RTX
Mar 19, 2019, 11:38
6.
Re: QUAKE II RTX Mar 19, 2019, 11:38
Mar 19, 2019, 11:38
 
MoreLuckThanSkill wrote on Mar 19, 2019, 10:10:
The Pyro wrote on Mar 19, 2019, 09:53:
Perhaps my memory of Q2 is faulty, but it looks they (accidentally?) removed all of the particle effects. No blaster trail, no shotgun splash on the walls, no blood sprays. Bugged?

I don't know if 'bugged' is the right term, but yeah they definitely changed how the blaster works, no fiery trail following the shot.

Read the fine article. The video blue linked is the original demo for the project. They’ve since added particles, etc. but the video isn’t available yet.
5.
 
Re: QUAKE II RTX
Mar 19, 2019, 10:55
5.
Re: QUAKE II RTX Mar 19, 2019, 10:55
Mar 19, 2019, 10:55
 
Probably proof that it works and nothing more. It feels a bit off to me. That game doesn't age well.
4.
 
Re: QUAKE II RTX
Mar 19, 2019, 10:20
4.
Re: QUAKE II RTX Mar 19, 2019, 10:20
Mar 19, 2019, 10:20
 
Probably not feature complete. Video of original Quake II playthrough.
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3.
 
Re: QUAKE II RTX
Mar 19, 2019, 10:15
3.
Re: QUAKE II RTX Mar 19, 2019, 10:15
Mar 19, 2019, 10:15
 
OMG what a flashback. It all comes back, the sound effects, how they'd fire off a couple bursts as they died...
2.
 
Re: QUAKE II RTX
Mar 19, 2019, 10:10
2.
Re: QUAKE II RTX Mar 19, 2019, 10:10
Mar 19, 2019, 10:10
 
The Pyro wrote on Mar 19, 2019, 09:53:
Perhaps my memory of Q2 is faulty, but it looks they (accidentally?) removed all of the particle effects. No blaster trail, no shotgun splash on the walls, no blood sprays. Bugged?

I don't know if 'bugged' is the right term, but yeah they definitely changed how the blaster works, no fiery trail following the shot.
Avatar 54863
1.
 
Re: QUAKE II RTX
Mar 19, 2019, 09:53
1.
Re: QUAKE II RTX Mar 19, 2019, 09:53
Mar 19, 2019, 09:53
 
Perhaps my memory of Q2 is faulty, but it looks they (accidentally?) removed all of the particle effects. No blaster trail, no shotgun splash on the walls, no blood sprays. Bugged?
Avatar 6134
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