NVIDIA Ending 3D Vision Support

NVIDIA announces support for 3D Vision is coming to an end. Word is: "Following the posting of the final driver from Release 418 in April 2019, GeForce Game Ready Drivers will no longer support NVIDIA 3D Vision. The NVIDIA support team will continue to address critical driver issues for 3D Vision in Release 418 through April, 2020. Those looking to utilize 3D Vision can remain on a Release 418 driver." This does not seem like a great surprise amid the rise of virtual reality support, but as the comments in this forum suggest, this is a disappointment for those invested in this nascent 3D technology (thanks Rhialto). Here's more from that post:
NVIDIA gave Bo3b and I advance notice of this back in January, and we've been talking about what it will mean amongst ourselves.

In the short term, it doesn't mean much of anything - the existing drivers and future 418 series updates will continue supporting 3D Vision, and nothing really changes for a while. And even once NVIDIA's official support ends next year there is no reason we can't keep using the drivers well after that - we are already no strangers to using old drivers for 3D Vision and that strategy will keep working just as well as it has in the past. That said, if you do find bugs in the 418 series you should report them so that they can be fixed in the remaining year of support we have from NVIDIA.

There may be things that happen that try to force us off the 418 drivers - the most likely being a new game or hardware that might want newer drivers. Newer games are not usually such a big deal - they might sometimes depend on a driver profile, but driver profiles can be backported fairly easily so unless they depend on a bug fix or actual new functionality in the driver we should be able to keep using the 418 for these as well. Hardware support may be a different matter - plenty of cards have minimum driver versions they depend on, so buying a card released after April might be asking for trouble, and you should factor this into any plans you might have to upgrade your graphics card in the near future.

Going forward, Bo3b and I have been talking about the possibility of writing a replacement for the 3D Vision driver. As it turns out, we already have quite a lot of pieces in place that we need to do this, but there is still plenty of work left do to.
View : : :
40 Replies. 2 pages. Viewing page 2.
Newer [  1  2  ] Older
20.
 
Re: NVIDIA Ending 3D Vision Support
Mar 11, 2019, 00:50
20.
Re: NVIDIA Ending 3D Vision Support Mar 11, 2019, 00:50
Mar 11, 2019, 00:50
 
vacs wrote on Mar 10, 2019, 23:35:
Very unfortunate. After using 3D Vision for many, many years. Playing immersive games without 3D Vision really doesn't give me the kick anymore. Not sure if I will eventually stop playing video games all together.

Luckily I still have a huge backlog of 3D Vision compatible games, I need to play first, before I have to worry about the fate of 3D Vision.

You won't have to stop. There's a whole community of people dedicated to keeping 3D Vision alive, even with the loss of support from Nvidia. Thanks to them, I'm currently playing Metro: Exodus in 3D on my Rift and it's pretty damn awesome.

See here:

https://forums.geforce.com/default/board/49/

And just in case you don't know about the Helix mod fixes ...

http://helixmod.blogspot.com

EDIT: whoops. Didn't realize these were quoted in the first post. Sorry about that.
19.
 
Re: NVIDIA Ending 3D Vision Support
Mar 11, 2019, 00:46
19.
Re: NVIDIA Ending 3D Vision Support Mar 11, 2019, 00:46
Mar 11, 2019, 00:46
 
Mr. Anisotonic wrote on Mar 10, 2019, 19:24:
aka_STEVE wrote on Mar 10, 2019, 19:01:
Maybe by next-gen they can drop ray-tracing & all will be well...let's get back to doing something that makes games run & look good.

not sure I follow you. 3D makes any game look 10 times better. on the modern titles like gta5, witcher3, tomb raider etc without 3D it looks like you just turned the graphics off...

It's true. I started playing AAA titles like that on my Rift in 3D and it makes the whole experience much more immersive. I can't go back to gaming on my monitor now, unless it's an RTS or isometric game.
18.
 
