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Valve Layoffs

Upload VR reports that Valve Corporation has laid off 13 full-time employees and terminated some contractor agreements as well (thanks VNN). They say these lost jobs are centered on the hardware and virtual reality side of the business, and offer research from the company website and LinkedIn as support. They also discuss previously leaked information about Valve's plans to release a new VR headset of their own, and speculate about whether these plans will change, noting that Valve continues to hire VR-related staff. They have an official confirmation of the departures, though Valve does not go into any of the speculation about what roles the affected workers served. Here's word:

Last month, 13 full time employees were let go and a portion of our contractor agreements were terminated. Itís an unfortunate part of business, but does not represent any major changes at the company. We thank those affected for their contribution and wish them well in future endeavors.

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10. Re: Skyrim Creation Club Launches with Survival Mode Mar 8, 2019, 12:59 Frijoles
 
Prez wrote on Mar 8, 2019, 06:59:
I don't suppose they were offered positions in customer service or quality control before they got the axe...

It was originally 15, but 2 of the soon-to-be laid off employees were sneaky and rolled elsewhere.
 
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9. Re: Valve Layoffs Mar 8, 2019, 12:02 Jivaro
 
VR, like the Internet itself, has been embraced by the porn industry. It has a long and profitable future ahead of it.  
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8. Re: Skyrim Creation Club Launches with Survival Mode Mar 8, 2019, 09:18 HoSpanky
 
Armengar, if all you use VR for is seated, HOTAS gaming, youíre leaving the other, equally important part of VRís irreplaceable difference. Motion controllers make it something completely different from traditional gaming.

What I absolutely donít understand are the people who say they want such-and-such game to add VR support. Nope nope nope. Games built from the ground up for VR should not be able to transition to monitor-based and vice versa. Devs have thought about video games in a specific way literally since they began, and they havenít figured out what to do with the completely new medium. When someone DOES, it will properly legitimize VR. It wonít replace traditional gaming, it canít. The same way a boat canít replace your car. Theyíre both driveable vehicles but theyíre incompatible with each otherís play space.

Vr games are best when what youíre working with is up close, interacting with your hands. Any further than 50 or so feet from you, and the visuals are too low res, and also lose their dimensionality that makes the medium engaging to begin with. E:D is awesome in VR because of the cockpit, not because of whatís outside of it.

Those hating VR for trying to take over their precious traditional gaming are idiots. It has nothing to do with traditional gaming. Back to my prior analogy, itís like hating boats for existing because you like cars. Yes, it was overhyped, since no one has really made a full size game specifically for VR yet. If Vanishing Realms had 40 hours worth of content, it WOULD be that game. No one plays it and is disappointed, despite the GameCube graphics. Like Nintendo has proven repeatedly, graphics donít make a game fun.

I really hope a properly amazing VR game makes it out the door before the tech is completely written off. Itís expensive tech, and needs a proper template for game designers to latch onto so there are enough games to make it worth the investment. Everyoneís still experimenting. Make it worth the investment and it wonít be that hard to sell. Make it fun enough and people will buy it.
 
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7. Re: Skyrim Creation Club Launches with Survival Mode Mar 8, 2019, 06:59 Prez
 
I don't suppose they were offered positions in customer service or quality control before they got the axe...  
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ďThe greatness of a nation and its moral progress can be judged by the way its animals are treated.Ē
- Mahatma Gandhi
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6. Re: Skyrim Creation Club Launches with Survival Mode Mar 8, 2019, 03:40 Armengar
 
VR has its uses but is still quite expensive for what you get. As a learning tool you can get cheap £100-£200 units that perform in an enterprise environment. My OH works with a company that uses VR, they record 360 environment education videos (currently farming based) then use these in a classroom environment. They are simple android systems and work quite well, the students "visit" a virtual farm to observe tasks close at hand - it is much better than watching a video tutorial (tasks such as milking, bailing etc).

As far as gaming goes then its uses are limited. The bar is quite high in terms of general hardware, you need a pretty high line CPU, GFX and headset. Then you have the actual games, there are not that many that work well with VR, in my collection I have E:D and warthunder. That being said, you arent competetive in warthunder in VR unless you have a REALLY meaty system. E:D is good in VR and arguably a better game. It is made for HOTAS games but overly complex games are going to have issues as you cannot necessarily SEE the keys you are pressing - complex flight sims look good in VR but become hard to play due to controls you can access whilst wearing your headset. Voice to command work but alienate you even more (my OH would say "you shout xxxxx one more time and i'll ram that headset up your xxxxx ".

Some people cannot handle VR, others only for so long. Luckily my brain is too stupid to realise it is being fooled so I can VR as long as my neck strain allows.

But there is no getting around the fact that it is too expensive, fairly uncomfortable and makes many people dizzy or barfy.
 
Its not the cough that carries you off but the coffin they carry you off in.
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5. Re: Skyrim Creation Club Launches with Survival Mode Mar 8, 2019, 03:11 Kajetan
 
SMITE wrote on Mar 7, 2019, 23:45:
This is in spite of a certain segment of the population who seem to be cheering for its demise.
This is only a reaction to the frantic and delusional hype which made VR THE NEXT BIG THING. No, VR is not the next big thing. It's only a very useful and capable tool for specific purposes and NOT the upcoming entertainment juggernaut it was supposed to be, according to a lot of marketeers and fan boys, who believed in this hype.
 
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4. Re: Valve Layoffs Mar 8, 2019, 02:42 Luke
 
HL 3 confirmed?  
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3. Re: Valve Layoffs Mar 7, 2019, 23:45 SMITE
 
It's more than a "fad." Whether it will succeed as home entertainment or not, no one can say, but it's already becoming established at the enterprise level in terms of product design, architecture, etc. This is in spite of a certain segment of the population who seem to be cheering for its demise.  
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2. Re: Valve Layoffs Mar 7, 2019, 21:52 mystery8
 
I'm sure glad Valve decided not to work on any new major titles like Half Life 3, Portal 3, Left for Dead 3, etc. etc. and instead focus on Virtual Reality and Steam. /s

Regardless though, I do feel bad for anyone that loses their job.
 
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1. Re: Valve Layoffs Mar 7, 2019, 21:16 Kxmode
 
VR is totally not a fad  
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William Shakespeare's "Star Wars" Act I, Scene 1: Aboard the rebel ship. / Enter C-3PO and R2-D2. / C-3PO: "Now is the summer of our happiness / Made winter by this sudden, fierce attack!" / R2-D2 ó Beep beep, Beep, beep, meep, squeak, beep, whee!
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