In 72 hours, over 10 million players have jumped into Apex Legends and we’ve breached 1 million concurrent players!
This has been a truly incredible journey. We tested and tweaked. We argued and agreed. We got to a point where we felt some magic. We knew it would be risky to take the franchise in this direction, to go free to play, and do a surprise launch. But we fell in love with Apex Legends and wanted, needed, other people to play it too.
We hoped you’d love it as much as us, but never in our wildest dreams could we have expected the outpouring of support and positivity we’ve seen. From all of us at Respawn, thank you for giving us and Apex Legends a chance. Thank you for joining us on this journey. This is just the beginning! We have so much more in store for you this year.
xXStellarDadXx wrote on Feb 7, 2019, 22:35:
As of right now on Twitch Apex is killing it with 235k viewers...poor Fortnite dropped to 107k viewers....Ninja be worried dude...
jacobvandy wrote on Feb 8, 2019, 09:57:VaranDragon wrote on Feb 8, 2019, 01:59:jacobvandy wrote on Feb 7, 2019, 20:51:necrosis wrote on Feb 7, 2019, 20:39:
Well the game is free so...
Nah man, that was my feeling too when they were boasting about a million people trying it, but a million playing at once is pretty impressive. The only question left is regarding staying power, will they be able to retain numbers like that once the EA marketing machine moves on to their next in line and the hype dies down?
What are you talking about? What marketing machine? The game was announced like one day before it was released. There was 0 marketing. All the hype is generated post-launch, usually by the players themselves and simple word of mouth. This is how games used to be made, way back in the early 90s.
Lmao.. How do you think people heard of the announcement livestream? EA has been tweeting more about this game for the past week than everything else combined, to their 5 million+ followers. Their name alone ensures every news outlet on the internet will post something about a new game when the press release comes across their desk (you don't see indies getting their gameplay trailer on somewhere like MSN.com). And as mentioned, they paid the most popular streamer on Twitch what I'm sure was a good amount of money to play this instead of the game he's earned his fortune and following from. I saw a full-page roadblock ad on Origin the first time I loaded it up this week, and it's been front and center on the PlayStation Store, probably Xbox, too..
Just because they didn't buy a Super Bowl ad for it, that doesn't mean the game hasn't benefited greatly from their influence in the industry. The machine still runs, still dwarfs anything a developer from the '90s could ever dream of, even when it's not at full capacity. Zampella is pretty popular for an individual dev, but he doesn't have the reach or the money to make a surprise launch work so well on his own.
Sepharo wrote on Feb 8, 2019, 03:36:VaranDragon wrote on Feb 8, 2019, 01:59:jacobvandy wrote on Feb 7, 2019, 20:51:necrosis wrote on Feb 7, 2019, 20:39:
Well the game is free so...
Nah man, that was my feeling too when they were boasting about a million people trying it, but a million playing at once is pretty impressive. The only question left is regarding staying power, will they be able to retain numbers like that once the EA marketing machine moves on to their next in line and the hype dies down?
What are you talking about? What marketing machine? The game was announced like one day before it was released. There was 0 marketing. All the hype is generated post-launch, usually by the players themselves and simple word of mouth. This is how games used to be made, way back in the early 90s.
EA oddly enough seems to be not doing anything with it really. It doesn't even show up on the store front most of the time and it doesn't have it's own section like every other game does on the Store -> Browse Games fly out menu. I don't think it will be that way for long, but it almost seems movie studio-esque when they're trying to tank their own movie for whatever reason. I suppose they'd rather steer you to $80 and $60 dollar Anthem for now.
VaranDragon wrote on Feb 8, 2019, 01:59:jacobvandy wrote on Feb 7, 2019, 20:51:necrosis wrote on Feb 7, 2019, 20:39:
Well the game is free so...
Nah man, that was my feeling too when they were boasting about a million people trying it, but a million playing at once is pretty impressive. The only question left is regarding staying power, will they be able to retain numbers like that once the EA marketing machine moves on to their next in line and the hype dies down?
What are you talking about? What marketing machine? The game was announced like one day before it was released. There was 0 marketing. All the hype is generated post-launch, usually by the players themselves and simple word of mouth. This is how games used to be made, way back in the early 90s.
VaranDragon wrote on Feb 8, 2019, 06:04:Sepharo wrote on Feb 8, 2019, 03:36:VaranDragon wrote on Feb 8, 2019, 01:59:jacobvandy wrote on Feb 7, 2019, 20:51:necrosis wrote on Feb 7, 2019, 20:39:
Well the game is free so...
Nah man, that was my feeling too when they were boasting about a million people trying it, but a million playing at once is pretty impressive. The only question left is regarding staying power, will they be able to retain numbers like that once the EA marketing machine moves on to their next in line and the hype dies down?
