CIG on RTX and Star Citizen

A thread on the Roberts Space Industries forums explores the potential impact of supporting NVIDIA's new RTX technology in Star Citizen, Cloud Imperium's long-in-development space game(s). This is from a couple of weeks ago, before being uncovered by DSOGaming. A supporter presented an odd theory that supporting this would "save you devs so much work farther along and look absolutely spanking." CIG's Ben Parry disagreed, saying, "Not in the slightest. I expect, if we use it, it'll be a massive headache and time-sink but might give us some subtle improvements in looks or performance if we get it right." He expresses doubts that they will pursue this, saying: "I'd love to, it looks like fun, but at the moment we have other high priority tasks on the roadmap." In another post, he describes more of what he thinks supporting RTX would entail:

It's more likely to be a case of "We've got a test-bed scene for a ray-based environment lighting technique, it works for one type of light so far, here's a list of things you can no longer safely have in a room without it breaking, with rough probabilities of how likely we are to work out a solution" ☻

The added headache is that whatever we offered would have to be an "as well" feature rather than an "instead", developing a feature for a single manufacturer's top-end cards means also maintaining feature parity for everyone else's hardware.

Personally I'd like to use it to make the shadows crispier.

View : : :
25.
 
Re: Morning Tech Bits
Feb 18, 2019, 08:57
Slick
 
25.
Re: Morning Tech Bits Feb 18, 2019, 08:57
Feb 18, 2019, 08:57
 Slick
 
replying to CJ:

We're talking about different things.

Saying stuff like: "Implementing ray-tracing should be relatively little work for the actual devs" is completely missing my point. You're taking about the thin coat of varnish, I'm talking about real ray-traced games.

Look at the comparison screenshots for Metro: Exodus with "RTX on ultra" vs. "RTX off". They're virtually identical. Even in direct A-to-B tests most people wouldn't be able to tell which is which.

Now why is that?

Because the lead platform for the game are consoles, with non-RTX (normal) PCs trailing a bit behind. The game is designed from the ground up to look great on non-RTX platforms. That's why even Metro (arguably most advanced use of RTX we've seen to date) looks utterly unimpressive with RTX cranked up to max compared to how the base game already looks.

Only if the developers built the game from day 1 with RTX in mind, and frankly ONLY RTX in mind, will we see anything half-impressive from this tech. And they simply aren't going to do that. They won't sink 50M into development and another 50M into marketing for a product that targets a pool of 200,000 potential buyers, they will target the 100,000,000 PC and console users that aren't using RTX. Like I said, it would be irresponsible for them to do otherwise.

This has nothing to do with the PC being a decently big platform or not... 99% of PC gamers don't have RTX-capable hardware, and the PC platform is 3rd in importance when it comes to sales after Playstation and Xbox for AAA games. The games you'll find on uPlay aren't designed with the PC as the lead platform, they're all built primarily for consoles with very few exceptions, and when PC is the lead platform ie. Anno, RTX will be an afterthought to the less than 1% of users, just like it is in BFV and Metro.

The games will need to be BUILT for RTX for them to come anywhere close to this dream of a raytraced future that we've all been sold on. Think of an nvidia RTX demo, it was built for RTX it looks COMPLETELY different. THIS is what I'm talking about. And we aren't going to see AAA games that look like THAT for a decade.

The 2021 console generation will have DX12, but it won't have dedicated raytracing hardware, it will use GPGPU cores to accomplish some raytracing in a very limited fashion, probably to check the marketing tickboxes, but there's no way in hell they will be able to do anything close to what you're expecting. The 2021 generation will see art assets, and LOD shift to 4k as the new target resolution, and that will take every bit of processing power a mid-level AMD APU can muster.

The real revolution will be IMO the next next generation of consoles circa 2029 or so, where there is enough processing power to spare for raytracing on consoles.

If consoles can't do it, don't expect any miracles from the PC ports we all enjoy. It'll be nothing more than a thin coat of varnish.
For your transgressions you shall be labeled a shill, called an idiot and anytime you mention facts or disagree with a tribe member you will henceforth be known as a troll. The best you can hope for is that the labels won't haunt your offspring. -RedEye9
Avatar 57545
Date
Subject
Author
1.
Feb 17, 2019Feb 17 2019
2.
Feb 17, 2019Feb 17 2019
3.
Feb 17, 2019Feb 17 2019
6.
Feb 17, 2019Feb 17 2019
12.
Feb 17, 2019Feb 17 2019
9.
Feb 17, 2019Feb 17 2019
4.
Feb 17, 2019Feb 17 2019
5.
Feb 17, 2019Feb 17 2019
7.
Feb 17, 2019Feb 17 2019
8.
Feb 17, 2019Feb 17 2019
10.
Feb 17, 2019Feb 17 2019
11.
Feb 17, 2019Feb 17 2019
13.
Feb 17, 2019Feb 17 2019
14.
Feb 17, 2019Feb 17 2019
15.
Feb 17, 2019Feb 17 2019
16.
Feb 17, 2019Feb 17 2019
17.
Feb 17, 2019Feb 17 2019
18.
Feb 17, 2019Feb 17 2019
19.
Feb 17, 2019Feb 17 2019
20.
Feb 18, 2019Feb 18 2019
21.
Feb 18, 2019Feb 18 2019
22.
Feb 18, 2019Feb 18 2019
23.
Feb 18, 2019Feb 18 2019
24.
Feb 18, 2019Feb 18 2019
 25.
Feb 18, 2019Feb 18 2019
   Re: Morning Tech Bits
30.
Feb 18, 2019Feb 18 2019
31.
Feb 19, 2019Feb 19 2019
29.
Feb 18, 2019Feb 18 2019
26.
Feb 18, 2019Feb 18 2019
27.
Feb 18, 2019Feb 18 2019
28.
Feb 18, 2019Feb 18 2019