Quinn wrote on Feb 25, 2019, 10:19:RedEye9 wrote on Feb 25, 2019, 10:03:Beamer wrote on Feb 25, 2019, 09:59:Thank you. For a second I thought I was living in some other plane of existence, what with the replies thinking that it's sales have been harmed by a region of spacetime exhibiting such strong gravitational effects that nothing - not even particles and electromagnetic radiation such as light - can escape from inside it.Jagacademy wrote on Feb 25, 2019, 09:45:
I don't know how anyone can honestly argue with a straight face that sales for Metro haven't suffered due to their exclusivity agreement with a platform that has an order of magnitude less traffic than others. They've already admitted that most of the game's sales have come from the PS4 market and they won't even release the PC sales metrics.
I mean, the sales usually come from console (maybe not from this franchise, but in general), PC sales metrics are very rarely released, and Epic may very well be paying them enough to cover for the lost sales.
Edit - looks like the "bulk on the PS4" is coming from physical sales reports, not from the publisher/devs, so of COURSE physical sales skew heavily console. We have literally no clue where digital sales are. None. For all we know, it's beating their sales goals on PC digital. Not a single word has been said anywhere, which is pretty common for a release like this.
Traffic isn't really an issue. No one stumbles upon a game like this, not this early. With the marketing in full kick, anyone buying it is learning about it elsewhere. Plus, no one really browses Steam in general, outside of sales - it's for spearfishing shopping. Lost sales are due to angry gamers, not a lack of traffic.
We will never know if Metro suffered in sales with its exclusivity stunt, unless the game will suddenly sell more than any year old game ever has when it will released on Steam. Pure fucking logic tells me, however, that the game is definitely suffering. Despite the good reviews.
So be smug about it all you want. I stand by my original post and I'll sure as hell link back to this thread if data will somehow reveal I was right in the future.
RedEye9 wrote on Feb 25, 2019, 10:03:Beamer wrote on Feb 25, 2019, 09:59:Thank you. For a second I thought I was living in some other plane of existence, what with the replies thinking that it's sales have been harmed by a region of spacetime exhibiting such strong gravitational effects that nothing - not even particles and electromagnetic radiation such as light - can escape from inside it.Jagacademy wrote on Feb 25, 2019, 09:45:
I don't know how anyone can honestly argue with a straight face that sales for Metro haven't suffered due to their exclusivity agreement with a platform that has an order of magnitude less traffic than others. They've already admitted that most of the game's sales have come from the PS4 market and they won't even release the PC sales metrics.
I mean, the sales usually come from console (maybe not from this franchise, but in general), PC sales metrics are very rarely released, and Epic may very well be paying them enough to cover for the lost sales.
Edit - looks like the "bulk on the PS4" is coming from physical sales reports, not from the publisher/devs, so of COURSE physical sales skew heavily console. We have literally no clue where digital sales are. None. For all we know, it's beating their sales goals on PC digital. Not a single word has been said anywhere, which is pretty common for a release like this.
Traffic isn't really an issue. No one stumbles upon a game like this, not this early. With the marketing in full kick, anyone buying it is learning about it elsewhere. Plus, no one really browses Steam in general, outside of sales - it's for spearfishing shopping. Lost sales are due to angry gamers, not a lack of traffic.
Beamer wrote on Feb 25, 2019, 09:59:Thank you. For a second I thought I was living in some other plane of existence, what with the replies thinking that it's sales have been harmed by a region of spacetime exhibiting such strong gravitational effects that nothing - not even particles and electromagnetic radiation such as light - can escape from inside it.Jagacademy wrote on Feb 25, 2019, 09:45:
I don't know how anyone can honestly argue with a straight face that sales for Metro haven't suffered due to their exclusivity agreement with a platform that has an order of magnitude less traffic than others. They've already admitted that most of the game's sales have come from the PS4 market and they won't even release the PC sales metrics.
I mean, the sales usually come from console (maybe not from this franchise, but in general), PC sales metrics are very rarely released, and Epic may very well be paying them enough to cover for the lost sales.
Edit - looks like the "bulk on the PS4" is coming from physical sales reports, not from the publisher/devs, so of COURSE physical sales skew heavily console. We have literally no clue where digital sales are. None. For all we know, it's beating their sales goals on PC digital. Not a single word has been said anywhere, which is pretty common for a release like this.
Traffic isn't really an issue. No one stumbles upon a game like this, not this early. With the marketing in full kick, anyone buying it is learning about it elsewhere. Plus, no one really browses Steam in general, outside of sales - it's for spearfishing shopping. Lost sales are due to angry gamers, not a lack of traffic.
Jagacademy wrote on Feb 25, 2019, 09:45:
I don't know how anyone can honestly argue with a straight face that sales for Metro haven't suffered due to their exclusivity agreement with a platform that has an order of magnitude less traffic than others. They've already admitted that most of the game's sales have come from the PS4 market and they won't even release the PC sales metrics.
Jagacademy wrote on Feb 25, 2019, 09:45:
I don't know how anyone can honestly argue with a straight face that sales for Metro haven't suffered due to their exclusivity agreement with a platform that has an order of magnitude less traffic than others. They've already admitted that most of the game's sales have come from the PS4 market and they won't even release the PC sales metrics.
fawker wrote on Feb 24, 2019, 18:30:
I wonder how many of those pubg keys are people re-buying after being banned.
Quinn wrote on Feb 24, 2019, 18:28:What's this black hole you speak of.
How high would Metro Exodus sit if it wasn't Epic Store exclusive? No matter what people think of the matter, it's rather obvious that the game was immediately sucked into a black hole the moment it was released, and it seems like it will float there for a year and come back as old news once it gets on Steam. Sad, because the reviews are pretty good.