Anthem Roadmap

There's an outline of current and upcoming changes for Anthem on Reddit outlining plans for a client patch as well as some fixes they've been able to implement on the server side. There's also an Anthem Acts and Updates Page from EA, offering a roadmap of what to expect from BioWare's new action/RPG over the next 90 days. They break this down month-by-month, saying: "The world of Anthem is a dangerous place. Chaotic. Unpredictable. A world left unfinished and abandoned by the gods. As a freelancer, you are one of the elite few chosen to fight against the chaos. To wield the power of your javelin and bring order to the madness." This was announced in the BioWare Blog where they announce the game's live service is now, well, live. Here's a bit on how they see things:
Coming off our Early Access period, we understand that we have lots of work ahead of us to continue to improve the game. As a Live Service team, a core tenet for us is listening hard to the community. We use that insight to fix issues and make Quality of Life fixes to the game. Our most recent patch – the one you are playing now — reflects your feedback. You can see the list of changes here. Many came from listening to you. Beyond that, we have a growing list of improvements we’re evaluating for the future. You’ll start seeing the next of those this coming week.

While launch is our most significant step yet, it is also just the first of many in fulfilling our long-term vision for the game.

I look at today from two perspectives. As a gamer, I’m excited by what we’ve created with Anthem and the promise it carries for a long future behind the game’s lush world, immersive lore, rich characters, and core gameplay. As a developer, I know we’ve worked hard to strike a balance of engaging BioWare story combined with fun action-gameplay and multi-player progression; I also know how much more we want to bring to the game.

Anthem’s launch represents a commitment we’re making to you: we’re just getting started.

We shared a preview of our Live Service calendar 2 weeks ago. Today, I’m excited to share our first 90-day roadmap. It includes more insight on what we are planning for the game and the community. We’ll be talking in more detail about this roadmap in upcoming streams and social media.

We also commit to sharing updates with you frequently and consistently. I look forward to hearing more of your feedback on our plans and the game overall.

I’ll close by welcoming you to the game and thanking you for your support and feedback thus far. This is just the start of a rich Live Service we’ll be creating together. See you in game.
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Re: Anthem Roadmap
Feb 24, 2019, 10:57
13.
Re: Anthem Roadmap Feb 24, 2019, 10:57
Feb 24, 2019, 10:57
 
Kxmode wrote on Feb 22, 2019, 18:29:
Games-as-a-Service confirmation

Games as a service is a good philosophy. You should release a complete game, but treat it as a service after release. Proper support extends the life of your game.

This is just the AAA publishers being the greedy shitheads they always are. They release a half-finished game and then patch it up. Without the games as a service philosophy they would have still released a bad, half-finished game.
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