What are you talking about? What marketing machine? The game was announced like one day before it was released. There was 0 marketing. All the hype is generated post-launch, usually by the players themselves and simple word of mouth. This is how games used to be made, way back in the early 90s.
EA oddly enough seems to be not doing anything with it really. It doesn't even show up on the store front most of the time and it doesn't have it's own section like every other game does on the Store -> Browse Games fly out menu. I don't think it will be that way for long, but it almost seems movie studio-esque when they're trying to tank their own movie for whatever reason. I suppose they'd rather steer you to $80 and $60 dollar Anthem for now.
I don't think it's odd. It's probably a conscious decision to "spring" this game out of nowhere. Someone smart enough but placed high enough at EA had the bright idea that maybe just maybe they could release a game that can draw the players in on it's own merit instead of spending tens of millions of dollars on a marketing budget. Advertising works, sort of, but it helps a shitton if you have a quality product.
Im not saying that Apex Legends is an exceptional or even a great game, but it has a few things going for it. It's a BR which is all the rage, it's free to play but has AAA production values, it was made in cooperation and with help of a few major FPS game streamers, and most importantly it's NOT shit.
In some ways it's the antithesis of Anthem. Depending on how Anthem does when it comes out hopefully this starts a trend with other publishers, a return to the philosophy of how games used to be made.
Mordecai Walfish wrote on Feb 8, 2019, 04:19:
could use some more fun heavy weaponsIMO, but I'm enjoying the heck out of it. two first place squad finishes within my first 10 games, but mostly because I lucked out and got teamed with some chads
fun game to get a round or two in every once in a while at the very least. it's very fluid and accessible.
Slick wrote on Feb 7, 2019, 19:28:
FUCK YEAH RESPAWN!
Bout time these guys got a win. A very talented studio.
I'm intrigued as to what their "premium" game will be in the fall. Please bring back wallrunning and mechs. or wallrunning/paykour OR mechs. Just something to keep it grounded in the Titanfall universe.
VaranDragon wrote on Feb 8, 2019, 06:04:Sepharo wrote on Feb 8, 2019, 03:36:VaranDragon wrote on Feb 8, 2019, 01:59:jacobvandy wrote on Feb 7, 2019, 20:51:necrosis wrote on Feb 7, 2019, 20:39:
Well the game is free so...
Nah man, that was my feeling too when they were boasting about a million people trying it, but a million playing at once is pretty impressive. The only question left is regarding staying power, will they be able to retain numbers like that once the EA marketing machine moves on to their next in line and the hype dies down?
What are you talking about? What marketing machine? The game was announced like one day before it was released. There was 0 marketing. All the hype is generated post-launch, usually by the players themselves and simple word of mouth. This is how games used to be made, way back in the early 90s.
EA oddly enough seems to be not doing anything with it really. It doesn't even show up on the store front most of the time and it doesn't have it's own section like every other game does on the Store -> Browse Games fly out menu. I don't think it will be that way for long, but it almost seems movie studio-esque when they're trying to tank their own movie for whatever reason. I suppose they'd rather steer you to $80 and $60 dollar Anthem for now.
I don't think it's odd. It's probably a conscious decision to "spring" this game out of nowhere. Someone smart enough but placed high enough at EA had the bright idea that maybe just maybe they could release a game that can draw the players in on it's own merit instead of spending tens of millions of dollars on a marketing budget. Advertising works, sort of, but it helps a shitton if you have a quality product.
Im not saying that Apex Legends is an exceptional or even a great game, but it has a few things going for it. It's a BR which is all the rage, it's free to play but has AAA production values, it was made in cooperation and with help of a few major FPS game streamers, and most importantly it's NOT shit.
In some ways it's the antithesis of Anthem. Depending on how Anthem does when it comes out hopefully this starts a trend with other publishers, a return to the philosophy of how games used to be made.
Sepharo wrote on Feb 8, 2019, 03:36:VaranDragon wrote on Feb 8, 2019, 01:59:jacobvandy wrote on Feb 7, 2019, 20:51:necrosis wrote on Feb 7, 2019, 20:39:
Well the game is free so...
Nah man, that was my feeling too when they were boasting about a million people trying it, but a million playing at once is pretty impressive. The only question left is regarding staying power, will they be able to retain numbers like that once the EA marketing machine moves on to their next in line and the hype dies down?
What are you talking about? What marketing machine? The game was announced like one day before it was released. There was 0 marketing. All the hype is generated post-launch, usually by the players themselves and simple word of mouth. This is how games used to be made, way back in the early 90s.
EA oddly enough seems to be not doing anything with it really. It doesn't even show up on the store front most of the time and it doesn't have it's own section like every other game does on the Store -> Browse Games fly out menu. I don't think it will be that way for long, but it almost seems movie studio-esque when they're trying to tank their own movie for whatever reason. I suppose they'd rather steer you to $80 and $60 dollar Anthem for now.