NVIDIA Ending 3D Vision Support

NVIDIA announces support for 3D Vision is coming to an end. Word is: "Following the posting of the final driver from Release 418 in April 2019, GeForce Game Ready Drivers will no longer support NVIDIA 3D Vision. The NVIDIA support team will continue to address critical driver issues for 3D Vision in Release 418 through April, 2020. Those looking to utilize 3D Vision can remain on a Release 418 driver." This does not seem like a great surprise amid the rise of virtual reality support, but as the comments in this forum suggest, this is a disappointment for those invested in this nascent 3D technology (thanks Rhialto). Here's more from that post:
NVIDIA gave Bo3b and I advance notice of this back in January, and we've been talking about what it will mean amongst ourselves.

In the short term, it doesn't mean much of anything - the existing drivers and future 418 series updates will continue supporting 3D Vision, and nothing really changes for a while. And even once NVIDIA's official support ends next year there is no reason we can't keep using the drivers well after that - we are already no strangers to using old drivers for 3D Vision and that strategy will keep working just as well as it has in the past. That said, if you do find bugs in the 418 series you should report them so that they can be fixed in the remaining year of support we have from NVIDIA.

There may be things that happen that try to force us off the 418 drivers - the most likely being a new game or hardware that might want newer drivers. Newer games are not usually such a big deal - they might sometimes depend on a driver profile, but driver profiles can be backported fairly easily so unless they depend on a bug fix or actual new functionality in the driver we should be able to keep using the 418 for these as well. Hardware support may be a different matter - plenty of cards have minimum driver versions they depend on, so buying a card released after April might be asking for trouble, and you should factor this into any plans you might have to upgrade your graphics card in the near future.

Going forward, Bo3b and I have been talking about the possibility of writing a replacement for the 3D Vision driver. As it turns out, we already have quite a lot of pieces in place that we need to do this, but there is still plenty of work left do to.
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aka_STEVE wrote on Mar 11, 2019, 07:47:
Since some didn't quite understand my comments, I will elaborate.

Look back at Nvidia's 'groundbreaking' tech announcements over the past 20 years and see how overall they push it solid for a few years then quietly stop supporting it ( but not officially of course ) forever whilst they move on to the next big great thing...

let's just look back at the latest one as an example, from just 4 years or so ago...- DSR , Dynamic SUper Resolution.

"" Dynamic Super Resolution (DSR) will have largest impact, enhancing any game that supports resolutions above 1920x1080. What does DSR do? Simply put, it renders a game at a higher, more detailed resolution and intelligently shrinks the result back down to the resolution of your monitor, giving you 4K, 3840x2160-quality graphics on any screen. ""

you couldn't swing a dead cat around without hearing about how this will change gaming clarity on PC games for their life and their kids lives or generations to come..

Yet now, they still have it on their site & drivers but has anyone heard Nvidia pushing this lately ?? NO , they don't even mention it anymore after just a few years...

I'm just a tad upset that they keep this circle of marketing push on tech then for the most part abandon it by the wayside shortly after... Ray Tracing being the latest of which we are supposed to be falling for... ... enough is enough for me.


Whats there to push about it? It's super sampling, and I use it for games all the time still, as do many other people. Makes a lot of games look better than they ever could without it because of limited features. GTA IV comes to mind, with its lack of real AA. You cannot get better image quality in that game if you decided to play it today on a 1080 or 1440 screen, than with using DSR. (4x with 0-10% smoothing) People know this. They use it. What does Nvidia need to put money in to advertising it for? It's part of the common experience already and people are familiar with it.
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