The Evolution of Online Shooters.
Mar 11, 2019, 00:23
Kxmode
 
18.
The Evolution of Online Shooters. Mar 11, 2019, 00:23
Mar 11, 2019, 00:23
 Kxmode
 
Total fad. I remember when this came out. My initial reaction was "there's no market for this kind of novelty."
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
17.
 
Re: NVIDIA Ending 3D Vision Support
Mar 10, 2019, 23:54
17.
Re: NVIDIA Ending 3D Vision Support Mar 10, 2019, 23:54
Mar 10, 2019, 23:54
 
SirKnight wrote on Mar 10, 2019, 23:30:
G.oZ wrote on Mar 10, 2019, 19:46:
aka_STEVE wrote on Mar 10, 2019, 19:01:
Maybe by next-gen they can drop ray-tracing & all will be well...let's get back to doing something that makes games run & look good.

Maybe movie studios will stop ray tracing CGI & 3D animation to speed up development and save money for other things - we don't need that fancy stuff in there making the effects "look good"


You definitely don't understand 3D graphics and the movie industry. lol

As soon as more power is introduced for graphics, the artists do not utilize it for faster production times, but for better images making the production times the same if not longer. That's how it just works and it's the same for anything else that uses computers as well. We don't still use DOS for the same reasons.

For years, the CGI industry used micro-polygon rasterization for movies, but these days they moved to ray tracing/path tracing. There's a reason for that and it's not to render things faster...

And the producers and artists definitely disagree with your assertion of "fancy stuff" not being needed.

I think G.oz was being sarcastic, but if not...
16.
 
Re: NVIDIA Ending 3D Vision Support
Mar 10, 2019, 23:35
16.
Re: NVIDIA Ending 3D Vision Support Mar 10, 2019, 23:35
Mar 10, 2019, 23:35
 
Very unfortunate. After using 3D Vision for many, many years. Playing immersive games without 3D Vision really doesn't give me the kick anymore. Not sure if I will eventually stop playing video games all together.

Luckily I still have a huge backlog of 3D Vision compatible games, I need to play first, before I have to worry about the fate of 3D Vision.
15.
 
Re: NVIDIA Ending 3D Vision Support
Mar 10, 2019, 23:33
15.
Re: NVIDIA Ending 3D Vision Support Mar 10, 2019, 23:33
Mar 10, 2019, 23:33
 
Razumen wrote on Mar 10, 2019, 23:23:
aka_STEVE wrote on Mar 10, 2019, 19:01:
Maybe by next-gen they can drop ray-tracing & all will be well...let's get back to doing something that makes games run & look good.

Ray-tracing DOES make games look better though. It's a performance hit because it's a big jump up for lighting, reflections and more-just like when we made the jump from 2D to 3D, there will be a painful curve at first.


Right. People need to also remember when programmable shading pipelines (shaders) were first introduced. Writing shaders made things definitely look a ton better, but it was very very costly. It took years for games to come out that really used them much at all. For a while it was used for only a few very simple things, at best.
14.
 
Re: NVIDIA Ending 3D Vision Support
Mar 10, 2019, 23:30
14.
Re: NVIDIA Ending 3D Vision Support Mar 10, 2019, 23:30
Mar 10, 2019, 23:30
 
G.oZ wrote on Mar 10, 2019, 19:46:
aka_STEVE wrote on Mar 10, 2019, 19:01:
Maybe by next-gen they can drop ray-tracing & all will be well...let's get back to doing something that makes games run & look good.

Maybe movie studios will stop ray tracing CGI & 3D animation to speed up development and save money for other things - we don't need that fancy stuff in there making the effects "look good"


You definitely don't understand 3D graphics and the movie industry. lol

As soon as more power is introduced for graphics, the artists do not utilize it for faster production times, but for better images making the production times the same if not longer. That's how it just works and it's the same for anything else that uses computers as well. We don't still use DOS for the same reasons.

For years, the CGI industry used micro-polygon rasterization for movies, but these days they moved to ray tracing/path tracing. There's a reason for that and it's not to render things faster...

And the producers and artists definitely disagree with your assertion of "fancy stuff" not being needed.
13.
 
