DirectX Developer Blog
announces that Microsoft has ported the user mode
D3D12 runtime to Windows 7, saying this "unblocks developers who want to take
full advantage of the latest improvements in D3D12 while still supporting
customers on older operating systems." This is specifically to support World of
to start with, but the post includes a FAQ saying, "We are currently
working with a few other game developers to port their D3D12 games to Windows 7.
Please watch out for further announcement."
notes this all seems odd since under a year remains before Windows
7 hits its
. Also odd is that though gamers have been
clamoring for this for years, Microsoft says this move comes at this time
because they "make every effort to respond to customer feedback." Here's word:
added DirectX 12 support for their award-winning World of Warcraft game on
Windows 10 in late 2018. This release received a warm welcome from gamers:
thanks to DirectX 12 features such as multi-threading, WoW gamers experienced
substantial framerate improvement. After seeing such performance wins for their
gamers running DirectX 12 on Windows 10, Blizzard wanted to bring wins to their
gamers who remain on Windows 7, where DirectX 12 was not available.
At Microsoft, we make every effort to respond to customer feedback, so when we
received this feedback from Blizzard and other developers, we decided to act on
it. Microsoft is pleased to announce that we have ported the user mode D3D12
runtime to Windows 7. This unblocks developers who want to take full advantage
of the latest improvements in D3D12 while still supporting customers on older
game patch 8.1.5 for World of Warcraft: Battle for Azeroth, Blizzard becomes
the first game developer to
use DirectX 12 for Windows 7! Now, Windows 7 WoW gamers can run the game
using DirectX 12 and enjoy a framerate boost, though the best DirectX 12
performance will always be on Windows 10, since Windows 10 contains a number of
OS optimizations designed to make DirectX 12 run even faster.
We’d like to thank the development community for their feedback. We’re so
excited that we have been able to partner with our friends in the game
development community to bring the benefits of DirectX 12 to all their
customers. Please keep the feedback coming!