CIG on RTX and Star Citizen

A thread on the Roberts Space Industries forums explores the potential impact of supporting NVIDIA's new RTX technology in Star Citizen, Cloud Imperium's long-in-development space game(s). This is from a couple of weeks ago, before being uncovered by DSOGaming. A supporter presented an odd theory that supporting this would "save you devs so much work farther along and look absolutely spanking." CIG's Ben Parry disagreed, saying, "Not in the slightest. I expect, if we use it, it'll be a massive headache and time-sink but might give us some subtle improvements in looks or performance if we get it right." He expresses doubts that they will pursue this, saying: "I'd love to, it looks like fun, but at the moment we have other high priority tasks on the roadmap." In another post, he describes more of what he thinks supporting RTX would entail:

It's more likely to be a case of "We've got a test-bed scene for a ray-based environment lighting technique, it works for one type of light so far, here's a list of things you can no longer safely have in a room without it breaking, with rough probabilities of how likely we are to work out a solution" ☻

The added headache is that whatever we offered would have to be an "as well" feature rather than an "instead", developing a feature for a single manufacturer's top-end cards means also maintaining feature parity for everyone else's hardware.

Personally I'd like to use it to make the shadows crispier.

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Re: Morning Tech Bits
Feb 19, 2019, 04:03
Slick
 
31.
Re: Morning Tech Bits Feb 19, 2019, 04:03
Feb 19, 2019, 04:03
 Slick
 
It's not a chicken or egg problem. It's a problem with one very obvious solution, a new console generation. Any new tech or feature not included in a new console generation is just window dressing.

If RTX is what kickstarts AMD to offer a competitive alternative, then great. I doubt it will arrive in any meaningful way for the 2021 console gen.

Besides, nVidia has on multiple occations let AMD take the lead on new technologies and fall flat on their face when it isn't widely adopted. Can cite multiple examples in the last 15 years of AMD's tech superiority, but nVid doesn't implement, so game devs aren't going to develop for a split base, so AMD burns RnD money for no real gain.

I wouldn't be surprised if AMD is happy to let nVid burn through all these excessive features that no one is really going to use for a decade... payback's a bitch.

AMD = will power next gen of consoles = basically controls the fate of all AAA games for the next 8 years.
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