Re: NVIDIA Ending 3D Vision Support
Mar 10, 2019, 23:23
13.
Re: NVIDIA Ending 3D Vision Support Mar 10, 2019, 23:23
Mar 10, 2019, 23:23
 
aka_STEVE wrote on Mar 10, 2019, 19:01:
Maybe by next-gen they can drop ray-tracing & all will be well...let's get back to doing something that makes games run & look good.

Ray-tracing DOES make games look better though. It's a performance hit because it's a big jump up for lighting, reflections and more-just like when we made the jump from 2D to 3D, there will be a painful curve at first.
12.
 
Re: NVIDIA Ending 3D Vision Support
Mar 10, 2019, 23:21
12.
Re: NVIDIA Ending 3D Vision Support Mar 10, 2019, 23:21
Mar 10, 2019, 23:21
 
jdreyer wrote on Mar 10, 2019, 19:51:
Played around with this a few years ago. It was pretty cool. The biggest problem was t he red-green glasses wrecked the colors of everything.

Did it even support red & green glasses? There were much better options such as shutter or polarized glasses that didn't distort colors, though brightness was sometimes an issue.

Personally I really liked the 3D effect, being able to see games with depth perception really made the whole world seem so much more real and physical. It's a shame that it was perpetually tied to the slightly awkward, and even worse, pricey glasses. Even more confusing how people attacked it when making games look better should go hand in hand with making them perceived more naturally.
11.
 
Re: NVIDIA Ending 3D Vision Support
Mar 10, 2019, 23:17
11.
Re: NVIDIA Ending 3D Vision Support Mar 10, 2019, 23:17
Mar 10, 2019, 23:17
 
aka_STEVE wrote on Mar 10, 2019, 19:01:
Maybe by next-gen they can drop ray-tracing & all will be well...let's get back to doing something that makes games run & look good.


Were you introduced to 3D graphics this morning? That's such a stupid thing to say, I just don't even...
10.
 
Re: NVIDIA Ending 3D Vision Support
Mar 10, 2019, 21:42
10.
Re: NVIDIA Ending 3D Vision Support Mar 10, 2019, 21:42
Mar 10, 2019, 21:42
 
When you start playing in 3D most of the titles, it's hard to get back to 2D. It's 2 different world, almost like comparing apples to oranges.

P.S. I know some can't handle 3D well because of many different reasons but that's not a reason to say 3D is crap. It is still the future and one day we will get there in one way or another, prolly without glasses, maybe it will move to holograms, etc.
Avatar 23064
9.
 
Re: NVIDIA Ending 3D Vision Support
Mar 10, 2019, 20:49
9.
Re: NVIDIA Ending 3D Vision Support Mar 10, 2019, 20:49
Mar 10, 2019, 20:49
 
I used to have an Acer monitor with 3D Vision support, which came bundled with the NVIDIA 3D Vision glasses. This was around 2010/2011 or so. Seriously made the supported games look insane. Skyrim was amazing with it.
8.
 
Re: NVIDIA Ending 3D Vision Support
Mar 10, 2019, 20:41
8.
Re: NVIDIA Ending 3D Vision Support Mar 10, 2019, 20:41
Mar 10, 2019, 20:41
 
3D Vision is NVIDIA's implementation of active shutter stereoscopic 3D. Their powered glasses alternate closing off each eye every other frame in sync with the game being told to render two slightly different camera angles simultaneously. Games designed to support it have a better effect, but the tech is impressive in that it works pretty seamlessly in almost any 3D-rendered game. The red/blue option also supported by the software is just a novelty... My only issue with it years ago was that the early 120hz monitors didn't have a good enough response time and I often noticed an irritating ghosting/bleed-over effect.
7.
 
Re: NVIDIA Ending 3D Vision Support
Mar 10, 2019, 20:39
7.
Re: NVIDIA Ending 3D Vision Support Mar 10, 2019, 20:39
Mar 10, 2019, 20:39
 
aka_STEVE wrote on Mar 10, 2019, 19:01:
Maybe by next-gen they can drop ray-tracing & all will be well...let's get back to doing something that makes games run & look good.

