Just two years later, Starbreeze is on the brink of extinction. Following the disastrous release of Overkill's The Walking Dead in November, Starbreeze's board of directors unceremoniously booted Andersson out of the company. In a remarkable email obtained by Eurogamer and sent to everyone at the company the day after he was fired, Andersson lamented the laziness of his staff - the same staff who had just endured months of crunch for a project that was doomed from the start. A day later, Swedish authorities raided Starbreeze's office, arresting two people as part of an investigation into alleged insider trading. Riddled with millions of pounds of debt, Starbreeze has effectively gone into administration and is looking to sell off as many of its ill-advised virtual reality ventures as possible while it still can. The future of Payday, that old reliable cash cow, is in doubt. And for the staff who remain - those who put their blood, sweat and tears into Starbreeze games even as they endured late nights and mismanagement - the threat of layoffs looms.
How did things go so badly wrong in such a short space of time? According to over a dozen current and former Starbreeze staff members, who asked to remain anonymous in order to protect their careers, the writing had been on the wall for some time. But even as staff lost faith in the studio and its bosses, nobody, it seemed, thought Starbreeze's fall from grace would turn out to be quite so dramatic.
Prez wrote on Jan 28, 2019, 16:07:Creston wrote on Jan 28, 2019, 15:33:
Wasn't Starbreeze the studio that did that utterly garbage Syndicate remake as an FPS?
Yep. To be fair, the game wasn't completely terrible - it was simply mediocre and forgettable. The biggest sin was that it was done using an absolute classic of a series, long overdue for a sequel, giving fans a game that exactly none of them wanted and captured literally none of what made the strategy games magic, AND seemingly killed off the franchise in the process.
Creston wrote on Jan 28, 2019, 15:33:
Wasn't Starbreeze the studio that did that utterly garbage Syndicate remake as an FPS?
Darks wrote on Jan 28, 2019, 12:05:
Starbreez has no one but themselves to blame for the Walking Dead game being so bad. They were told many times about some of the stupid features in the game that made the game non enjoyable.
Grapping that takes away health AI thats stupid and shoots up the place causing the horde meter to get set off. No way for the horde meter to rest after moving out of the area and remaining silent. Stupid stuff like this killed the games overall enjoyment.
And a host of other minor issues. The Devs failed to listen to the community and now they are paying the price for it.
Prez wrote on Jan 28, 2019, 13:12:
So there are 200 people working at Starbreeze while the company has no money, is millions in debt, and no games in development for the foreseeable future. How does Starbreeze even still exist?
Spektr wrote on Jan 28, 2019, 12:56:
To protect their careers? Do they think they still have a future at Starbreeze?