CIG on RTX and Star Citizen

A thread on the Roberts Space Industries forums explores the potential impact of supporting NVIDIA's new RTX technology in Star Citizen, Cloud Imperium's long-in-development space game(s). This is from a couple of weeks ago, before being uncovered by DSOGaming. A supporter presented an odd theory that supporting this would "save you devs so much work farther along and look absolutely spanking." CIG's Ben Parry disagreed, saying, "Not in the slightest. I expect, if we use it, it'll be a massive headache and time-sink but might give us some subtle improvements in looks or performance if we get it right." He expresses doubts that they will pursue this, saying: "I'd love to, it looks like fun, but at the moment we have other high priority tasks on the roadmap." In another post, he describes more of what he thinks supporting RTX would entail:

It's more likely to be a case of "We've got a test-bed scene for a ray-based environment lighting technique, it works for one type of light so far, here's a list of things you can no longer safely have in a room without it breaking, with rough probabilities of how likely we are to work out a solution" ☻

The added headache is that whatever we offered would have to be an "as well" feature rather than an "instead", developing a feature for a single manufacturer's top-end cards means also maintaining feature parity for everyone else's hardware.

Personally I'd like to use it to make the shadows crispier.

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Slick wrote on Feb 18, 2019, 07:24:
Has anyone else actually watched footage of games with RTX ultra enabled?

How the hell is anyone still hyped for this nonsense? Going from no AA to even SMAA has a more noticible difference on the final image quality than anything we'll see shoehorned into a AAA game in the next decade.

The only saving grace for this tech would be a small studio game that's built from the ground up for RTX. Like a cool 3D indie game that looks like one of the nvidia demos.

Anything else is a non-starter.

You think a multi-million $ AAA studio is going to cater to the 0.02% of users who have an RTX card? Or the 100+ million of them who have a PS4, Xbox, or "normal PC"?

Their focus will be getting the best image quality on the 99.8% of systems. It would be irresponsible for them to actually build a true RTX game, as they have zero hope in hell of ever recouping their investment.

Sorry guise, truth hurts.

Shit, I'm still waiting for games to utilize all the great features of DX12, LOL! Maybe in 2021 when the next consoles get here we'll see DX 12 being used by developers, and maybe in 2029 with the next next gen of consoles maybe we'll have integrated RTX units in consoles, so developers could justify a true RTX build of a AAA game, but not before.

THE FUTURE IS NOT HERE.

It's a chicken or egg problem. Ray tracing is the future for sure, but no dev is going to code for that unless there's a hardware base. There's no point in building the hardware unless there are games that can run it. Good on NVidia for building this in, even though it's not usable yet. It's really an investment that won't pay off for another decade, but we had to start on it sometime.

EDIT: Basically ninja'd by CJ.
'I am' is reportedly the shortest sentence in the English language. Could it be that 'I do' is the longest sentence? - GC
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