NVIDIA Ending 3D Vision Support

NVIDIA announces support for 3D Vision is coming to an end. Word is: "Following the posting of the final driver from Release 418 in April 2019, GeForce Game Ready Drivers will no longer support NVIDIA 3D Vision. The NVIDIA support team will continue to address critical driver issues for 3D Vision in Release 418 through April, 2020. Those looking to utilize 3D Vision can remain on a Release 418 driver." This does not seem like a great surprise amid the rise of virtual reality support, but as the comments in this forum suggest, this is a disappointment for those invested in this nascent 3D technology (thanks Rhialto). Here's more from that post:
NVIDIA gave Bo3b and I advance notice of this back in January, and we've been talking about what it will mean amongst ourselves.

In the short term, it doesn't mean much of anything - the existing drivers and future 418 series updates will continue supporting 3D Vision, and nothing really changes for a while. And even once NVIDIA's official support ends next year there is no reason we can't keep using the drivers well after that - we are already no strangers to using old drivers for 3D Vision and that strategy will keep working just as well as it has in the past. That said, if you do find bugs in the 418 series you should report them so that they can be fixed in the remaining year of support we have from NVIDIA.

There may be things that happen that try to force us off the 418 drivers - the most likely being a new game or hardware that might want newer drivers. Newer games are not usually such a big deal - they might sometimes depend on a driver profile, but driver profiles can be backported fairly easily so unless they depend on a bug fix or actual new functionality in the driver we should be able to keep using the 418 for these as well. Hardware support may be a different matter - plenty of cards have minimum driver versions they depend on, so buying a card released after April might be asking for trouble, and you should factor this into any plans you might have to upgrade your graphics card in the near future.

Going forward, Bo3b and I have been talking about the possibility of writing a replacement for the 3D Vision driver. As it turns out, we already have quite a lot of pieces in place that we need to do this, but there is still plenty of work left do to.
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Re: NVIDIA Ending 3D Vision Support
Mar 10, 2019, 23:54
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Re: NVIDIA Ending 3D Vision Support Mar 10, 2019, 23:54
Mar 10, 2019, 23:54
 
SirKnight wrote on Mar 10, 2019, 23:30:
G.oZ wrote on Mar 10, 2019, 19:46:
aka_STEVE wrote on Mar 10, 2019, 19:01:
Maybe by next-gen they can drop ray-tracing & all will be well...let's get back to doing something that makes games run & look good.

Maybe movie studios will stop ray tracing CGI & 3D animation to speed up development and save money for other things - we don't need that fancy stuff in there making the effects "look good"


You definitely don't understand 3D graphics and the movie industry. lol

As soon as more power is introduced for graphics, the artists do not utilize it for faster production times, but for better images making the production times the same if not longer. That's how it just works and it's the same for anything else that uses computers as well. We don't still use DOS for the same reasons.

For years, the CGI industry used micro-polygon rasterization for movies, but these days they moved to ray tracing/path tracing. There's a reason for that and it's not to render things faster...

And the producers and artists definitely disagree with your assertion of "fancy stuff" not being needed.

I think G.oz was being sarcastic, but if not...
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