What difference would it make? They still charge twice as much for a comparative ATI card. Only suckers buy Nvidia and Intel.
"You have enemies? Good. That means you’ve stood up for something, sometime in your life."
Avatar 25394
6.
 
Re: NVIDIA Ending 3D Vision Support
Mar 10, 2019, 19:51
6.
Re: NVIDIA Ending 3D Vision Support Mar 10, 2019, 19:51
Mar 10, 2019, 19:51
 
Played around with this a few years ago. It was pretty cool. The biggest problem was t he red-green glasses wrecked the colors of everything.
'I am' is reportedly the shortest sentence in the English language. Could it be that 'I do' is the longest sentence? - GC
Avatar 22024
5.
 
Re: NVIDIA Ending 3D Vision Support
Mar 10, 2019, 19:46
5.
Re: NVIDIA Ending 3D Vision Support Mar 10, 2019, 19:46
Mar 10, 2019, 19:46
 
aka_STEVE wrote on Mar 10, 2019, 19:01:
Maybe by next-gen they can drop ray-tracing & all will be well...let's get back to doing something that makes games run & look good.

Maybe movie studios will stop ray tracing CGI & 3D animation to speed up development and save money for other things - we don't need that fancy stuff in there making the effects "look good"
4.
 
Re: NVIDIA Ending 3D Vision Support
Mar 10, 2019, 19:42
4.
Re: NVIDIA Ending 3D Vision Support Mar 10, 2019, 19:42
Mar 10, 2019, 19:42
 
Mr. Anisotonic wrote on Mar 10, 2019, 19:24:
aka_STEVE wrote on Mar 10, 2019, 19:01:
Maybe by next-gen they can drop ray-tracing & all will be well...let's get back to doing something that makes games run & look good.

not sure I follow you. 3D makes any game look 10 times better. on the modern titles like gta5, witcher3, tomb raider etc without 3D it looks like you just turned the graphics off...

"3D makes any game look 10 times better"

Can you explain what you mean? Quake was 3D back in 1996, and games like Doom, flight sims, Ultima Underworld and other games before that. Or do you mean 3D with glasses? Or VR? How do you look at GTA 5 "without 3D" as you put it?
'I am' is reportedly the shortest sentence in the English language. Could it be that 'I do' is the longest sentence? - GC
Avatar 22024
3.
 
Re: NVIDIA Ending 3D Vision Support
Mar 10, 2019, 19:24
3.
Re: NVIDIA Ending 3D Vision Support Mar 10, 2019, 19:24
Mar 10, 2019, 19:24
 
aka_STEVE wrote on Mar 10, 2019, 19:01:
Maybe by next-gen they can drop ray-tracing & all will be well...let's get back to doing something that makes games run & look good.

not sure I follow you. 3D makes any game look 10 times better. on the modern titles like gta5, witcher3, tomb raider etc without 3D it looks like you just turned the graphics off...
2.
 
Re: NVIDIA Ending 3D Vision Support
Mar 10, 2019, 19:17
2.
Re: NVIDIA Ending 3D Vision Support Mar 10, 2019, 19:17
Mar 10, 2019, 19:17
 
But what if that next thing is RTX? But like electric car engines the amount of effort required to catch up with the existing technology and it's massive headstart is so high that there is no way it will ever get there without piggybacking on legacy cards. Almost like how we had crappy hybrid cars before we got rockets like the newer teslas and maybe eventually ones that normal people can afford.
1.
 
Re: NVIDIA Ending 3D Vision Support
Mar 10, 2019, 19:01
1.
Re: NVIDIA Ending 3D Vision Support Mar 10, 2019, 19:01
Mar 10, 2019, 19:01
 
Maybe by next-gen they can drop ray-tracing & all will be well...let's get back to doing something that makes games run & look good.
Avatar 58495
40 Replies. 2 pages. Viewing page 2.
Newer [  1  2  ] Older