Valve Layoffs

Upload VR reports that Valve Corporation has laid off 13 full-time employees and terminated some contractor agreements as well (thanks VNN). They say these lost jobs are centered on the hardware and virtual reality side of the business, and offer research from the company website and LinkedIn as support. They also discuss previously leaked information about Valve's plans to release a new VR headset of their own, and speculate about whether these plans will change, noting that Valve continues to hire VR-related staff. They have an official confirmation of the departures, though Valve does not go into any of the speculation about what roles the affected workers served. Here's word:
Last month, 13 full time employees were let go and a portion of our contractor agreements were terminated. It’s an unfortunate part of business, but does not represent any major changes at the company. We thank those affected for their contribution and wish them well in future endeavors.

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Re: Skyrim Creation Club Launches with Survival Mode
Mar 8, 2019, 09:18
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Re: Skyrim Creation Club Launches with Survival Mode Mar 8, 2019, 09:18
Mar 8, 2019, 09:18
 
Armengar, if all you use VR for is seated, HOTAS gaming, you’re leaving the other, equally important part of VR’s irreplaceable difference. Motion controllers make it something completely different from traditional gaming.

What I absolutely don’t understand are the people who say they want such-and-such game to add VR support. Nope nope nope. Games built from the ground up for VR should not be able to transition to monitor-based and vice versa. Devs have thought about video games in a specific way literally since they began, and they haven’t figured out what to do with the completely new medium. When someone DOES, it will properly legitimize VR. It won’t replace traditional gaming, it can’t. The same way a boat can’t replace your car. They’re both driveable vehicles but they’re incompatible with each other’s play space.

Vr games are best when what you’re working with is up close, interacting with your hands. Any further than 50 or so feet from you, and the visuals are too low res, and also lose their dimensionality that makes the medium engaging to begin with. E:D is awesome in VR because of the cockpit, not because of what’s outside of it.

Those hating VR for trying to take over their precious traditional gaming are idiots. It has nothing to do with traditional gaming. Back to my prior analogy, it’s like hating boats for existing because you like cars. Yes, it was overhyped, since no one has really made a full size game specifically for VR yet. If Vanishing Realms had 40 hours worth of content, it WOULD be that game. No one plays it and is disappointed, despite the GameCube graphics. Like Nintendo has proven repeatedly, graphics don’t make a game fun.

I really hope a properly amazing VR game makes it out the door before the tech is completely written off. It’s expensive tech, and needs a proper template for game designers to latch onto so there are enough games to make it worth the investment. Everyone’s still experimenting. Make it worth the investment and it won’t be that hard to sell. Make it fun enough and people will buy it.
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    Re: Skyrim Creation Club Launches with Survival Mode
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