Darkest Dungeon 2 is in the works, developer Red Hook Studios reveals in
an interview with
PC Gamer, where they say this Roguelike RPG sequel will debut as an Early
Access release. The news is accompanied by a
teaser trailer called
"The Howling End." Here's what's known at this time:
The studio isn't
announcing many details beyond the game's existence and the teaser above, but
did speak to us exclusively, saying that although Darkest Dungeon's combat
system will be returning in a recognizable but "tuned-up" form, the studio is
focused on creating a "completely different" structure for its metagame. Darkest
Dungeon 2 will initially release in Early Access.
The teaser video above features six familiar character classes—the Grave Robber,
Leper, Man-at-Arms, Plague Doctor, Highwayman, and Hellion—standing before a
mountain range, indicating that Darkest Dungeon 2's setting could take your
party over dangerous, snowy passes. The video is voiced by Wayne June—Red Hook
confirmed to me that the voice of Darkest Dungeon will make a return along with
the rest of its original audio contributors: composer Stuart Chatwood and SFX-crafters
MoreLuckThanSkill wrote on Feb 20, 2019, 12:07: Well shit. I love the sound and graphics of Darkest Dungeon, but holy shit talk about some annoying RNG gameplay.
I'll check out the sequel and see what they've done to cater to the non-hardcore crowd, hopefully there are some more enjoyable modes.
Agreed. I'm no stranger to punishment as a challenge methodology in games but this games grind was just too much. Even in a game called Darkest Dungeon, I want to be having some sort of fun and not ending every session wishing I had played something else.
Yeah. The grind a big issue, especially since the gameplay doesn't evolve a lot. Likewise, the gameplay felt like it was based around two steps forward, one step back. I've just defeated a boss, but two of my four most experienced toons are perma-dead. The rest have 8 different phobias that I can't afford to treat. Time to start the grind all over again.