While there are some ways (difficult as they may be) around Respawn’s hardware ban, most cheaters are still furious. Their anger isn’t just directed at Respawn, but at the websites or companies that sold them the cheats. A good majority of these cheats cost anywhere from $60 to $150, depending on the program. That is a lot of money to pay to have your account banned a day later. However, the websites that sell these cheats are promising the buyers undetectable and unbannable hacks. While some of these do get through the Anti-Cheat software, many are being flagged and leaving the buyers unable to play Apex on the same PC again.
Suppa7 wrote on Mar 19, 2019, 05:42:
IF only gamers hadn't been stupid enough to buy drm laden PC games, dedicated servers would still be a thing in AAA games and your cheating point would be moot because we'd still have stuff like sdk's and modding for the AAA gaming space.
eRe4s3r wrote on Mar 19, 2019, 09:44:Beamer wrote on Mar 19, 2019, 08:47:El Pit wrote on Mar 19, 2019, 08:36:Simon Says wrote on Mar 19, 2019, 05:57:
Cheating offline, sure, I use that often when I want to skip multiple hours grinds'n'stuff.
The only cheat I usually use in my single-player games is about inventory size/weight limits. It's still cheating but I hate having limited inventories/weight capacities.
This is what turned TW3 from a frustrating but very good game into a great one. Inventory sizes and weight limits, in 99% of games, just create grind.
It's one of the essential mods for any TES or FALLOUT game too. And what a joy it is to play Gothic 3 or Nier:Automata, where your inventory is infinite BY DEFAULT.
I mean sometimes I can live with it (deus ex..) but in RPG's with billions of things to loot? Hell no.
Beamer wrote on Mar 19, 2019, 08:47:El Pit wrote on Mar 19, 2019, 08:36:Simon Says wrote on Mar 19, 2019, 05:57:
Cheating offline, sure, I use that often when I want to skip multiple hours grinds'n'stuff.
The only cheat I usually use in my single-player games is about inventory size/weight limits. It's still cheating but I hate having limited inventories/weight capacities.
This is what turned TW3 from a frustrating but very good game into a great one. Inventory sizes and weight limits, in 99% of games, just create grind.
El Pit wrote on Mar 19, 2019, 08:36:Simon Says wrote on Mar 19, 2019, 05:57:
Cheating offline, sure, I use that often when I want to skip multiple hours grinds'n'stuff.
The only cheat I usually use in my single-player games is about inventory size/weight limits. It's still cheating but I hate having limited inventories/weight capacities.
Simon Says wrote on Mar 19, 2019, 05:57:
Cheating offline, sure, I use that often when I want to skip multiple hours grinds'n'stuff.
Simon Says wrote on Mar 19, 2019, 05:57:Keep in mind a lot of games have multiplayer grinds for item/class unlocks and vanity, so while a lot of cheaters will be out there just to grief or satisfy their power fantasies, others are just wanting to cut down the grind.
Cheating online... I never got the point of that, it beats the purpose as far as I'm concerned.
Cheating offline, sure, I use that often when I want to skip multiple hours grinds'n'stuff.
Tigger wrote on Mar 18, 2019, 23:36:
Cheaters are why I don't bother with online games anymore. Carmack called this way back in 2001 - its impossible to make a cheat-proof game so its better to play with your friends.
The Pyro wrote on Mar 18, 2019, 16:46:
How are they able to cheat in the first place?
The three most common cheats in server-authoritative FPS games are:
1. Aimbots. These are modified client executables that aim for you. Sometimes they lock on to a particular target, and sometimes they just click the fire button at the right moment when your cursor passes over a target. Detecting these sorts of cheats is always a back-and-forth arms race because, at the end of the day, the server does not have a 100% foolproof method to validate the software you're running.
2. Wallhacks. These are a collection of cheats that allow you to see through walls and spot enemies hiding behind cover. These cheats can be problematic because cheaters don't always need to modify the original game; in some cases, external programs can snoop on network traffic and draw overlays on your screen. There are a variety of ways to accomplish wallhacks, from modifying specific shaders or game models, to actually editing the rendering code.
3. Speedhacks. Most server-authoritative games will, to some degree, trust the client's word when it comes to the exact positioning of your character - because when you don't trust the client, even small amounts of lag cause very unpleasant rubber-banding and displacement issues. Unfortunately, cheaters can abuse this trust by modifying the game client to allow them to move at higher-than-normal speeds.
NKD wrote on Mar 18, 2019, 15:13:Paragon of Virtue wrote on Mar 18, 2019, 14:59:
I'm not in the loop, but HOW do these cheaters cheat?
Are they hacking the game? What's going on? How are they able to cheat in the first place? If it's a security issue, maybe Relic should lock down their code/servers better?
I'm genuinely curious. All these news bites about cheaters being banned, and not a lot of information on how/what the cheating entails. Someone clue an old man in! :-)
Sometimes it's just a code issue that can be resolved. Other times, there are performance costs to having server-side checks for certain things, usually relating to movement, aiming, shooting, etc. In other words, things that need to happen quickly and in real-time and still feel good even with a little bit of lag. So for these things the game trusts the client to an extent, which is an opening for a cheat program to alter things.
There's not much you can do about these things without ruining your gameplay. So it becomes an arms race based not on preventing the cheats from being functional, but detecting the cheats and banning the offenders. On the other side, cheat makers have to redo their stuff to try and avoid detection.
jdreyer wrote on Mar 18, 2019, 21:39:Kxmode wrote on Mar 18, 2019, 18:48:
I read "Deep Snark" as "Derek Smart"![]()
Ah, so that's why he showed up in the Epic thread!![]()
Kxmode wrote on Mar 18, 2019, 18:48:
I read "Deep Snark" as "Derek Smart"![]()
Kxmode wrote on Mar 18, 2019, 19:11:Cheaters who try to hide it tend to increase their settings more and more if they still lose. So that would probably really be funny to see how they become more and more obvious by the day and ending up as rage hackers, not realizing what they have done.jdreyer wrote on Mar 18, 2019, 18:54:
After some thought I think it's a missed opportunity that they didn't quarantine the cheaters on their own server instead of banning them. The comments would still be delicious, and the videos hilarious.
Something like an "Escape from New York" or "Running Man" for cheaters. That would be awesome! Even better, let regular players enter spectator mode to see the hilarity ensue. lol!
jdreyer wrote on Mar 18, 2019, 18:54:
After some thought I think it's a missed opportunity that they didn't quarantine the cheaters on their own server instead of banning them. The comments would still be delicious, and the videos hilarious.
jdreyer wrote on Mar 18, 2019, 17:43:RedEye9 wrote on Mar 18, 2019, 17:05:jdreyer wrote on Mar 18, 2019, 16:26:awe fudgenugget, I meant Apex, no wonder he didn't replyRedEye9 wrote on Mar 18, 2019, 11:25:Timmeh wrote on Mar 18, 2019, 11:22:Please provide multiple videos, sources and statistics proving players that don't cheat are getting banned in Anthem.
There are actually a lot more legit players that get false flagged than you think.
Is cheating a thing in Anthem? What would the point be?![]()
Ah, I thought there was some Deep Snark that I was missing!![]()
Creston wrote on Mar 18, 2019, 11:33:
Stop trusting the fucking client side data.