Numinar wrote on Feb 21, 2019, 21:32:
It has the thing a lot of Firaxis games have...
Firaxis? Dude? BattleTech was developed by Harebrained Schemes and the engine is Unity so the long loading times are most likely related to their choice of engine. There are quite a few other Unity games with above average loading times even on SSDs.
Personally (SSD), I thought it was OK though.
Also, don't call me crazy because there at least WAS a correlation at some point way back near release... if you suffer from very long loading screens then try playing with the vsync setting on/off.
Not sure if they ever patched or fixed that or if it is a general Unity thing or a Unity thing of that specific engine version they are using but, whatever, just try it and see if it helps.
You can safely play a game like BT with vsync enabled obviously since any potentially added input lag is completely irrelevant in this type of game.
P.S.: Just googled the issue out of curiosity and whaddayaknow there is a relatively recent official post
on this matter at the Paradox (*puke*) forums.